Arma 3
Vurtual's HMMWVs
109 Comments
misterswisher Oct 25, 2024 @ 1:44pm 
love how the 50s sound mean as fuck
EngeError404 Sep 23, 2024 @ 4:15am 
maybe it is just my problem... But how big should be a "prop" to trailer chassis to be able to carry it? Cz i feel like this thing cannot carry even a small crate=|
Volker Sep 17, 2024 @ 3:04pm 
Hey, I really love what your mods pull off, especially the oddity of being probably the only mod with trailers that I have seen.

I am really interested in setting up more trailers from my own end, and making more vehicles compatible with towing your trailers and future trailers, but I will admit I am not versed enough to understand the sqfs well, or know if a new memory point needs to be added to vehicles.

If you, or anyone else here has anything, I would really appreciate it.
HBAOplus Aug 17, 2024 @ 1:53am 
Will you please adding vanilla build-in GPS panels(default key: R-Ctrl + M) to GMV series? Since they have modelled FBCB2 monitors and DAGR receivers in co-driver's seats.
https://steamuserimages-a.akamaihd.net/ugc/923680172282668774/41597D185CEBB3BB40DA756A5879544513935213/
Vhett5.7 Jun 28, 2024 @ 7:13pm 
All the HMMWVs I spawned in Eden and also some in Zeus spawn without the ability to use their weapons.
4370 |Dan Walker Oct 6, 2023 @ 7:59am 
hey I cant find the trailer
LSG123 Feb 6, 2023 @ 2:21pm 
could you add a manual way of lifting the stilt on the trailer, so that it can be used for any vehicle with the advanced towing mod?
Arcanum_wolf Jan 10, 2023 @ 7:59am 
Any idea why the trailer doesn't appear in Zeus? I have it in the editor under opfor but that is the only place I see it...
KajJyn Sep 4, 2022 @ 12:57pm 
I cant find the trailer :/
tommi.1978 Jun 14, 2022 @ 11:33am 
Hello! I have a little problem with the game freezing totally when i hook up the trailer. I used the mod after a long break and before i recall the mod working fine also with the trailers. I had just this mod and the dependencies loaded.
MultiSuperDoge Nov 23, 2021 @ 7:52am 
nice
vurtual  [author] Nov 23, 2021 @ 7:18am 
You can use the virtual garage in the editor to set woodland textures, and with mods you can do that in zeus too. I could possibly make them appear as unique vehicles, but that'd be a ton of extra classnames. I'm slowly working through some internal changes right now, and when I'm done I'll probably enable most all the hidden classnames, so it'd be a LOT of them.
MultiSuperDoge Nov 23, 2021 @ 5:54am 
any chance for Woodland variants for Eden and Zeus?
Manul-3- Sep 4, 2021 @ 11:54pm 
ayo man. where are these located in the editor? wanna take a look at them
vurtual  [author] Feb 18, 2021 @ 5:28pm 
There might be some messed up file dependencies I may have missed, but you can usually just take the vurtual_m998.pbo and vurtual_m998_gmv.pbo to use on your server/etc. they're split by type(cargo trucks, ECVs, old armament carriers, GMVs, trailers, avenger)
Albatross Feb 18, 2021 @ 5:23pm 
Could you release the GMVs separately without dependencies to the other vehicles? A lot of other mods have HMMWVs already but nothing else has GMVs.
vurtual  [author] Oct 20, 2020 @ 7:44am 
I don't have a repair trailer. There's the generic M1102 trailer that carries cargo, and the trailer chassis that you can attachto anything you want to.
true_shermanator Oct 19, 2020 @ 5:53pm 
so any help would be much appericated beucase i feel like i am going crazy
true_shermanator Oct 19, 2020 @ 5:51pm 
The one i can find is the AN/MPQ 64 which is a radar, but i swear there was a repair one that i cant for the life of my find
vurtual  [author] Oct 19, 2020 @ 5:47pm 
there was a bug that caused them to appear as opfor in the editor, they're all "drivable vehicles" so they appear on side menus instead of empty, and their sides were misassigned. I think I never pushed the fix since I didn't finish the slight-overhaul of the models I was doing at the time.
true_shermanator Oct 19, 2020 @ 5:45pm 
I swear its thorugh this mod, but there are two major towable objects... the radar and something else i cant seem to find it.. anyone know what i am talking about
Altyn Aug 26, 2020 @ 6:47pm 
Can the Vehicles be turned black?
Delta-Gamma Aug 17, 2020 @ 5:00pm 
Ah, cool. Just FYI, I've been taking the textures from RHS's HMMWV and warping them to fit the texture map of yours. Your models are way more diverse, since you can remove armor and canopies at will. The only thing lacking in them is the fact that they just suffer from having Arma 2 textures, which isn't your fault (however, if you made those clean woodland variants, their exteriors look awesome).

