RimWorld

RimWorld

8,369 ratings
Dubs Mint Menus
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
20.116 MB
Jul 20, 2018 @ 9:43pm
Jul 14 @ 2:56pm
91 Change Notes ( view )

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Dubs Mint Menus

In 1 collection by Dubwise
Dubs Mods
12 items
Description
Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.

Bug Reports / Issue Tracker
https://github.com/Dubwise56/Dubs-Mint-Menus/issues

Mint wheel, a floating designator selector that can be opened via hotkey or mouse button, assign up to 20 designators from the Mint build menu.

Rimatomics style research menu, search by mod, project, or unlocks, filter out completed or locked projects, view all unlocked recipes things and plants. (May not work with other research mods)

Plant selection UI with search function, scaling options, shift click multi select and set, infocard on mouse over, and organised into sections by plant type like tree or food.

Recipe bills list with search function, image previews, scaling options, and displays the infocard on mouse over.

Health bills list with search function.

New build menu with search function, open with a hotkey or ctrl + click architect menu, or set it as default menu.

[ko-fi.com]

[ko-fi.com]

[www.patreon.com]

Discord for my mods: Discord[discord.gg]

Github releases[github.com]


Search tips
You can use the search function to filter results

Recipe bills list search rules:
Thing type - e.g. "melee" "ranged" "apparel"
Recipe name - e.g. "hat"
Product name - "hat"
Mod name - "core"
Stuff Categories - "leathery"
Apparel body parts - "legs"
Apparel tags - "industrial"
Apparel layer - "OnSkin"

Build menu search rules:
Designator name
Category name
Mod name
Stuff category

Research menu search rules:
Project name
Mod name
Tech level
Unlocked thing name
Unlocked recipe name
Unlocked plant name

Bug Reports / Issue Tracker
https://github.com/Dubwise56/Dubs-Mint-Menus/issues
Popular Discussions View All (56)
9
Sep 7 @ 2:08pm
Wheel menu can't add new commands
Tal-Knight2
1
Nov 22 @ 6:07am
bug reports
贾小宝
5
Nov 14 @ 1:22pm
bugs report
*
2,044 Comments
Mogat Dec 7 @ 6:12am 
@MoartQ I have the same issue, with additional build items. Now I know it's my UI scale. Was driving me crazy.
MoartQ Dec 5 @ 10:42am 
Baby sleeping spot icon in architect menu is bugged when enabled and when you have interface ui scale set on 1.25x or above
[+| CL rautamiekka Nov 20 @ 1:38pm 
@deeznuts

Game version ?
deeznuts Nov 20 @ 8:50am 
yooo this mod is tight, not sure if the resource pinning is working or if im doing it wrong tho
坏蛋小土豆 Nov 18 @ 11:52pm 
Request an update error
Exception filling window for DubsMintMenus.MintPawns_Gear: System.NullReferenceException
Triel Nov 7 @ 4:04pm 
@CL I mean the crops use default vanilla dropdown menu or whatsit.
Mr. Meeseeks Oct 31 @ 9:38am 
There is an incompability with Growing Zones Plus Reborn. I cant open the bills tab right now of growing zones, thats about it. Sadly I also cant deactivate either mod since it breaks my game :/ Would be nice to see it working together :)
Quantum Projects Oct 29 @ 9:03am 
Hi, Dubs. There is a soft incompatibility between your mod and Apothecary (Continued). The recipe for Salted Barrel (Apothecary) appears bungled, like this: https://pasteboard.co/WS5jETQzhMKe.jpg

Post: tested with only these two mods enabled.
Lucas182 Oct 22 @ 6:00pm 
Is there a way to change the gear quality colors in the equipment menu window?
I looked in the config file and in the mod files and couldn't figure it out.
[+| CL rautamiekka Oct 20 @ 5:39am 
@Triel

What do you mean ?