Hearts of Iron IV

Hearts of Iron IV

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Economy Laws Rework
File Size
0.007 MB
Sep 25 @ 1:29pm
Oct 2 @ 8:45am
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Economy Laws Rework

Economy laws have been changed for more flexible options. Now civilian economy will allow you to build a very strong civilian industry. And only war will force you to change your economy to a more military one. Also was added pacific economy, that will provide you even mare civilian factories, but with much weaker military.
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s1rlight Oct 7 @ 11:24pm 
i found this mod very good to show the difference a war economy and a civilian one, it's good to have penalty for civilian factory construction durin war economy, and viceversa. Hope paradox will follow you idea.
Lubnut Oct 4 @ 8:54pm 
Well I will eat my shoe, good on you for going all out with testing your own mod :Fistofdosh:
KALLIN.VR  [author] Oct 4 @ 3:34am 
I'm very surprised that I managed to balance it so well
KALLIN.VR  [author] Oct 4 @ 3:33am 
Difference is 7.11%
KALLIN.VR  [author] Oct 4 @ 3:30am 
@Lubnit i just checked it.
I decided to start the game until 1945 and then check the total amount of industry.
Here is results.

With my mod in 1945:
4079 total, 2025 mils, 455 shipyards, 1599 civvies.
Without my mod in 1945:
3789 total, 1889 mils, 398 shipyards, 1502 civvies.

As we can see, my mod raises the size of the industry but not so much
Lubnut Oct 4 @ 1:38am 
I still think more civvies will inevitably equal more mils whether from minors or somewhere like Soviets.
KALLIN.VR  [author] Oct 4 @ 1:30am 
You might also think that 40% is a huge bonus, but I did it to eliminate the penalty of consumer goods, and make civilian economy more competitive compare to war economy. So if subtract consumer goods from the total construction speed you will get only 10% (40%CS - 30%CG) of real construction speed. Of course this is stronger that old civilian economy, but now it gives a choice between economic laws.
KALLIN.VR  [author] Oct 4 @ 1:28am 
@Lubnut Thank you for good criticism!
Yes, maybe you are right. But I can say that most of the lags are not made by the civil industry but by the military. The reason for this is the fact that only one integer variable is used to store civilian factories in the RAM, this is amount of them in your country. It doesn’t burden a computer so much.
As for the military, I can say that they produce a huge amount of equipment, and most importantly, they produce the main lag makers - divisions.
So I don't think there will be so much more lags in the game than usual. Maybe minors will be stronger, but mostly they are trying to get war economy as soon as possible.
Lubnut Oct 3 @ 8:59pm 
This mod would be great but I'm not going to sub because most nations (especially minors) start off in civillian economy. This would mean the AI would just shit out factories and become really overpowered or end up lagging the game because Nepal has 14 civs by 1939.
KALLIN.VR  [author] Oct 2 @ 9:11am 
This should be fixed now