XCOM 2
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[WOTC] Proving Ground Overhaul
 
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0.275 MB
Apr 28 @ 9:11am
May 12 @ 6:20pm
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[WOTC] Proving Ground Overhaul

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Description
OVERVIEW
This is my take on eliminating experimental projects from the game and making everything buildable in the Engineering Bay. I hid all experimental projects and added a bunch of new projects for each item.

The basic concept of this mod is that Proving Ground projects are one time deals that require Elerium Cores to research and unlock the items. Once unlocked, you can build the items in the Engineering Bay. The projects themselves don't give items, they act like the autopsies or Bluescreen Protocol.

This concept renders the resistance orders "Munitions Experts", "Bomb Squad" and "Suit Up" obsolete. If starting a new campaign, those resistance orders will be disabled by the mod.

FEATURES
All project times/costs and item costs/resell values can be edited in the config file (you can add or remove anything, even corpses).

Grenades and Rounds
To mimic the Bluescreen Protocol concept, I added the three following projects:
  • Incendiary Blast: unlocked by Advent Purifier Autopsy, unlocks Incendiary Grenade and Dragon Rounds
  • Toxic Delivery: unlocked by Viper Autopsy, unlocks Gas Grenade and Venom Rounds
  • Corrosive Touch: unlocked by Andromedon Autopsy, unlocks Acid Grenade and if you have my Corrosive Rounds enabled, it will unlock them aswell
The other Rounds (AP, Talon, Tracer) are unlocked by doing their respective projects. Those projects are available as soon as you build the Proving Ground.

Heavy Weapons
  • Completing the E.X.O. Suit project or the R.A.G.E. Suit project unlocks the Heavy Weapons projects
  • Completing the W.A.R. Suit project or obtaining the R.A.G.E. Armor unlocks the Powered Weapons projects and hides the Heavy Weapons projects
  • Completing the Hellfire Projector or the Shredstorm Cannon projects will hide respectively the Flamethrower/Shredder Gun items from the Engineering Bay

Vests
  • Hazmat Vest project: unlocked by ADVENT Shieldbearer Autopsy
  • Hellweave: Chryssalid Autopsy no longer unlocks the Hellweave automatically, instead it unlocks the Hellweave project in the Proving Ground
  • Plated Vest project: unlocked by ADVENT Shieldbearer Autopsy
  • Stasis Vest project: unlocked by ADVENT Priest Autopsy

The configuration file should be in the following location:
<Your Steam Install> \steamapps\workshop\content\268500\1372437219\Config\XComProvingGroundOverhaul.ini

If you like this concept, you should also check:

TODOs
  • Rework the localization of the new projects
  • Add custom images for each new project (if I find an artist with the patience and will to do it :D)

COMPATIBILITY
This mod hides all vanilla experimental projects. Any other mod that relies on those projects won't work as intended.

It should be safe to add/remove mid campaign.

CREDITS
I'd like to thank the follow persons:
  • .vhs for making the awesome thumbnail picture
  • Chu Nana Go for the spanish translation
Popular Discussions View All (2)
0
May 14 @ 5:03am
Italian Localization
Kuzunkhaa
0
Apr 30 @ 3:57am
Spanish Translation
Chu Nana Go
< >
73 Comments
nappilydeestruction May 19 @ 4:30pm 
Great great great mod. Honestly I am sick and tired of seeing "experimental" types of weapons on the proving ground. I have Grimy's Loot mod for unique weapons and such.
Hotl3looded  [author] May 13 @ 5:49pm 
@Cúchulainn Could you try unsubscribing/subscribing to the mod to see if it fixes experimental projects? It works on my end, maybe steam didn't update correctly after last update.
Cúchulainn May 13 @ 5:32pm 
As a card,

And all of the experimental projects actually. I was researching Experimental Ammo bc i was on autopilot and next thing I knew I was like wait, why can I research certain ammo kinds when normally I have to go through Experimental Ammo?
Hotl3looded  [author] May 13 @ 1:03pm 
@Cúchulainn As a continent bonus or as a card? Which experimental projects are showing up?
Cúchulainn May 13 @ 11:43am 
Suit Up Resistance Order and Experimental Projects ended up showing up in my game!
Rost Kurt May 12 @ 8:42pm 
thank you
Hotl3looded  [author] May 12 @ 6:22pm 
@Rost Kurt You are right, I introduced a bug with the last update. I just uploaded the fix. Thanks for the bug report!
Rost Kurt May 12 @ 6:05pm 
after last update all h.wepon/pwr.wep. after research project in proving ground, cannot crafting. Craft wepon page is empty
Hotl3looded  [author] May 12 @ 5:51pm 
@Rost Kurt They do. The last update added alternate requirements. It means that you can unlock them either with EXO/WAR or RAGE suit/RAGE armor
Rost Kurt May 12 @ 4:37pm 
why EXO/War do not unlock Heavy Weapons/Powered Weapons?