I really like your mod, and I hope you keep up the good work. Thanks for the reply, too.
vurtual  [author] Aug 17, 2020 @ 6:12am 
The interior doesn't have a camo selection(at least not yet) because it doesn't change between camo variants.
Delta-Gamma Aug 16, 2020 @ 8:19pm 
Hey, I was wondering what number group the dashboard texture is. I was trying to do a little "texture upgrade" on one of the models, but I couldn't figure out which it is.
MrGalaxy Aug 15, 2020 @ 12:16pm 
where is the trailer
MrGalaxy Aug 15, 2020 @ 12:09pm 
where is the trailer
TickleTots May 3, 2020 @ 8:53pm 
I've noticed that when cargo mode is enabled, you can't get into the rear right passenger seat. I think it thinks that seat is a bed seat.
Mister_X Mar 6, 2020 @ 4:48am 
Thank's for the update ;)
Bud Liteyear Mar 5, 2020 @ 2:25pm 
Shame the military is abandoning the universal weapons systems in favor of specialized one off platforms with no tactical use what so ever. The HUMVEE and Striker were from the golden age of military design and unit cohesion. Combined arms has fallen out of favor because of all this international police work. We haven't won a single war since 1945, yet we've lost tens of thousands of GIs fighting in pointless civil conflicts. The military leaders doubling down on this failed global strategy is a sign of more misery to come.
Jakes Feb 20, 2020 @ 12:23am 
@vurtual where can i view your licensing for this mod would like to include it in a PMC mod im making, would be uploaded to steam as part of my mod but credit will be given...would this be allowed?
Captain Toof Jan 20, 2020 @ 5:10am 
9 picture gave me Far Cry flashbacks.
lizardbolo Dec 1, 2019 @ 2:01pm 
Hi.

Just a bug report, M1151 M2 and M1165 M2 have a model bug on the front shield of GPK glass on the shield is bugged.

Thanks and regards.
Dennis Oct 6, 2019 @ 10:31am 
Hello i have a question can i use and reupload your mod on my Arma3Sync modpack?
lizardbolo Aug 17, 2019 @ 3:02pm 
Hi.

Just to clarify. Like I ve reported few months ago there is a bug in the GMVs regarding FFVs and opening windows for left and right passengers, the activators in context menu are wrongly assigned to incorrect crew cargo positions.

Regards.
THE GRIM PANDA Aug 8, 2019 @ 3:51am 
sooooooooooooooooooooooooooooooo any possibility we might beable to see a range adjustment for the Gau-19? :D

