Arma 3
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Vurtual's HMMWVs
   
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Data Type: Mod
Mod Type: Wheeled
File Size
Posted
Updated
206.043 MB
Mar 20, 2018 @ 1:11pm
May 4, 2020 @ 8:50am
40 Change Notes ( view )

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Vurtual's HMMWVs

In 1 collection by vurtual
Vurtual's Logistics Mods
9 items
Description
Based mostly off Richards.D's DAR_HMMWV, arma 2 sample models, and bits of DAR_MTVR, this mod features a "small" variety of HMMWVs, from unarmored cargo/troop transports, barely-armored M1025 armament carriers, to scalable-armor GMVs and M1114s, to FRAG 5 equipped M1151/M1165/M1152s.

2-door HMMWVs with cargo beds transport the driver and one FFV passenger in the cab, and up to 8 troops(4 with FFV) or VIV cargo/vehicles in the back. The 4-door HMMWVs have the driver and three FFV passeengers in the cab, and carry cargo in the back, or four more passengers if the bed is open. Vehicles with a gunner hatch have a gunner, who can use the turret's weapon(if equipped with one), and FFV(including launchers).

All the turret-equipped HMMWVs have M2s and Mk19s as weapon options, with the GMVs having an M134 and GAU-19 option as well; non-GMVs have an M240 main gun option instead. The GMVs have a side door gunner with an M240, who can turn out to FFV as well. There are TOW carrier variants of most of the non-GMVs.

All HMMWVs feature blackout brake lights, highbeam/lowbeam/blackout headlights, turn signals, and cosmetic Virtual Garage options. The GMVs and M1114s come with full uparmoring by default, which can be added or removed in the Virtual Garage as needed. The FRAG 5 equipped M1100 series HMMWVs have armor that can't be removed, except for the gunner protection kit.

All HMMWVs (except the semi-experimental M1035, and the M997) have Vehicle in Vehicle support(both carrying and being transported), they must be in "cargo mode"(driver's seat or tailgate) in order to be transported, this is an engine limitation. Vehicles with a 4-door cargo cover(slant back cargo shell, 4 door cargo cover) are always in cargo mode.

The M997 ambulance can carry 8 passengers in the back and is a medical vehicle for vanilla and ACE. The M1035 isn't a medical vehicle currently, and is designed to be used with my stretcher mod. Due to limitations of that mod, it's not very useful right now.


Has an alternate water fording damage system. Submerging the air intake of the truck will kill the engine non-permanently, and it can be repaired if the vehicle is recovered. With the advanced fording damage turned on in CBA settings: driving through deeper water without a fording kit will damage the engine, even if the air intake is above water. Submerging the exhaust and turning off the engine submerged will also kill it.

There are extra minor variants that aren't in the unit list for brevity, these are HMMWV variants that only slightly differ from those visible. (A0/A1/A2 revisions, versions whose added special equipment doesn't do anything right now, etc.)

Also includes an experimental M1102 trailer that you can use with boxloader or other vehicle in vehicle systems. It is buggy.
Popular Discussions View All (2)
1
Jun 5, 2019 @ 12:24pm
M119 (Manual): WIP Range Table
vurtual
0
Jan 12, 2019 @ 1:57pm
Classname list (including extras)
vurtual
109 Comments
misterswisher Oct 25, 2024 @ 1:44pm 
love how the 50s sound mean as fuck
EngeError404 Sep 23, 2024 @ 4:15am 
maybe it is just my problem... But how big should be a "prop" to trailer chassis to be able to carry it? Cz i feel like this thing cannot carry even a small crate=|
Volker Sep 17, 2024 @ 3:04pm 
Hey, I really love what your mods pull off, especially the oddity of being probably the only mod with trailers that I have seen.

I am really interested in setting up more trailers from my own end, and making more vehicles compatible with towing your trailers and future trailers, but I will admit I am not versed enough to understand the sqfs well, or know if a new memory point needs to be added to vehicles.

If you, or anyone else here has anything, I would really appreciate it.
HBAOplus Aug 17, 2024 @ 1:53am 
Will you please adding vanilla build-in GPS panels(default key: R-Ctrl + M) to GMV series? Since they have modelled FBCB2 monitors and DAGR receivers in co-driver's seats.
https://steamuserimages-a.akamaihd.net/ugc/923680172282668774/41597D185CEBB3BB40DA756A5879544513935213/
Vhett5.7 Jun 28, 2024 @ 7:13pm 
All the HMMWVs I spawned in Eden and also some in Zeus spawn without the ability to use their weapons.
4370 |Dan Walker Oct 6, 2023 @ 7:59am 
hey I cant find the trailer
LSG123 Feb 6, 2023 @ 2:21pm 
could you add a manual way of lifting the stilt on the trailer, so that it can be used for any vehicle with the advanced towing mod?
Arcanum_wolf Jan 10, 2023 @ 7:59am 
Any idea why the trailer doesn't appear in Zeus? I have it in the editor under opfor but that is the only place I see it...
KajJyn Sep 4, 2022 @ 12:57pm 
I cant find the trailer :/
tommi.1978 Jun 14, 2022 @ 11:33am 
Hello! I have a little problem with the game freezing totally when i hook up the trailer. I used the mod after a long break and before i recall the mod working fine also with the trailers. I had just this mod and the dependencies loaded.