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!SoldierRanks=()
; squaddie
+SoldierRanks=(AbilitySlots=( (AbilityType=(AbilityName= .........
I don't understand why cause i'm no mod genius, guess it's some sort of rank reset but in case someone else has this problem it's an easy fix to share,hope this will help someone
Does it no longer guarantee that killshots in stealth remain in stealth?
If this is the case, I'd like to revert it.
I know some people think that the reaper falls off late game but as I use I'm the Commander here and Walker Servos reapers were always the best trash cleaner in the game, but in order for that strat to work for me, and I would really like it to work for me, I kinda need them to be able to remain in shadow, as I tend to put them deep in enemy controlled areas.
To the point: i'm experiencing a conflict with the templar i'm using your mod and the two from Udaya: supreme focus and tempest combat, problem i get the squaddie tree at general rank:
https://ibb.co/jRUQ1K
Just checking, the ones with minus mean they cannot get said ability, right?
[Skirmisher X2SoldierClassTemplate]
-bAllowAWCAbilities=0
+bAllowAWCAbilities=1
+ExcludedAbilities="LightningReflexes" ; Has Ability or Conflict
+ExcludedAbilities="Shadowstep" ; Has Ability or Conflict
+ExcludedAbilities="HipFireRS" ; Has Ability or Conflict
+ExcludedAbilities="SaturationFire" ; Has Ability or Conflict
; Random Ability Decks to choose from
-RandomAbilityDecks=(DeckName="SkirmisherXComAbilities", \\
I to use I'm the commander here, and would like to make it work again.
It's integrated into the WotC DLC, and the characters it gives you shouldn't be at all functionally different from any other Reaper or Skirmisher. I don't understand the conflict, or why it wouldn't be mentioned in your mod description if there were one.
Also using the required Skirmisher Rebalance mod and recommended Faction Weapon Tweaks mod, but no other mods which should affect those characters or their abilities (no class mods/overhauls, just some cosmetic and a few bugfix mods).
It's no surprise trying to use it alongside I'm The Commander Here Extension leads to strange behavior.
Either remove the modifications made by this mod in its ini, or unsubscribe from I'm The Commander Here's extension.
This mod is interacting oddly with my I'm the Commander Here (https://steamcommunity.com/sharedfiles/filedetails/?id=1159614677&searchtext=i%27m+the+commander+here) , but only with the hero classes. I am unable to switch out or purchase perks on the heros like I can on my universal soldiers and spark.
I understand that the hero classes are actually three different alien races, which is why messing with them is so complicated. Looking at your mod, it doesn't seem so horrible.
I am wondering if there is a level of complexity that I am missing.
I was just trying to wrap my head around it, wondering if there's something that I'm overlooking.
So what you're saying is, that this is vanilla behaviour? I'm just not understanding what's the difference between a sniper and other classes that this skill stops behaving as I'd expect.
Not trying to legislate, just understand.
That being said if it's not down to your tastes just change it in the mod files to what skill you'd prefer.
I was asking it as a hypothetical question as to the role of the skills, to demonstrate that Death from Above isn't supposed to work like that, not ask literally, as if Reaper has Serial.
"Death from above refunds 1 action point"
Snipers don't get another shot after having taken the shot with the refunded point, so why would the Reaper?
Death from above refunds 1 action point, unless the sniper is a snapshot sniper they will likely only get a move or pistol shot.
Serial on the other hand makes a kill shot cost no action, doesn't need high ground to work (but must be activated) and keeps the unit with 2 action points (unless they already spent 1)
I chose Death From Above for reapers because they already have banish at max rank.
Otherwise, what's the point of the skill "Serial"?
That's a sniper skill and snipers get a second shot out of it, tops.