XCOM 2
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A Better Barracks: TLE
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1.140 GB
Oct 13, 2018 @ 2:42am
Nov 17, 2019 @ 11:46am
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A Better Barracks: TLE

In 2 collections by DerBK
A Better Everything
13 items
Remember the Ayylmao
81 items
Description
-- A Better Barracks --
-- Class and Item Overhaul --
-- Mod by DerBK --
-- 2D art by .vhs --
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Requires XCOM2 version: War of the Chosen
Requires DLC: Tactical Legacy Pack
Requires other mods: X2CommunityHighlander, New Promotion Screen By Default, Missing Packages Fix
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FAQ, General Info and Troubleshooting for my mods can be found here:

A Better FAQ
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A Better Barracks is an overhaul for classes and items in XCOM2: War of the Chosen, aiming to change the tactical gameplay to the better by providing new and more diverse options for soldier layout and customization.

PREREQUISITES

You need the Community Highlander and the FX fix because of the secondary weapons from LW. If you are not using A Better ADVENT, you will also need the Rifle Suppression fix by bountygiver.

Prerequisite is also the will to drop most other mods, as ABB is not exactly compatibiliy-friendly.
I will put this in simple terms: Do not use other class or item mods with ABB or you will likely mess up your game and are on your own.

** What is new compared to the old version of the mod? **

The release of TLE made it so some adjustments to ABB were required to deal with the new weapons. I took this opportunity to re-release ABB, which allowed me to remove the not very well loved psi system from the mod.

Changes to previous version in bullet points:
- No more psi changes, ABB will keep Psi vanilla. You can use other modder's psi overhauls in addition to ABB. Or wait until i release my own psi mod (which will be a seperate mod)
- The armors that are unlocked from the Legacy Campaign will pick up the changes to armor stats, just like the standard Kevlar/Predator/Warden armor.
- The weapons that are unlocked from the Legacy Campaign will no longer be added to player's inventory in standard campaign play. Basically, that unlock does nothing anymore. I have different plans for those models, like the following which are already in the mod:
- The tier 2 laser tech now uses TLE laser models
- The tier 2 coil tech is now called prototype plasma and will use TLE plasma models
- Tier 3 laser uses LW2 Laser models
- Tier 3 Coil tech uses LW2 Coil models

A word of caution: Do not have this mod active when you want to play the Legacy Campaign (Blast from the Past etc) or the Skirmish mode. ABB will not work with those properly and will cause bugs. Use it only for play with the standard campaign.

Note that you can NOT switch from old ABB to ABB:TLE mid-campaign. You can finish your old campaign without issues, though. Just ignore the TLE weapons/armors that get unlocked from the Legacy Campaign and there are no issues at all.

** What is A Better Barracks? **

A Better Barracks changes the classes, perks, weapons and items in the game and adds new ones. It’s meant as a companion mod for A Better ADVENT(ABA), but can be used without it. ABB is an overhaul that touches on a lot of different things and is meant as a core mod to build your other mods around. The stated goal of the changes in ABB is increasing the depth of decision that the player has. This is done primarily by offering more options during character building and extending these options to the equipment as well. It’s not necessarily about nerfing or buffing XCOM, it’s about making multiple different playstyles viable and providing more diverse tools to the player for crafting the experience that he wants to get from XCOM2.

Highlights:
– 8 Classes, each one defined by a secondary weapon that only that class can use.
– Semi-Randomized perk trees that are built from a large pool of both class specific and general perks.
– Redesign of the primary weapons, and all classes get to pick one of two weapon types instead of being stuck to one.
– All weapons play very different due to unique firing and reloading mechanics
– Integration of the Long War secondary weapons (Holotargeter, Sawed Off, Arc Thrower, Combat Knife)
– New weapons, new items, new armors, etc etc.
– Overhauled upgrade system with weapon fragments and upgrade components
– Integration of TLE weapons into the main campaign as their own tech

** Details **

Please find detailed information in these threads:
- Classes and perks: http://steamcommunity.com/workshop/filedetails/discussion/1156798529/1520386297704465807/
- Weapons: http://steamcommunity.com/workshop/filedetails/discussion/1156798529/1520386297704521717/
- Items: http://steamcommunity.com/workshop/filedetails/discussion/1156798529/1520386297704543288/
- Attachments: http://steamcommunity.com/workshop/filedetails/discussion/1156798529/1520386297704562786/

** Credits and Acknowledgements **

This mod uses a lot (A LOT!) of code from other mods, most importantly:
- XModBase by xylthyxlm
- Long War 2 by Pavonis Interactive
- LW Secondary Weapons by shiremct
- Extended Perk Pack by Favid
- Richards Classes by Richard
- Spectrum Green by Yzaxtol
- Collateral Demolition by Divine Lucubration

The roulette idea was inspired by the "MINT" Classless Overhaul by Ziodyne.

** Permissions **

Any modder is allowed to pilfer, re-use or re-upload any of ABBs assets, scripts, doodads and thingamajigs in any way or form that he wants to. I don't care.
Popular Discussions View All (5)
2
1
Oct 11, 2024 @ 7:38am
Russian Translation of ABB - TLE
/I\uCTuK
0
Sep 22 @ 11:13pm
Korean Translation of ABB: TLE
멈무는멈무야
0
Jul 10, 2019 @ 3:27pm
A compatible version of the LW2 SMG Mod
Veehementia
999 Comments
Lobuno Dec 15 @ 11:40am 
Thank you very much for the elaborated answer. I've been checking the inis and, after understanding how they work, started customizing them to my preferences. It's a huge amount of work what you have done here!! Cheers!!!
DerBK  [author] Dec 15 @ 11:23am 
Mod compatibility has not been a concern for this mod, ABB is a full package and doesn't play well with other mods by necessity.

The perk trees for soldiers are built in the inis, so in theory you could go ahead and build your own non-randomized ones. But that is one of those "if you have to ask, you probably can't" sort of things where you are more likely to mess something up than get it working. And it would hardly be worth the effort in the first place.

The mod is what it is and i am afraid you either have to take it or leave it.
Lobuno Dec 15 @ 10:19am 
Sorry to bother. Is there a way to disable (or at least minimally tweak) the "Semi-Randomized perk trees" for the mod classes?? It grants totally unrelated perks to the characters according to their supposed roles, at the same time they lose basic class-related vanilla perks present in the base game. The latter also breaks compatibility with many mods.
Lobuno Dec 10 @ 8:17am 
@DerBK Yep, HP randomizes soldier stat gains at promotions only. Thanks!!
DerBK  [author] Dec 10 @ 8:13am 
That's the thing that randomizes soldier stats?
Yeah, i would think so, that should work just fine.
Lobuno Dec 9 @ 4:34am 
Is this mod compatible with Hidden Potential or any similar mod ?
DerBK  [author] Oct 17 @ 2:05pm 
Scout Rifle, it's one of the guns you need to collect from Advent.
TannerA Oct 17 @ 10:59am 
what is the light sniper rifle called
DerBK  [author] Oct 17 @ 8:16am 
Bad news, from the description:
"I will put this in simple terms: Do not use other class or item mods with ABB or you will likely mess up your game and are on your own."

Good news:
There's a SMG and a light sniper rifle in the mod already.
TannerA Oct 16 @ 6:20pm 
will the smg and hunter rifle work with this mod