XCOM 2
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[OUTDATED] Proving Ground Overhaul
   
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Apr 28, 2018 @ 9:11am
Oct 16, 2020 @ 12:58pm
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[OUTDATED] Proving Ground Overhaul

Description
I have uploaded a complete rework of Proving Ground Overhaul here.

This version still works but it will not be supported anymore.

OVERVIEW
There are two main objectives for this mod:
  • Eliminate the random nature of the Experimental Projects
  • Make every Proving Ground item buildable in the Engineering Bay
To make this happen, I disabled all Experimental Projects from the Proving Ground and added a bunch of new projects to unlock each item in the Engineering Bay.

Disabling the Experimental Projects made the resistance cards "Munitions Experts", "Bomb Squad" and "Suit Up" obsolete so I also disabled them (for new campaigns only).

You will need Elerium Cores to research the new Proving Ground projects. Once completed, the new projects will make the items buildable in the Engineering Bay. The projects themselves don't reward items, you will need to manually buy the unlocked items in the Bay.

I also added optional projects to upgrade tier 2 items (EXO Suit, Spider Suit, Flamethrower, Shredder Gun). These projects will be enabled by default but you have the option to disable them in the config file.

For a full list of features, read this.

CONFIGURATION
Proving Ground projects' parameters can be edited in the config file (duration, cost)

Items' parameters can be edited in the config file (cost, resell value)
This mod does not touch item stats, abilities, skins, etc.

The configuration file should be in the following location:
<Your Steam Install> \steamapps\workshop\content\268500\1372437219\Config\XComProvingGroundOverhaul.ini

COMPATIBILITY
This mod disables all vanilla Experimental Projects. Any mod that relies on those projects won't work as intended.

It should be safe to add/remove mid campaign.

TODOs
  • Rework the localization of the new projects
  • Add custom images for each new project (if I find an artist with the patience and will to do it :D)

COMPANION MODS
If you like this concept, you should also check:
Also, if you play with my Corrosive Rounds mod, its features will be automatically integrated with this mod.

BUG REPORT
If you encounter any bug, post it here.

CREDITS
I'd like to thank dotvhs for the awesome thumbnail picture.
Popular Discussions View All (5)
7
Oct 17, 2020 @ 12:39pm
PINNED: BUG REPORT
Hotl3looded
1
Sep 6, 2020 @ 8:22pm
German Translation
Sniper677™
1
Sep 6, 2020 @ 8:23pm
Italian Localization
Kuzunkhaa
191 Comments
Hotl3looded  [author] Oct 16, 2020 @ 8:04pm 
Hey Guys! I have uploaded a complete rework of Proving Ground Overhaul here .

This mod won't be supported anymore. Check out the new version!
Hotl3looded  [author] Oct 16, 2020 @ 4:28am 
@Praefectus nope, the code only alters the projects listed in the Features discussion.
Praefectus Oct 15, 2020 @ 11:58pm 
Could this mod end up resetting the costs of certain projects? Because for some reason even after trying to edit the supply cost to build Shivs from the Shiv mod, they still show up with the default/un-modded cost.
Swanky Sep 12, 2020 @ 11:57am 
Thank you very much for the update. Welcome back! o/
Hotl3looded  [author] Sep 7, 2020 @ 6:34pm 
I have updated the mod description and added a thread to explain the features and a thread for bug report.

All new projects and their requirements are shown in the new feature thread.
Dragon32 Sep 7, 2020 @ 8:30am 
@Hotl3looded
Good to see you again! You were offline so long I was worried
4rrakis Sep 7, 2020 @ 3:29am 
Welcome back, and thanks for the update!
aselnor Sep 6, 2020 @ 11:46pm 
Thank you so much for the update, awesome mod Hot3looded.
=[NK]= Col. Jack O'Neil Sep 6, 2020 @ 11:13pm 
Nice!
Hotl3looded  [author] Sep 6, 2020 @ 8:19pm 
Hey guys! After more than two years, I finally have some time to mod again! I have updated the mod to fix a few issues:

- Redundant resistance cards/continent bonus are now properly disabled (needs a new game)
- Items are no longer hidden when researching higher tier items. This fixes the unintended behavior of hiding Spider Suits, Flamethrowers, etc
- Added optional projects to upgrade tier 2 items (EXO, Spider, Flamethrower, Shredder Gun) into their tier 3 counterparts. You can disable these projects in the config file
- Changed a few research/item costs in the config file

I hope you enjoy this update!