XCOM 2
118 ratings
Total Advent Weaponry - WOTC
 
Rate  
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
164.033 MB
Sep 16, 2017 @ 5:01am
Sep 25, 2017 @ 3:44pm
7 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Total Advent Weaponry - WOTC

Subscribed
Unsubscribe
In 1 collection by [OG]CombatMedic02
CombatMedic's ADVENT Gear Collection
7 items
Description
The Total Advent Weaponry Mod, updated for War of The Chosen. All credit goes to CMDBob, the original creator of the mod, I just updated it to work with War of the Chosen and fixed a few of the bugs.

Original Mod: http://steamcommunity.com/sharedfiles/filedetails/?id=682156617
CMDBob: http://steamcommunity.com/id/CMDBob

Please note that while I have updated this mod to work with War of the Chosen I don't intend to support it. CMDBob is a far greater modder than me, I'll try to fix any War Of The Chosen related issues but I DO NOT plan on adding any new content to this mod. That being said, it mostly seems to be working just fine, let me know if you come across any bugs and I'll try my very best to fix them. No promises though, like I said, CMDBob is a far greater modder than me. Anyway, Enjoy! :D

Below I have included the orginal upload description.

--------------------------------------------------------------------------------------------------------------------------------------

LATEST UPDATE:
I've added support for the Mod Config Menu mod. It adds a nice configuration menu to the mod, allowing you to edit most of the settings easily. (Not all settings are included, the SMG stats are still in the same place they were before.)

You can get Mod Config Menu here: http://steamcommunity.com/sharedfiles/filedetails/?id=667104300

EDIT: There seem to be a fair few problems. I'm investigating!
DOUBLE EDIT: If it's updated to the MCM version of the mod, make sure you go into the options menu, save the settings for this and then restart XCOM 2, as XCOM 2 has to rebuild the templates and it doesn't do this dynamically. If you alter any settings that enable/disable weapons or schematics, make sure you restart XCOM 2! I'll be adding a warning for the first boot soon.
TRIPLE EDIT: I've uploaded a new version of the mod. This time, when the mod first runs, it'll pop up a small menu on the frontend, click OK then restart XCOM 2. All the button does is write a default set of settings if none exist, and once this has been done, the button will go away and not pop up again.

NEWS:
DerBK's using these models in his "A Better Advent" mod! Go check it out here: http://steamcommunity.com/sharedfiles/filedetails/?id=1126623381

Ever wanted to give your soldiers the cool looking weapons that ADVENT uses? (Let’s face it, they ARE cool.) Then this is your mod.

Total ADVENT Weaponry adds an entire set of Advent Weaponry for XCOM 2, as stock XCOM 2 only has 4 ADVENT weapons in by default. It adds a shotgun, a sniper rifle, a grenade launcher, a cannon (based on the MEC’s gun) and a Long War Studios inspired SMG, and a GREMLIN drone!

Each weapon has 3 versions of it for XCOM to use, a tier 1 Conventional strength weapon; a tier 2 Magnetic strength weapon and a tier 3 Plasma strength weapon. (Except for the grenade launcher, that only has the original two tiered set.) Each tier has its own set of upgrades that have to be purchased, and you can only purchase the upgrades for the ADVENT weaponry if you have the corresponding XCOM version of the weapon. Plus, you can set whether or not you want the tier 1 weapons to automatically be added to your inventory at the start of a new game or whether they need to be purchased.

Want your soldiers to have extremely tacky versions of these weapons? Then worry no more as these weapons have support for weapon paints! I've done the paints in the same style as the ADVENT pistol, which already came with weapon paint support. (Weird, but it's there...)

With a wealth of options, all handily exposed in one useful options menu, thanks to the Mod Config Menu mod, it's easier than ever to get your ADVENT weapon experience just the way you want it.

Thanks to Long War Studios for their SMG mod, parts of which I’ve adapted for my mod. The mod is compatible with or without it.

This mod also goes great with Dor's Advent Armour Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=621966098

Now with Loot Tables for Grimy's Loot Mod! Now you too can get a random Advent Weapon from a lockbox! Ain't that great?

Can I use these models in my own mod?
Yeah, sure. Just add a credit and send me a comment on the mod page. :)

NOTE:
This might not get added to an existing game quite right, the code is fine, it uses the same stuff as the examples, but XCOM2 seems to ignore it. The Tier 2 and 3 versions will be available to purchase but the tier 1 versions probably won't. Very odd but that's XCOM! I think Alien Hunters might have fixed it.
< >
172 Comments
HATERADE Jul 25 @ 11:58am 
@[OG]CombatMedic02
No worries, I understand! I love this mod anyway as it is, really great work!
[OG]CombatMedic02  [author] Jul 25 @ 11:11am 
@HATERADE Not without a TON of modeling and coding work. It's a big job that I wanted to get round to doing but I just don't have the time at the moment so for now what you see is what you get. Sorry about that. :P
HATERADE Jul 24 @ 1:21am 
Any chance of visible weapon attachments?
[OG]CombatMedic02  [author] May 21 @ 8:19am 
@LovingSensei First time I've heard about it. I could take a look into it but it was working fine last time I tested it and I haven't changed anything since? Sure it's not another mod conflicting? :/
LovingSensei May 20 @ 7:50pm 
@[OG}CombatMedic02 Hey so I came across something odd. I've researched magnetic weapons and have bought the base versions of the Advent guns, but they don't seem to be showing up as buildable. Is this a common problem?
jonnyafrica May 9 @ 3:24am 
That would be great. Only if you have the time, but added the link to the current mod just for your reference. This mod still rocks regardless. https://steamcommunity.com/sharedfiles/filedetails/?id=1131572938 .
[OG]CombatMedic02  [author] May 8 @ 1:26pm 
I could probably give them flashlights but I'm not sure when I'll have time to implement this. I'll add it to my to do list.
jonnyafrica May 8 @ 4:40am 
Thanks Combat. Been wanting an advent playthrough! Was wondering if you would be able to add the advent flashlights to these weapons. There is a mod that adds it to enemy advent currently? Thanks again.
[OG]CombatMedic02  [author] Apr 18 @ 12:29pm 
@Hopalongtom I implemented a fair few fixes into this version. Just a bunch of small fixes but I imagine your cannon barrel flies out of the gun when you fire, your long barrel sniper rifle has broken firing animations and none of the weapons probably have muzzle flashes. All stuff I have fixed. Plus if I remember rightly there were texture bugs with the grenade launcher and stuff. It's just better to run the right version of the mod for the right game as they have different compilers which kind of makes them two separate games. A lot of files moved around between versions which can lead to stuff breaking. :P
Hopalongtom Apr 18 @ 12:21pm 
I seem to actually have the original mod installed with WoTC, and don't seem to be having any issues thus far, is there a reason I might need to swap over to this one?