Arma 3
Pook ARTY Pack
433 Comments
Swavi May 1 @ 12:21pm 
yay m777!
BIG GUY Feb 16 @ 2:17am 
hey bro you fine if I edit the textures and upload it
Willy Stroker Feb 9 @ 9:34am 
Any plans to update this? Would love to see some of the Soviet equipment re-skinned for CWR3. Sadly that mod is no longer being worked on.
Vipera 77 Feb 7 @ 11:49am 
I HAVE FINALLY BEEN WAITING FOR THE M777 FOR YEARS! I WILL SEND YOU 600 POINTS THANKS FOR YOUR WORK
CitiesSkylinesGod Feb 3 @ 4:32pm 
@hcpookie I'm not sure how to use the scud launcher as ai/called in strike. could i get some help
Itzik mazganim Jan 2 @ 1:59am 
faction name?
y.micro Dec 31, 2024 @ 1:44pm 
speaking about the nuke, sometimes it works, sometimes it dont work.
KiLl3rZd3LUx3 Oct 28, 2024 @ 11:08am 
I know this is a late reply, but after a fresh install, a few more vehicles started working again, the only issue seems to lie within the Iskander vehicle(s) and the other ones similar to it and with the nuke. It launches but doesn't hit, even 4km away. I followed the devs instructions. So either he is wrong or I am going to jail.
Fimpen Oct 24, 2024 @ 8:55am 
Ah OK. Thanks.
hcpookie  [author] Oct 23, 2024 @ 9:37pm 
last I recall it was based on your viewdistance, and maxed out around 50km, but that was quite a while ago. I haven't tested recently.
Fimpen Oct 23, 2024 @ 9:27am 
@hcpookie Do you know the distance of this "player bubble" ?
hcpookie  [author] Oct 23, 2024 @ 7:47am 
1. "Prepare Scud Launch"
2. "Select (which) Warhead"
3. Wait for the vehicle chat: "Artillery Computer is now ready. Gunner is cleared to launch..."
4. Use the Artillery Computer "like normal"
Трупоед Oct 23, 2024 @ 2:46am 
9k72 scud and 9k720 iskander didnt work. Has no ammo. How fix?
hcpookie  [author] Oct 18, 2024 @ 11:08am 
Proper order just to be clear:

1. "Prepare Scud Launch"
2. "Select (which) Warhead"
3. Wait for the vehicle chat: "Artillery Computer is now ready. Gunner is cleared to launch..."
4. Use the Artillery Computer "like normal"

