Age of Empires II (2013)

Age of Empires II (2013)

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Indians Sultanates Support
   
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New Workshop General: Graphics, Terrain
New Workshop Languages: English
File Size
Posted
Updated
3.181 MB
Apr 1, 2018 @ 2:26pm
Apr 27, 2018 @ 9:12am
5 Change Notes ( view )
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Indians Sultanates Support

Description
Patch 5.7

Indians (Sultanates) : Cavalry and Gunpowder civilization
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Additional Units and Technologies:
Paladin available with Imperial Camel
War Elephants available with Elephant Archer
Bombard Tower, Keep, Plate Mail Armor, Crop Rotation, Architecture, Arrowslits
Special Units:
Train Royal Janissary, Elephant Archers at Archery Range
Train War Elephants at Stable
Train Royal Swordsman at Barracks
Train Rajput Zamindar at Castle

Tech Tree:
+ Plate Mail Armor, Crop Rotation, Knight, Cavalier, Paladin, War Elephants, Arrowslits, Architecture, Bombard Tower, Keep
Imperial Camel :
+2/+1P base armor (instead of +1/+1P civilization armor bonus)
Elephant Archers:
+1/+1 base attack and +0/+1 range for normal/elite

Civilization Bonus:
Archery range units cost less gold and train faster with each age:
- Feudal Age : -10 gold, 20% faster
- Castle Age : -15 gold, 30% faster
- Imperial Age : -20 gold, 40% faster
Fishermen +15% work rate, carry +15
Hand Cannoneers +30% accuracy, +1 range, available from Castle Age; +1 range with Chemistry (total +2)
Cavalry +1 armor/+1 pierce armor
Train Royal troops in Imperial Age
Free Thumb Ring

Unique Units:
Rajput Zamindar (cavalry) - anti-unique unit cavalry
Imperial Camel (camel)
War Elephant (cavalry)
Elephant Archer (cavalry archer) - anti-mounted unit archer (medium bonus)
Royal Cannoneer (hand cannoneer) - Royal Janissary - anti-cavalry cannon
Royal Swordsman (infantry) - Eastern Swordsman - anti-melee unit infantry especially spearman, eagles

Unique Techs:
Sultans: All gold income +40% faster (Trade, mines, relics).
Heavy Cannons: Bombard Cannons have +50% attack. Hand Cannoneers have +30% attack.

Team Bonus:
Camels +5 attack vs. buildings