Stuffs still cool as ever though!
vurtual  [author] Aug 4, 2019 @ 5:00am 
I can't remember exactly which values I used to make it all work, it was trial and error a lot. I know I have crewVulnerable=1 for the AI's sake, hideProxyInCombat=1, forceHideDriver=1, viewDriverInExternal=1 but I'm not sure if that's necessary. MainTurret has viewGunnerInExternal=1, isPersonTurret=1,outGunnerMayFire=0,inGunnerMayFire=1, and has gunnerAction and gunnerInAction set to "gunner_standup01", while personTurretAction is set to "vehicle_passenger_stand_2". If you can't figure out how to get it to work, just add me on steam.
Sabre One Aug 3, 2019 @ 6:27pm 
Hi, we had a quick question about your mod. We been trying to do a turn out/turn in just like yours were the user can use their gear. However, despite us digging through configs and attempt various set ups. It's always been either one way or the other. Soon as you enable IsPersonTurret= 1; it will override all other stuff.. Is there some trick to it? Do we need a script or a very specific set of animations?
VLADIMPALER Jun 23, 2019 @ 1:15pm 
ok... ill try...
vurtual  [author] Jun 23, 2019 @ 12:14pm 
Do you have the vehicle base addon subscribed and enabled, too? If you do, try repairing both mods in the launcher.
VLADIMPALER Jun 23, 2019 @ 11:56am 
Im getting an error with the fnc_ lightswitches
lizardbolo Jun 22, 2019 @ 2:10pm 
Hi. Just a quick report.

GMVs rear passengers opening windows and FFVs don t work as intended.

Regards.
Whomst Actual Jun 6, 2019 @ 12:47pm 
Also, any vehicles with smoke launchers have seemingly client side effects. (not that AI care about smoke anyway)
Whomst Actual Jun 6, 2019 @ 12:29pm 
Hey Virtual! Love your mod, My Unit currently uses it since we have a fondness for humvees. Cant wait to see where it goes.

I have a bug to report. Let me know if you want me to post it somewhere else for your convenience.

The M1165 mk19 CROWS when placed in a mission will have an invisible weapon. (just a blank crow system but does still function)

If placed by ZEUS the mk19 will be visible for who ever is zeus and placed it but invisible for everyone else.

Discovered by placing m1165 mk19 crows in a mission using zeus. mk19 was visible for me but not others. Logged out of zeus, someone else logged in and did the same thing, mk19 was visible for them but invisible for myself and others not logged in to zeus. We thought maybe it needed to be placed on mission first, so we preplaced it on the mission using editor and the mk19 was invisible for everyone. The M1165 M2 CROWS does not suffer this same issue.

Hope this helps.
vurtual  [author] May 31, 2019 @ 8:10pm 
Not easily, I'm afraid. Attaching a model to the gun in a way that it would follow your aiming would require editing the model, and adding a new scope would require a config change. I've been asked about sights before, but having too many would overpopulate the vehicle list even further. If you want to check out the source of the mod or make your own version to do that, that's fine.
SmokeBreak May 31, 2019 @ 10:24am 
Is there any way to mount a scope on the mounted weapons on the HMMWVs? I'm pretty noobish to scripting but am trying to learn and really want to get PAS-13's on the 240's
Kimnero May 30, 2019 @ 12:41am 
Hello. sir.

I would like to be allowed to use your addon as a collection of packs for my arma personal server only a non commercial free enemy. and i use alot of addons so i want be useful oversight the package
piz permit for me?
Rutek May 21, 2019 @ 8:32pm 
@vurtual: is this mod compatible with RHS?
lizardbolo May 21, 2019 @ 12:43pm 
@vurtual: Thanks for the update. Yes, I am aware of A2 textures limitations. Regarding left door woodland textures I meant the new woodland camo. There is slight difference in color saturation and brightness (uparmored FRAG variants) but this is only my observation and not an issue. It actually looks kind of cool.

https://steamuserimages-a.akamaihd.net/ugc/799864653458507294/33C660E68B492106DDC347EABA47C42C4CB49844/

BTW. The CROW system looks and works fantastic. Good job.

Regards.
vurtual  [author] May 20, 2019 @ 1:31pm 
Thanks for catching that error, I missed it. By discoloration, do you mean the normal woodland doors, or the fact that the worn woodland doors are green? I could try putting the right door texture over the left, arma 2 HMMWVs didn't have a separate left door texture like I do now. I don't have anything to easily make a matching soft top texture from, though.