Total War: WARHAMMER II

Total War: WARHAMMER II

1,410 ratings
GCCM: Island Battles!
 
Rate  
Favorite
Favorited
Unfavorite
Tags: Mod, Campaign
File Size
Posted
Updated
141.936 MB
Sep 27, 2018 @ 8:47am
Apr 20 @ 6:11pm
4 Change Notes ( view )

Subscribe to download
GCCM: Island Battles!

Subscribed
Unsubscribe
Description
Island battles
We're back! Steam workshop finally decided that I was allowed to update the mod, so I have. It's been rebranded to 'island battles' to fit with CA's naming of those battles, and it should now be save game compatible as well. You no longer need to be subscribed to Naval Battles part 2, that mod is now outdated. Marthenil will be making a different mod which replicates some of the things that we did with that mod, keep an eye out for it!

Naval battles
CA has announced that they will be adding island and black ark battles to the base game! While this of course means that a large part of the background work that we have done will no longer be needed, it fortunately doesn't mean that we will be stopping this mod. With the release of the dlc we will be adding more island and black ark battles to the game, similar to what we've been doing with settlement battles as well. In addition to that we have some other plans that we hope to share soon.

So no worries, you can keep using the mod as is for now, and with the release of the dlc we'll have a compatible Island battle and Black ark battle mod! More news on that soon as well!

I have posted a much longer story about this on patreon in cade you want to read a lot of text for some reason:
https://www.patreon.com/posts/21861737

Hello everyone, it's finally here, the moment we've all been waiting for: The (beta) release of the naval combat mod.

Features
- Enabled naval battles
- 9 new naval battle maps (see below)

There are currently 9 maps included, with more to follow soonish. You should still also get CA's maps. Theirs and ours should appear at different spots semi-randomly.

The maps
- High Elf Beach Resort - Kazad - Bretonnian Isle - Kazad - Frozen Island - Kazad - Flooded Temple - Kazad - Gaze of Ualatep - SaSemar - Scattered Tropical Island - Ravenian - Solitary Forest Island - Ravenian - Solitary Tropical Island - Ravenian - Tidal Island - Ravenian

Compatibility
You can activate and deactivate this mod at any time during the campaign.
It should be compatible with everything else.

It should also work without the other parts of GCCM. I know they're listed as required, but they're more "very strongly suggested". There's not really any way to do that though, so I just listed them as required instead. Please note that if you do subscribe to GCCM main you will also need the asset pack and the settlement packs.

Oh, and don't forget to click like etc. if you like making us feel good about ourselves.
< >
336 Comments
Unter_Null Sep 1 @ 6:17am 
Island battles are broken. I have all gccm collection but during an island battle the maps wont load properly and the game just breaks. theres only water and i cant set the units anyway, plus when u start the battle, the enemy doesnt appear and the game just freezes, wtf.
jack.jennings Aug 29 @ 2:09pm 
does this work?
Obese Geese Aug 10 @ 3:26am 
What happened to some scenes like Altdorf? I remember way back the first impressive yet glitchy iteration of Altdorf in Warhammer 1. I can see why it was replaced with a better one.

In WH2 not long ago (I think it was WH2, at least) there was an amazing, and fully functional, elaborate Altdorf scene, much better albeit slightly smaller than the last one, but still more impressive than what we have now.

Where did all of that go? Why was it removed? Its such an important settlement..
so updated island map+this mod map both appear in campaign?
PIXY_UNICORN Jul 19 @ 11:46am 
Just loaded into Helmgart battle and the playable area is underwater, while the rest of the map is in it's normal location
scribeuntitled Jul 17 @ 12:21pm 
@Altan Nah m8 this thing is broken beyond belief. I use KMM and still had the same issues.
Altan Jul 9 @ 6:17am 
@SteelBlood : You probably should use Kaedrin's mod manager as CA's launcher is pretty buggy
Stahlmichel Jul 6 @ 4:23am 
PSA: "Beastmen Standard Ambush Maps" and "No Beast Path Battles in Campaign" caused the underwater bugged battles for me. Check for those!
SteelBlood Jun 20 @ 1:32pm 
I'm not against any of the other GCCM mods but this one has major game breaking bugs. It automatically enables itself every time I open the launcher and no matter what I try I cant get it off my computer, it's like a virus. Deleting the mod dosen't work, I even tracked down the file location and deleted the folder and the maps are STILL in my custom map list. Even worse it keeps crashing my friends and I Co ops campaign anytime there is an island battle. We both have to have the mod downloaded, and disabled to get our campaigns to work. For example when I tried deleting the mod, and we had an island battle, it'd still try to load a GCCM island map for me, but not for my friend who had the mod downloaded but disabled. I downloaded the mod again and left it disabled, and then it loaded a non GCCM map for the battle.
Grass May 27 @ 12:16pm 
anyone remember heroes of might and magic 3 naval battles? Ship to Ship with large boards connecting, would be so cool to have such a battle map