Arma 3
903 ratings
Pook ARTY Pack
3
2
2
2
2
2
   
Award
Favorite
Favorited
Unfavorite
Data Type: Mod
Mod Type: Tracked, Wheeled
File Size
Posted
Updated
551.134 MB
Feb 24, 2018 @ 1:36pm
May 17, 2022 @ 12:28pm
37 Change Notes ( view )

Subscribe to download
Pook ARTY Pack

In 1 collection by hcpookie
Pookie's Playhouse
58 items
Description
The Pook Artillery pack brings a variety of Soviet-based conventional artillery (2S1, 2S3, 2S5, 2S19, A222) and rocket artillery vehicles (3K60, 4K51, 9K58, 9K72, 9K720, TOS-1A, K-300, 9K57, 9K57M, and 9K52). Now includes NATO M-777 and BGM-109 land-based cruise missile. This is the baseline mod for 'vanilla' BIS factions - the CUP community version is available as a separate download. Accurate artillery ranges for all systems. Features listed in detail within the in-game Field Manual!

The new FIREMISSION function Initiates player-requested SCUD fire mission for friendly pook_SCUD launchers. Can be scripted for mission-driven "RED DAWN" or "SEARCH AND DESTROY" SCUD fire missions (e.g. "Stop General Guba before he launches the SCUD" type missions). This function is now available for all missile launchers - see Discussion notes for details!

You can find complete instructions on its use in the in-game Functions viewer and the Discussions tab.
Popular Discussions View All (6)
7
Jul 25, 2022 @ 12:57pm
SCUD Function - call SCUD strikes (or script them on enemy AI)
hcpookie
7
Aug 29, 2024 @ 11:53am
Arty Function - call in conventional artillery
hcpookie
5
May 10, 2020 @ 9:21am
Reduce Radiation effects with gas masks
hcpookie
456 Comments
hcpookie  [author] Oct 28 @ 6:10pm 
You must use the gunner action menu.
DEXTER Oct 28 @ 12:40pm 
i cant fire on scud
ABAO Oct 14 @ 7:37am 
Have you considered continuing to produce large-caliber artillery, such as the outdated 2S4 Tulip?:steamhappy:
.xeken Oct 12 @ 8:20am 
Can you explain in more detail how to do this? I've tried everything, but nothing has helped.
hcpookie  [author] Oct 12 @ 7:12am 
You must use the gunner action menu.
.xeken Oct 12 @ 4:37am 
I've encountered a problem with my Iskander, all Iskanders, and the Basteon. I can't deploy the missile launcher, or am I doing something wrong? I can fire, but there's no sound. It's just supposedly flying, but nothing happens. The missile's name is the same. The computer says the launcher is ready to fire, but it doesn't deploy anything, and it stays in the stowed position. What should I do?
hcpookie  [author] Sep 17 @ 7:02am 
You must use the gunner action menu.
syven.lol Sep 16 @ 3:19pm 
hey i found a issue with the scud,isladerk platform rockets they show with no ammo and can use for artillery ?
V4r1en7er Aug 22 @ 9:04am 
Is it possible that you could convert m110s from the ROC mod to here to add to the CUP's US Army?
Dylan T Aug 20 @ 3:10pm 
Hi, is it possible to create a simple script that just deploys the launcher? I found that using the fire mission waypoint works, and I want to make a mission where my friends and I have to destroy the launcher before it fires. Your script requires me to set a target location on the map, which wouldn't really work for my mission. Thanks!