XCOM 2
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[WOTC] PGO: Cut Content Ammo Addon
 
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0.121 MB
Apr 30 @ 6:38pm
May 1 @ 9:06am
2 Change Notes ( view )
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[WOTC] PGO: Cut Content Ammo Addon

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Description
OVERVIEW
Many of you asked for compatibility between Proving Ground Overhaul and CutContentAmmo so here it is!

FEATURES
All project times/costs and item costs/resell values can be edited in the config file (you can add or remove anything, even corpses).
  • Adds new Proving Ground projects to unlock the ammos from CutContentAmmo
  • Redscreen Rounds are unlocked by the "Bluescreen Protocol" project
  • Acid Rounds are unlocked by the new "Corrosive Touch" project - see Proving Ground Overhaul for more details
  • Adds config options to enable/disable any of the new ammos - they are all enabled by default
The configuration file should be in the following location:
<Your Steam Install> \steamapps\workshop\content\268500\1374832328\Config\XComPGOCutContentAmmoAddon.ini

COMPATIBILITY
This mod should be compatible with almost any mod.

It should be safe to add mid campaign.

CREDITS
I'd like to thank the following persons:
  • .vhs for making the awesome thumbnail picture
  • shadow79 for making CutContentAmmo
  • GrimyBunyip for making the original vanilla mod
  • Chu Nana Go for the spanish translation
Popular Discussions View All (2)
0
May 14 @ 5:05am
Italian Localization
Kuzunkhaa
0
May 1 @ 2:04am
Spanish Translation
Chu Nana Go
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21 Comments
Bdbrown6900 May 2 @ 6:24pm 
Ok, thanks for the quick reply.
Hotl3looded  [author] May 2 @ 6:23pm 
@Bdbrown6900 This mod only makes the cut content ammos buildable in the engineering bay. I don't touch the ammos' effects. You should post the bug in the actual cutcontentammo mod.
Bdbrown6900 May 2 @ 6:19pm 
One of my soldiers got mind controlled by a Sectoid.While she was controlled,
she took a shot at another of my of my soldiers. This soldier's bondmate return
fire with the Bolt Caster using Riot Rounds from the Cut Content Ammo mod, stun-
ning the controlled soldier for 4 turns. While she was stunned, I managed to kill
the Sectoid comtrolling her. It has been 4+ turns and, while she can be moved,
she just jumps to the end location, still down on her knees and unable to use any
abilities. I cannot evac her in this state and my medic does not have any revival
charges left. This is the first time I have allowed the stun effect to wear off.
4rrakis May 2 @ 2:01pm 
Whatever it was, unsubscribe/ subscribe seems to have solved it - maybe the last update did not download correctly. Sorry for the false alarm!
4rrakis May 1 @ 3:43pm 
Very strange. I will try that see if it helps. Thanks for your replies here and on your other mod.
Hotl3looded  [author] May 1 @ 2:31pm 
@4rrakis Could you try to unsubscribe/subscribe to see if it fixes it? I didn't hide those projects, I deleted them so I see no reason for them to appear... I just tested with two different savegame files and everything works fine on my part.
4rrakis May 1 @ 1:32pm 
I started a new test run after the last update, and the Acid Rounds/ Redscreen Rounds project still were available. I ordered them after ordering the Corrosive Touch and Bluescreen Protocol projects, and when those finished the Acid Rounds and Redscreen Rounds projects still remained in the "worked on" list, but went completely blank - no name, no description, no picture ect.
Deadput May 1 @ 12:30pm 
Thanks for the quick update!
Hotl3looded  [author] May 1 @ 9:12am 
@James I have two personal mods to build PCSs and Weapon Upgrades. I plan to polish them and make them public in the next few days
Hotl3looded  [author] May 1 @ 9:08am 
Mod Update:

- Redscreen Rounds now unlocked by Bluescreen Protocol project
- Acid Rounds now unlocked by Corrosive Touch project
- Added Spanish localization, thanks Chu Nana Go