645 ratings
GCCM: Island Battles!
Tags: Mod, Campaign
File Size
141.936 MB
Sep 27 @ 8:47am
Nov 10 @ 1:12am
2 Change Notes ( view )

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GCCM: Island Battles!

Island battles
We're back! Steam workshop finally decided that I was allowed to update the mod, so I have. It's been rebranded to 'island battles' to fit with CA's naming of those battles, and it should now be save game compatible as well. You no longer need to be subscribed to Naval Battles part 2, that mod is now outdated. Marthenil will be making a different mod which replicates some of the things that we did with that mod, keep an eye out for it!

Naval battles
CA has announced that they will be adding island and black ark battles to the base game! While this of course means that a large part of the background work that we have done will no longer be needed, it fortunately doesn't mean that we will be stopping this mod. With the release of the dlc we will be adding more island and black ark battles to the game, similar to what we've been doing with settlement battles as well. In addition to that we have some other plans that we hope to share soon.

So no worries, you can keep using the mod as is for now, and with the release of the dlc we'll have a compatible Island battle and Black ark battle mod! More news on that soon as well!

I have posted a much longer story about this on patreon in cade you want to read a lot of text for some reason:

Hello everyone, it's finally here, the moment we've all been waiting for: The (beta) release of the naval combat mod.

- Enabled naval battles - 9 new naval battle maps (see below)

There are currently 9 maps included, with more to follow soonish. You should still also get CA's maps. Theirs and ours should appear at different spots semi-randomly.

The maps
- High Elf Beach Resort - Kazad - Bretonnian Isle - Kazad - Frozen Island - Kazad - Flooded Temple - Kazad - Gaze of Ualatep - SaSemar - Scattered Tropical Island - Ravenian - Solitary Forest Island - Ravenian - Solitary Tropical Island - Ravenian - Tidal Island - Ravenian

You can activate and deactivate this mod at any time during the campaign.
It should be compatible with everything else.

It should also work without the other parts of GCCM. I know they're listed as required, but they're more "very strongly suggested". There's not really any way to do that though, so I just listed them as required instead. Please note that if you do subscribe to GCCM main you will also need the asset pack and the settlement packs.

Oh, and don't forget to click like etc. if you like making us feel good about ourselves.
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Flying Fox 3 hours ago 
There seems to be an issue with "Gaze of Ualatep". I just got this map during the campaign, but I could march my units into the ocean and through several big rocks.
Maruka  [author] 13 hours ago 
@Zerca That's the idea yes

@segone For now, this one mod -should- work without the others. No guarantees though, it's designed to work with them.
segone Nov 13 @ 1:02pm 
do I really have to subscribe to those other mods in order to download this one?
[HN] Nov 13 @ 12:13pm 
Great! CA island battle are cute and all, but they once again delivered the bare minimum of maps, and figthing on the same 4 maps again and again and again ruin the fun.
Zerca Nov 13 @ 10:29am 
Are you trying to put the Naval battles somehow into the rotation of the given island battles? It starts to get boring to see the 3-4 same map every battle. Great idea/addition to the new mechanic.
robertmanx2001 Nov 13 @ 6:47am 
Scuse me for my English. One more thing. Lord must have skill tree....modified lokhir skill tree. If you do that, then....will be GREAT...:D. Maybe you like this ideas. Thanks again.
robertmanx2001 Nov 13 @ 6:28am 
You can make an generic lord with dual sword like lokhir for that black arks...only for them...and have possibility to go on land like vampire coast boats. Lokhir must have one to. No attrition for them. Thanks. Great mod.
Maruka  [author] Nov 13 @ 1:35am 
@blueleader102 It sounds as if the main mod hasn't updated for you. Try resubscribing.

@Fingolfin Keep an eye on Marthenil's mods, sorry that this happened, it's definitely annoying.
Fingolfin Nov 12 @ 3:00pm 
@Maruka I think it might be because some of my Black Ark armies are currently on land. Would you guys be adding a separate mod for Black Arks to still act as land armies? It's kind of a bummer because I already had more than 100 turns in that campaign and was in the middle of taking Ulthuan :(

Thanks for all the great work by the way!!
blueleader102 Nov 12 @ 11:03am 
Not sure why, but the island maps are not present for me at all, I just get a completely flat map.