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meaning new stuff to come?
I'd like to remove it since it's kind of absurd that enemies can walk next to one of your units and receive cover against the shielding unit's attacks. 3 armor is also kind of silly for how quickly you can get them on the field.
Yeah, all he did in Sparks can bond (https://steamcommunity.com/sharedfiles/filedetails/?id=1128718069&searchtext=sparks+bond) is a tiny config change.
[Spark X2SoldierClassTemplate]
+bCanHaveBonds=true
+FavoredClasses="Spark"
I am stuck here:
static function bool IsNewUnitValidForIntSlot(XComGameState_StaffSlot SlotState, StaffUnitInfo UnitInfo)
{
local XComGameState_Unit Unit;
Unit = XComGameState_Unit(`XCOMHISTORY.GetGameStateForObjectID(UnitInfo.UnitRef.ObjectID));
if (Unit.ComInt >= eComInt_Savant || (!Unit.GetSoldierClassTemplate().bAllowAWCAbilities && !Unit.IsResistanceHero())) //not a soldier hero NOR can it get AWC abilities
{
// If this unit is already at the max Com Int level, they are not available
return false;
}
return IsNewUnitValidForCovertActionSoldierSlot(SlotState, UnitInfo);
If he isn't a soldier with awc abilities or a faction hero then what is he? Do you think he has a tag like this that could simply be added?