85 ratings
Asari Adepts
File Size
108.625 MB
Feb 28 @ 11:34am
Mar 14 @ 4:40pm
5 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Asari Adepts

In 1 collection by RealityMachina
RealityMachina's War of the Chosen Mods
65 items
It uses Asari as enemies and lets me use my biotic class powers for enemies, it's a double win (for me, XCOM gets to suffer some more here.)

Asari Biotics start appearing around Force Level 4. They upgrade to Asari Adepts at Force Level 12, and Asari Commandos start appearing around Force Level 17.

They use Advent Priest Rifles, which upgrade with them. Once Asari Commandos are on the field, they scamper using their teleport function.

Their capabilities per tier are:

Starting - Asari Biotics begin with Warp and the standard regenerative shield. Warp can miss, but they get a bonus to hit to make that pretty unlikely in the early game, and it doesn't end their turn.

Advanced - Asari Adept are better with their aim, and get their own version of Lance, a squadsight-capable ability that can pierce and shred armour, and Biotic Traversal, letting them jump to rooftops without needing a ladder. Lance also does not end the turn when used.

Elite - Asari Commandos now get Reave, which can miss and end the turn, but provides them a way to regain shield HP in a more immediate fashion. They also get Biotic Teleport to utilize when relocating in the field.

The reward for successfully autopsying Asari Adepts is +15 dodge to light armors.
< >
Schleicherfreund Mar 8 @ 12:32pm 
Initially rupturing me means that whatever attack hits the soldier after is likely gonna kill him outright (talking early campaign here, bordering on mid game, without advanced troups having shown up yet, or advanced troopers).

It's just really frustrating, They have a butt load of health, and on top can attack two times. That's insane at least for their damage output. Having one as a pod leader is tolerable, but man... at least make able to force them to reposition to risk-manage strategically.
Schleicherfreund Mar 8 @ 12:32pm 
Ok, so firstly I like the enemy, but secondly I need to complain about the following.

It's REALLY OP that they are constantly spawning in pods of 3+ of their own kind, which means if I can't kill that pod before their turn (which is super likely given their extreme amount of health and regenerative health), then I have to suffer 6+ attack alone from them.

THEN I also can't force them to reposition, so I at least don't have to deal with both of their attacks, but only one, when I destroy their cover. No, they keep sitting in the open and forfeit their own safety just so they can continue blasting me continually.

Hulk_Chaos Mar 8 @ 11:34am 
yes thank you
henrik for the fast reply
Arkhangel Mar 6 @ 12:26pm 
@Nakesha: "This is for all those times you dismissed the Reapers!" *has Elena shoot them*
Red Queen Mar 6 @ 9:56am 
It seems like asari can't be targeted by the viper's tongue pull/bind ability from playable aliens. Is there a way to fix this? Turians also don't seem to be targetable.
Nakesha AhKleva Mar 5 @ 8:14am 
We've now got all of the council races!
henrikraabjerg Mar 5 @ 12:06am 
#Hulk_Chaos they do
Hulk_Chaos Mar 4 @ 2:24pm 
does this work with musashi rpg overhaul
Deckape964 Mar 4 @ 1:14am 
Well done, they look great and are tuff opponents Thax!
jvjd Mar 3 @ 10:42pm 
These npcs are punishing