Yes, I am aware that BIS nerfed the "player bubble" enough that the nuke won't detonate for really far targets which now imposes a script limitation (the script won't properly run outside that distance). I cannot work around this limitation that has been imposed upon the game code. The launches that target within the "player bubble" should work fine.
hcpookie  [author] Oct 17, 2024 @ 9:14pm 
Hrm. Did you do the action menu load options? AKA select the warhead, etc?
KiLl3rZd3LUx3 Oct 17, 2024 @ 7:14pm 
I know how to use the mod because I have used it with success in the past.. It's quite obvious what the issue is, the mod is not working correctly. Even with a fresh install and no other mods being used, the menu/launch system doesn't work and I am not the first to complain about it.. Only the multiple rocket launchers or the regular artillery pieces work. I go to launch a missile and it shows, (0) being the amount of rounds in the ICBM launcher and on some vehicles the menu to use the artillery doesn't even come up.
hcpookie  [author] Oct 13, 2024 @ 9:39am 
Did you RT the FM? There's a process to launch the nuke and the usual caveats that this is ARMA so scripts don't always work as originally designed... please be more specific as to how it is not work. "IT DON'T WORK" doesn't help.
KiLl3rZd3LUx3 Oct 12, 2024 @ 1:55am 
Ssgt. Arthur Morgan- Yeah been trying to figure that out for over a month now... None of the nuke weapons are working or the missiles. Only the rocket artillery/MLRS systems. Even without any other mods loaded they don't work. Think this mod is broken.
Arthur Morgan Oct 8, 2024 @ 10:11am 
How to drop the scud nuke missile in a specific area and not just launched in the air and then disappear ?
[EC] HAWK Sep 15, 2024 @ 10:58am 
any interconnection to this functionality ?
https://steamcommunity.com/sharedfiles/filedetails/?id=2957393571
KiLl3rZd3LUx3 Aug 15, 2024 @ 6:46pm 
Only some artillery works. SCUD/Large missiles do not seem to be working. They used to work in the past so either it's broken now or there is a conflict with other mods so I am checking.
HawkSixx Jul 6, 2024 @ 4:43pm 
Nuke don't show in ma frien screen
twa517 Jul 6, 2024 @ 10:51am 
Nice M777, any chance you would know where,I could find a M198?
ChefSoltane Jul 5, 2024 @ 12:37am 
The nuke warhead of the scud doesn't work for me at the moment, tried reinstall and only activate the add on, that didn't change a thing, its a classic HE strike (great mod still)
Bebibekse Jun 20, 2024 @ 10:41pm 
why isnt the nuke showing on my friend screen? we have the exact same mod loaded
Fimpen Jun 2, 2024 @ 9:32am 
Anyone else have problem with missiles (Scud, etc.) and some artillery shells never landing/despawning in the air ? Or does anyone have any idea what could cause it ?
Mike May 19, 2024 @ 2:31pm 
Is there a way to add Unsung and SOG PF artillery to the supported artillery list for Counter-battery fire?
Taro May 13, 2024 @ 8:23pm 
can i use this for a faction i'm making
notsphaggi Apr 12, 2024 @ 5:54am 
hey is it possible for you to update the m777 laser guided rounds to work with lasers from air vehicles or infantry. eg: laser designator, MQ-9 reaper drone, AR-2 Darter. Would be very useful for strikes, thanks
hcpookie  [author] Apr 2, 2024 @ 7:08am 
Wait for it to subside. Only lasts a few minutes
A14_Eagle Mar 31, 2024 @ 2:05am 
What do you do with the radiation from the SCUD nuclear warhead?
A†riks_我什麼都不是 Mar 17, 2024 @ 6:55am 
МОД ИМБА ВСЕ РАКЕТЫ РАБОТАЮТ ОССОБЕННО ЯДЕРКА
:steamthumbsup:
Jese Mar 8, 2024 @ 8:36am 
make bmp terminator
R2vares Mar 3, 2024 @ 7:48am 
Hi please contact me
cellmates Feb 16, 2024 @ 4:13pm 
how come the Bastion-P doesnt work
Abscess Feb 16, 2024 @ 12:52am 
есть видео как работает counter-battery? из описания не понятно. ставлю 1b75, стреляю в ее сторону из миномета, но ничего не происходит, примерное положение батареи не отмечается
hcpookie  [author] Feb 14, 2024 @ 6:33am 
Instructions are under the Discussions tab for: "Counter-battery fire mission function"
watrwedoinnow Feb 13, 2024 @ 7:39pm 
how do you make the counter battery radar system to command nearby artillery to return fire?
Parrel Feb 10, 2024 @ 2:47pm 
can you make 2S4 Tyulpan?
NickUsed Feb 1, 2024 @ 2:39pm 
Hello! Сan you tell me how to change the type of ammo to a cluster on the bm-30 Smerch?
Obamacare189 Jan 19, 2024 @ 7:28pm 
hey Pookie Goated mod man, curious is there a way to make 155 bonus ?
hcpookie  [author] Jan 14, 2024 @ 1:19pm 
They are ARTILLERY pieces, and so in Arma-world they have neither the ability to directly target a ship nor have a radar.
mutum Dec 1, 2023 @ 12:04pm 
the missle launch systems (k-300, iskander) don't function when placed by Zeus. They have no ammo and no control options
Xenuko Nov 16, 2023 @ 7:03am 
for some reason, if i change elevation, the azimut changes too. why is that and can i disable it?
Painter Nov 1, 2023 @ 6:31pm 
How do we get 2S19's to fire in a trigger? What is the right "on activation" for triggers if not this?

call{ammo1 = getArtilleryAmmo [r1_1] select 0;
tgt = getMarkerPos "t1_1";
r1_1 doArtilleryFire[tgt,ammo1,20];}
CЛABА ГИTЛЕРY Oct 23, 2023 @ 12:50pm 
@hcpookie, can i take the tos-1 model for my mod? I'll be sure to specify the author. :steamsalty:
hcpookie  [author] Oct 23, 2023 @ 6:39am 
Static arty pieces were tested on BIS vehicles, those from my HMMWV pack, and the PLA mod.
BIG GUY Oct 20, 2023 @ 8:19pm 
what vehicles are compatible with towing? for the function "load vehicle" after you fold it
hcpookie  [author] Jul 31, 2023 @ 7:46am 
no linking required

Counter-battery fire mission function
- Initiated via Counter-Battery radar units
- Automatic coverage upon counter-battery radar INIT
- Report-only mode is default (player-configurable)
- Automated counter-battery engagement for AI artillery can be configured via user action or scripted on CB radar function init
- See Discussion notes and pook_Arty_fnc_CBInit for details

https://forums.bohemia.net/forums/topic/212574-pook-arty-pack/?page=5

Use of the counter-battery radar can be automated on vehicle INIT. Add the following to make the counter-battery radar automatically issue counter-fire orders to any available battery:

this execVM "pook_Arty_c\scripts\CBActivate.sqf"


If you do NOT add this, the default is "report-only" mode. A marker will be placed on the map. The reporting is per SIDE. All supported artillery will be reported, including CUP, RHS, VME PLA, AceX, BIS Vanilla, and of course those in this mod.
The Exile Jul 31, 2023 @ 6:50am 
how do I get county arty set up? do i drop down the counter arty and a 155 and link them into the same squad?