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These are the weapons not working correctly:
DMR x 2 (certain there is only meant to be one?)
Battle Rifle
Combat Shotgun
SAW
Combat Blade
Handgun x 2 (again, only meant to be one?)
Aside from some Mass Effect weapons (which work fine), I don't have any others.
The 40K Autogun mod for now has a weapon with visual weapon mod support and looks like it can fit in the X2 aesthetic quite well, problem is it's only a Conventional weapon model for now https://steamcommunity.com/sharedfiles/filedetails/?id=1565020466
Don't know if I can link it here but the LWOTC team were working on a weapon pack and have a version on their github with plenty of models, haven't got to far with them but there might be something there you could use.
The other half is a flattening of the weapon tier system, giving each type of technology- conventional ballistic, electro-thermal chemical, mag weapons, plasma, coilguns etc. it's own unque set of advantages and disadvantages rather than making each new technology be a strict improvement and obsoleting everything before them. Making Plasma weapons Just Better than Mag weapons is kinda boring IMO. I want a reason to use more than one technology, and differing capabilities creates more choice for the player.
Either way, I definitely think the workshop needs a mod like this. I've been waiting for a proper arsenal expansion for a long while now, and I think your work is great. My only real concern is if this will be made compatible with RPGO given that mod's changes to the base weapons.
See Changelist in Discussions here;
https://steamcommunity.com/workshop/filedetails/discussion/1416213922/1735468061771590613/
As a sidenote this now contains the LW SMG XCOM Mod within so will conflict with that mod now so don't use this mod and that mod together.
Also in general with the Tactical Legacy Pack on the way It'll be interesting to see how they implement the "old" weapons into the main campaign.
Some balance changes and slight reworks to the weapons.
-Auto Shotgun
Damage changed to 3-5 / 4-6 / 5-7.
Ammo capacity changed to 5.
Now uses Shotgun Model (for now).
Can be fired for a single action, allowing multiple shots to be taken in a turn.
Increased the range penalty slightly.
-DMR
Mobility increased to +2.
Now uses the Reaper Vektor Rifle Model (for now).
Removed Snapshot for now, it's still in the code but I felt it was too much of a penalty.
-Hunting Shotgun
Uses Shotgun Model (for now). So no more Alien Hunters dependancy.
-SAW
Mobility increased to +2.
Do you have plans to alter the different weapon tiers?