XCOM 2
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[WotC] Richards Weapon Pack [Old, Unsupported]
   
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118.105 MB
Jun 19, 2018 @ 4:44am
Oct 25, 2018 @ 7:45am
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[WotC] Richards Weapon Pack [Old, Unsupported]

In 1 collection by Richard
XCOM2 Mods by RICHARD
19 items
Description
This mod gives your soldiers (and faction heroes) more variety in their loadouts and rebalances (and renames) a bunch of the games weapons so there are clear trade offs between types. It is very much a Work in Progress [WiP] and currently reuses existing game weapon models to make variants. If anyone would like to contribute models/resources to this pack please let me know!

Contents:
1/ Changes
3/ Config
4/ Issues
5/ Credits
6/ Other Add Ons

1/ Changes

I have added at least 1 variant for every primary weapon in the base game plus a few secondary variants. Once a tech is researched, relevant schematics will be available to purchase from engineering.
See this discussion for changes (there are too many to fit here)

https://steamcommunity.com/workshop/filedetails/discussion/1416213922/1735468061771590613/

2/ Config

Go to this location in your Steam Workshop folder;
steam\steamapps\workshop\268500\1416213922\config

You can toggle a lot of weapon stats and options there.

3/ Issues

-The LW SMG mod will conflict with this one, do not use that if you are using this (as this contains that XCOM:mod within)
-TLE/TLP Weapons stats are based on those of the base game weapons so the unique TLE/TLP gear doesn't match the variants I've made (I plan to disable/hide these weapons)
-The Mobility bonus for the Skirmisher Bullpup and Reaper Vektor Rifle don't show up in the armoury but do work in-mission
-Weapon mods should work but I need to sort out the mods for some still (the visual side)
-I want to do Grimy Loot support, I've added a placeholder for it but will get on it later

4/ Credits

I made this mod based on the Unofficial Long War SMG Pack Mod for WotC so thanks to NStriker for porting that over and thanks to Pavonis Interactive for making the initial mod, it made some easy framework to add my own weapons.
Additional thanks to the Pavonis Interactive team for the SMG model and it's assets which are included within this mod.
Hot Blooded's Weapon Tweaks as I got inspiration from that and pilfered some code for sword stun chances :P

5/ Other Add Ons

Cost Based Ability Colors (Utility)
Color codes abilities based on AP usage. Is useful good, much fantastic, many recommend.
https://steamcommunity.com/sharedfiles/filedetails/?id=1289686596
97 Comments
Retheri Jul 10, 2023 @ 8:33am 
@Gentleman I checked the note and SMG definately has a range table. It uses the range table of shotgun/bullpup.
Gentleman Jun 13, 2020 @ 11:03pm 
huh I don't know if I'm missing something but the smg weapon in this mod doesn't have a weapon range. Pretty sure the creator doesn't care about this mod anymore and not gonna fix it but if anyone else wonder why your not getting 100% shot chance or really close to it but get a high 90% from sniper distance it could be that there is no weapon range for the smg.
TannerA Feb 26, 2019 @ 6:44pm 
can this support Resistance Firearms ?
Kevin Flemming Feb 26, 2019 @ 1:13pm 
I appear to be getting a lot of ":img" previews of the weapons and them not appearing when equipped. WOTC, and I don't have the LW SMG mod installed.

These are the weapons not working correctly:

DMR x 2 (certain there is only meant to be one?)
Battle Rifle
Combat Shotgun
SAW
Combat Blade
Handgun x 2 (again, only meant to be one?)

Aside from some Mass Effect weapons (which work fine), I don't have any others.
SHERmaan Jan 22, 2019 @ 11:24am 
This is some amazing work man, keep it up!
Dark_Wolf985 Jan 10, 2019 @ 6:44am 
@Richard Any way you could add mobility/detection bonus toggles/value configs for all weapons? I'd love to use these weapons as replacement for the vanilla ones since I could rebalance the entire weapon system with these. Thanks for the work brother!
Wolf-Rayet Nov 20, 2018 @ 10:46pm 
Thanks for this it looks great so far!
Deadput Nov 17, 2018 @ 7:27pm 
Don't know much about your plans in general but besides what's already been recommended (Sparts stuff, Plasma weapons mod) Veehementia has been porting some old X2 weapon mods for wotc including some of Spart's stuff. https://steamcommunity.com/id/veehementia/myworkshopfiles/?appid=268500&p=1&numperpage=30


The 40K Autogun mod for now has a weapon with visual weapon mod support and looks like it can fit in the X2 aesthetic quite well, problem is it's only a Conventional weapon model for now https://steamcommunity.com/sharedfiles/filedetails/?id=1565020466

Don't know if I can link it here but the LWOTC team were working on a weapon pack and have a version on their github with plenty of models, haven't got to far with them but there might be something there you could use.
Lithe Nov 8, 2018 @ 5:28am 
@Richard, I think so, but I haven't had the opportunity to comprehensively test.
Richard  [author] Nov 7, 2018 @ 12:09pm 
@lithe it might be possible to make them their own type like how the lw secondary weapons function. Does the +2 mobility still take effect.