Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This is gonna start poorly, but let's hope it ends well. XD
Now I'mma go smack the modding tool with a hammer till either the hammer breaks or I figure it out.
I'll let ya know how it goes.
Note you need to know how to use the mod tools to do this and would need to re-export the mod
(Part 2 of 2)
You should know that the trooper spawned is not a human but an alien AI (the same as the ADVENT troopers that are enemies) so you cannot change its clothes like a human XCOM soldier. You would need to change it to a human NPC however I do not know how to define what clothing human NPC soldiers wear. Lower down in the file you can find the function CreateTemplate_PAResistenceMk1(), this was my attempt at spawning in a human resistance NPC rather than an ADVENT trooper.
You will also need to look at other files in the classes folder, specifically PAOfficer_AbilitySet.uc which defines the skill that spawns the trooper, and the file X2Effect_PASpawnTrooperMk1.uc and X2Effect_PASpawnTrooperMk2.uc . This file states which of the characters defined in X2Character_PATrooper.uc to spawn. Good luck, hope this information helps you but you will need to do some more investigation on your own to achieve what you want.