Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Terra Mirabilis
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440.963 MB
Aug 1, 2018 @ 6:52am
Aug 29, 2020 @ 2:27am
37 Change Notes ( view )

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Terra Mirabilis

In 1 collection by chimp
Terra Mirabilis
9 items
Description
Deliverator and ChimpanG present

TERRA MIRABILIS

A mod that reworks Natural Wonders in Civilization VI, and adds 20 new ones that include some old fan-favourites.
NEW NATURAL WONDERS

- Barringer Crater
- Cerro de Potosi
- Grand Mesa
- Mt. Kailash
- Krakatoa
- Lake Victoria
- Lakes of Ounianga
- Motlatse Canyon
- Mosi-oa-Tunya (Victoria Falls)
- Namib Sand Sea
- Old Faithful
- Rock of Gibraltar
- Salar de Uyuni
- Mt. Sinai
- Sri Pada
- Vredefort Dome
- Wulingyuan
- Bioluminescent Bay
- Dallol
- Lencois Maranhenses

For more information about these wonders, their yields and their effects, please check the pinned thread below.
SCOPE

Civilization VI is about playing the map, and Natural Wonders now play a larger part in this.

Ownership Effects
Each Natural Wonder now provides a unique effect for owning at least one of their tiles. No longer will units stroll next to a Natural Wonder and receive an ability that lasts until they upgrade. The unique effects range from affecting the immediate owning city, trained units, or your empire.

Yield Rebalance
As a result of each wonder providing an ownership effect, the yields of each wonder have been rebalanced (where necessary). All impassable Natural Wonders will now provide +2 Yields on adjacent plots, and all other wonders will have +5 Yields on their own plots. For Gathering Storm, we've limited the adjacent yields of volcanic natural wonders to +1 Yield on adjacent plots, given their yield stacking throughout the game.

District Adjacency
Natural Wonders would sometimes pose a hindrance by the fact that placing a district on top of affected tiles means you lose the yields they provide. To compensate for this, specialty districts now receive standard adjacency bonuses from being constructed next to a natural wonder, which will increase with each building constructed within them.

National Parks
Natural Wonders often play a large role in the placement of National Parks, so we've changed them too. National Parks will now yield Gold equal to their Tourism output.

Other Changes
- Lowered the distance between Natural Wonders from 8 tiles to 7. This will increase the chances of them appearing closer to each other, thus freeing up space to fit more on the map.
- Doubled the amount of natural wonders that will spawn on each map size. While this won't guarantee that you will see X amount of wonders in the game, it will increase the likelihood of it. An example: Huge Maps now have 14 Natural Wonders, as opposed to the default 7.
- Increased the unit XP received for discovering a Natural Wonder, +15 up from +10.

User Settings
With the wide scope of this mod, one of the core aims was to make it flexible for users who may not agree with, nor want, all of the changes we have made, so we've built our framework around a user-settings file that will allow you to edit everything above, and even disable any Natural Wonders in the game.

The user settings file can be found in the following directory. Please be aware that your settings will be overwritten when this mod is updated, so keep a copy of your user settings somewhere so that you don't lose them.

\Steam\SteamApps\workshop\content\289070\1461463960\Core\User Settings
COMPATIBILITY

Terra Mirabilis does not require the expansion or any of the DLCs to work. Validation has been built into the mod and is compatible with or without them.

Gedemon's YNAMP
The Natural Wonders in this mod have TSL in YNAMP maps.

Mod Compatibility
Other mods that make changes to existing Natural Wonders or other things that are within the scope of this mod are unlikely to be compatible. This doesn't apply to new wonders added to the game via mods, they will be just fine to use alongside this :)

Translations
Translations will now be kept separately from this mod so that they can be updated without affecting existing saved games. Please check the collection up top.
VERSIONS

The current version of Terra Mirabilis is v2.21.4. Current and previous versions will be available to download manually here[github.com].

Please refer to the change notes for a full list of changes.
BUG REPORTS

This mod has been bug-tested but if you think we might have missed something, please provide detailed information in the pinned conversation below and we can look into it for you.

Builder Lag Issue
While every step has been taken to reduce builder lag that occurs in the late game, it is unfortunately something that needs to be fixed by Firaxis. In the meantime, please check the collection up top to find a workaround called Builder Lag Fix by Adriaman.

THANK YOU
To pOkiehl, Digihuman, Sailor Cat and SeelingCat for the encouragement, enthusiasm and support throughout <3
Popular Discussions View All (6)
125
Apr 19 @ 9:45pm
PINNED: Bug Reports
chimp
20
Oct 8, 2023 @ 5:48am
PINNED: Translations
Deliverator23
6
Feb 3, 2023 @ 2:39am
More natural wonder suggestion
choijanggyu
849 Comments
lolcat Apr 17 @ 5:29am 
On Linux when using only this mod I got the startup error popup that says see Lua.log, but I can't find Lua.log in the Logs directory. In the end I got it sort of working by removing these lines from NaturalWondersMod.modinfo
<ImportFiles id="TM_Import">
<Properties>
<LoadOrder>5</LoadOrder>
</Properties>
<File>Core/Utilities/Maps/NaturalWonderGenerator.lua</File>
</ImportFiles>
6056455 Jan 27 @ 10:20pm 
This MOD conflicts with the Triple Natural Wonders MOD, causing Triple Natural Wonders to be ineffective. Can you fix it ?:steamhappy:
MrQuicksilver Dec 22, 2024 @ 9:05am 
Broken on steam deck +1
Zyxpsilon Dec 20, 2024 @ 3:43am 
@regendo
All necessary LOG files (mostly 30 of them) can be found here...
..//-C://Documents/My Games/Sid Meier's Civilization VI/Logs (...)

There is also some "sqlite" boot trackers in the Cache folder - but, you'd need to decompile such hints and tie data with a few LUA hooks from above.
Emily Malkieri Dec 19, 2024 @ 5:07pm 
Broken on SteamDeck with no other mods enabled. This throws an error on map creation. Allegedly the error is detailed in a lua.log but I can't find that file anywhere.
买了等于玩了 Sep 27, 2024 @ 8:04am 
god
Arcadian Aug 25, 2024 @ 9:50am 
Giant's Causeway gives +2 culture(from +1) to adjacent tiles with this mod, which is very OP since it has tiles where the bonus counts twice. Is this a delibarate change and in what file is it implemented?
phenyxasher Aug 9, 2024 @ 7:27pm 
https://steamcommunity.com/id/AydinC1 Vanished, there is a mod called Builder Lag Fix, it works really well and there is a fix that allows you to not have to key it after the first build upon loading.
Valentine Jul 28, 2024 @ 3:13am 
Galapagos doesn't work, no amenities provided :(
Any chance for a fix?
Gray Pockets Jun 14, 2024 @ 8:32pm 
@cryptofurball75: They run together, but Sukritact's wonders are more like the original wonders in their abilities. They don't match the Terra Mirablis balance.