Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
meaning new stuff to come?
I'd like to remove it since it's kind of absurd that enemies can walk next to one of your units and receive cover against the shielding unit's attacks. 3 armor is also kind of silly for how quickly you can get them on the field.
Yeah, all he did in Sparks can bond (https://steamcommunity.com/sharedfiles/filedetails/?id=1128718069&searchtext=sparks+bond) is a tiny config change.
[Spark X2SoldierClassTemplate]
+bCanHaveBonds=true
+FavoredClasses="Spark"
I am stuck here:
static function bool IsNewUnitValidForIntSlot(XComGameState_StaffSlot SlotState, StaffUnitInfo UnitInfo)
{
local XComGameState_Unit Unit;
Unit = XComGameState_Unit(`XCOMHISTORY.GetGameStateForObjectID(UnitInfo.UnitRef.ObjectID));
if (Unit.ComInt >= eComInt_Savant || (!Unit.GetSoldierClassTemplate().bAllowAWCAbilities && !Unit.IsResistanceHero())) //not a soldier hero NOR can it get AWC abilities
{
// If this unit is already at the max Com Int level, they are not available
return false;
}
return IsNewUnitValidForCovertActionSoldierSlot(SlotState, UnitInfo);
If he isn't a soldier with awc abilities or a faction hero then what is he? Do you think he has a tag like this that could simply be added?
To be clear, even though different SPARKs have different CIs, you cannot raise the CI of SPARK? So I would need to continually destroy and rebuild SPARK to get better CI?
[Spark X2SoldierClassTemplate]
-BaseAbilityPointsPerPromotion=0
+BaseAbilityPointsPerPromotion=6
Where do you find the "BaseAbilityPointsPerPromotion=0"?
How difficult would it be to give the psi operative AP like this?
Beautiful work though.
all mec classes have this, i think its a problem with " spark custom class support" mod, the spark has double hp, but if i choose the class it goes back to normal, thx to ur mod(the only one with hp changes in an ini) i can fix that, so in the end, lucky me :D
but in the end its not a big deal, i can change the hp in the .ini