Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
!SoldierRanks=()
; squaddie
+SoldierRanks=(AbilitySlots=( (AbilityType=(AbilityName= .........
I don't understand why cause i'm no mod genius, guess it's some sort of rank reset but in case someone else has this problem it's an easy fix to share,hope this will help someone
Does it no longer guarantee that killshots in stealth remain in stealth?
If this is the case, I'd like to revert it.
I know some people think that the reaper falls off late game but as I use I'm the Commander here and Walker Servos reapers were always the best trash cleaner in the game, but in order for that strat to work for me, and I would really like it to work for me, I kinda need them to be able to remain in shadow, as I tend to put them deep in enemy controlled areas.