Stellaris

Stellaris

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Ancient Cache of Technologies: Override
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12.654 MB
Sep 5, 2018 @ 1:07pm
May 12 @ 9:41pm
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Ancient Cache of Technologies: Override

In 1 collection by Chirumiru ShiRoz
PeerawatZ/ShiRoz Stellaris Mod Collections
99 items
Description
Introduction

This override patch intends to improves both the Fallen Empire, certain leviathans that are based on precursos and especially, crisis factions to be more challenging when using ACOT.

The Override also functions as the compatibility hub for all mods that are generally associated with the fallen empires (Zenith of the Fallen Empires, Twinks Playable Fallen Empires and others).

"We thought we were alone in this galaxy. We thought that the precursors were our final obstacle. We were wrong. Somewhere in the abyss, the new challenger awaits. But we are the Ascended, we will not fall, not to the precursors, the lesser empires and not these new invaders."

"The Contingency Has Arrived"


Features

  • Crisis Improvements, all crisies will now have their own unique ship components. All balanced around ACOT final component tiers. Their ships are also improved, especially their civilian ships.

  • Scourge Invasion Armies have been buffed significantly. Contingency will now uses Omnidroids over standard androids.

  • Crisis now have their own titans (Scourge Queen has been upgraded to Titan-level for this purpose)

  • Captured Queen will also now be a titan-sized, and will produce up to 60 ships, with more balance between small and large ships.

  • Scourge will automatically infest planets if they manage to bombard the planets to zero pops before any armies arrived.

  • Extradimensional Invaders will now count Dimensional Anchors when they are built. <<<< This is no longer needed as PDX has recently fixed it, but I beat them to it first, so I win yay :P

  • Cybrex will now be more useful, as they will now create new fleets after their first attacks.

  • Fallen Empire Ships will now use ACOT FE-Tier Components.

  • Automated Dreadnought and Enigmatic Fortresses will also now use FE-Tier Components


  • Vanilla Components will be automatically upgraded to new tiers, thanks to the override.

Known Issues and Limitations

  • This mod overrides certain crisis events, a conflict will not hopefully break the game, but may make crisies not spawn Titan-sized ships.

Balance

Their components are balanced around ACOT components, some stuffs are notably stronger/weaker. Contingency in particular, have almost exact same stats, just that they shoot red stuffs instead. BECAUSE RED GOES FASTERRR.

Not Responsible If you set the crisis difficulty too high and end up with crisis fleet in million firepowers.

Save and Mod Compatibility

Requires: Ancient Cache of Technologies

This mod is designed to be compatible with Twink's PFE and ZOFE.

  • Works on existing saves, but any existing FE/Leviathans/Crisis ships will not be upgraded. Only new ones will.

  • Overwrites various base game components, this function will not be compatible with other component mods that also overwrite them. (This probably won't break the game, and you can probably still use this mod for Crisis)

  • A small portion of Crisis Events are altered, unless another mod make extreme changes to Crisis Events, everything should be fine.

Credits and Special Thanks to

- You are welcome to use the fixes I made to the Crisies in your own mod if you wish.

- Stellaris Modding Den Community, learned many useful stuffs there.

- All supporters. Your sacrifice against the Crisis will be Hak Hak Hak.

Don't forget to rate this mod if you like!....Or don't XD.

I have a section on Discord for my mods here

[discord.gg]


You can also support me on Patreon here [www.patreon.com] atm since my family is having a little bit of financial difficulties.
Popular Discussions View All (1)
20
Apr 9 @ 11:06pm
Discussion and Suggestions.
Chirumiru ShiRoz
< >
327 Comments
 INDIGO  May 22 @ 2:35pm 
@H11DN-D4NG3R Yes, I noticed already that the mod is being processed. As for engines, without them, EDI simply remains in one system and cannot jump into the neighboring one, because there are contingents and swarms, and they move freely, in any case, I fixed it for myself and put the technology delta in the FE and for now that's enough for me
H11DN-D4NG3R May 22 @ 1:40pm 
Adding Drives(Jumpdrives) is usually wasted because they dont really use them(We all remember the Warp drive Crises, their power...).
Its sadly even with buffed. Crisises will nearly never be as powerful as before. unless Paradox fixes them correctly.

(Kind reminder:ACOT and its submods are in a somewhat heavy reworks. so when they update. things might change heavly)
 INDIGO  May 22 @ 1:20pm 
@H11DN-D4NG3R this is the best mod for FE buff and crisis, but I did not want to play with ACOT balance. In general, I did everything manually, but it would be more convenient (as it seems to me) to make the mod more independent
H11DN-D4NG3R May 21 @ 4:07pm 
. . .You know The main ACOT mod is a requirement for a reason, also EDI is a vanilla problem. most crises are bugged into Oblivion, and its paradox fault for not updating them
 INDIGO  May 21 @ 4:02pm 
please add the shroud drive for EDI, without it they just stack in the system and do not move anywhere. P.s. this problem is only if I play without the main ACOT mod
Chirumiru ShiRoz  [author] May 21 @ 9:24am 
because base mod still operates mostly fine in 2.7. but this one breaks the game.

Also because base mod is under heavy reconstruction and cannot be updated at the momemt.
sh4dow May 21 @ 8:38am 
Why is this mod updated to 2.7 when the base mod is still in 2.6.3?
Sophia Orr  [author] May 16 @ 8:37pm 
@Deadmann There aren't any plans in place for legacy versions to be uploaded. I don't know if this will ever change, I'm sorry.
Disbai May 16 @ 6:06am 
It's time to update. Too fast updating is hound mod player to die.:steamfacepalm:
Deadmann May 14 @ 3:22pm 
can you please upload a legacy 2.6.3 version ?