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LEB's Lategame Enemies
File Size
53.465 MB
Feb 23 @ 3:42pm
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LEB's Lategame Enemies

This mod ports the Riftkeeper and the Venator to WotC. Additional changes like a new SitRep and modified mission schedules are made in order to increase the lategame difficulty.

The Riftkeeper
A durable support unit, whose main role is to summon in further units. While its offensive capabilities match that of its brother, the gatekeeper, most of the time it wont bother with attacking directly.

Collecting corpses of this enemy allows the construction of the Rift Beacon. This expensive one-time-use Item lets the user summon in reinforcements from the Avenger. By default high ranking Soldiers are prioritized.
Remember to equip them in advance!
. To prioritize other soldiers, build the Rift Anchor and give it to the soldier you want to summon (has to be done before the mission starts!).

Tactical Information (Spoilers!)

The Venator
A highly aggressive variation of the Codex. Primarily preys on Psi-Users. I strongly suggest you avoid taking PsiOps on missions where these guys roam. If you have to: Give the PsiOp a mindshield and dont keep him/her around your other soldiers.
It will probably get some damage in even without PsiOps present - healing is recommended!

Tactical Information (Spoilers!)

New SitRep: The Hunt
A new SitRep that spawns indepedently from the normal SitRep selection process. One or more additional pods (that often contain Venators) roam the mission area. Hunting squads first appear around the late midgame and ramp up in frequency and strength as the game progresses.

Modified Mission Schedules
Facility missions and lategame story missions contain additional pods in order to make them more challenging. Especially the final mission (Fortress) has been beefed up quite a bit.

Additional Information
  • Supports MCM. You can disable individual enemies, the SitRep or the mission schedule mods ingame.
  • If you use a mod that adds psionic capabilities to all your soldiers, you may want to deactivate the Venator.
  • Other than that, the mod should play nice with basically every other mod out there.
  • Extensive configuration possibilities via ini-editing
  • Can be activated mid-campaign.
  • I extensively tested the balance on Legendary, however I have only limited experience with betastrike.
  • The betastrike HP-modifier for both enemies is reduced to 1.5 (down from the usual 2)

Basic idea for the Riftkeeper: /u/Vathar
Basic idea for the Rift Anchor: Oberfuhrer-Raziel
Coding advice: robojumper, shiremct

Popular Discussions View All (2)
Feb 23 @ 4:44pm
Tactical Information: Riftkeeper
Feb 23 @ 4:23pm
Tactical Information: Venator
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Soulmancer Mar 15 @ 5:49pm 
It was Grimy's Loot mod causing it, nothing to do with yours!
LeaderEnemyBoss  [author] Mar 15 @ 3:38pm 
Oh yeah, your log doesnt tell me anything really sadly. But use the Alternate mod launcher, the firaxis default one suuuuuuuuuuuuuuuucks
LeaderEnemyBoss  [author] Mar 15 @ 3:33pm 
Using the log and checking if its my mod is basically what i would have done aswell (would be strange if its mine, since it doesnt really do anything at that point, but you never know). I fear youll have to do the hard work and check every mod. Hint: doing it in groups of 5 at a time makes it faster ;). Also if its any comfort: this is basically 80% of what we do when bugfixing while creating mods ;p
Soulmancer Mar 15 @ 1:45pm 
Sorry. I'm confident it has nothing related to your mod at all. I tried disabling it and still crash.. though if I disable all mods I can complete/retreat from the mission without a crash. So mod conflict related but not with yours.

But if you still think you can or are interested in helping...


Log: https://steamcommunity.com/workshop/discussions/18446744073709551615/1698293703770934730/?appid=268500

LeaderEnemyBoss  [author] Mar 15 @ 10:22am 
Propaganda poster pack are just some backgrounds so i doubt its that.
Soulmancer Mar 15 @ 9:45am 
Ok thanks I will when I get home. I also recently added Propaganda Poster Pack so there might be a conflict there with something. I'm also not entirely sure what this does or if it's needed but I have it enabled http://steamcommunity.com/sharedfiles/filedetails/?id=1124064427
LeaderEnemyBoss  [author] Mar 15 @ 9:00am 
If you can upload the save anywhere, i will have a look at it.
Soulmancer Mar 15 @ 8:24am 
My characters are all majors or colonels with pretty beefy gear; I've unlocked 2 chosen strongholds, but haven't completed them, taking out 2 advent avatar facilities and killed 2 of the rulers and just started to build the Shadow Chamber... So I guess getting into the late stages in the game. But I hadn't encountered either new enemy until this supply raid mission, which also has The Hunt Sitrep; there are 5 Venators and 2 Riftkeepers. Certainly caught me off guard but I can manage it.

As for the crash with this mission I do have quite a few mods installed though none with reported issues... possible compatibility issue somewhere but I can't win or retreat or fail this mission or the game immediately crashes to desk top every time between the post mission screen and the cut scene where you'd see your squad on the carrier. It would be great to have an idea what may be causing it.

LeaderEnemyBoss  [author] Mar 15 @ 2:38am 
So two of them appearing in one mission is a thing that should only happen in the latest stages of the game. As to your crash: is it reproducable? If yes i can try to have a look into your save (hopefully its not modded to the moon)
Soulmancer Mar 14 @ 11:18pm 
This may or may not have anything to do with this mod or there may be a conflict with another mod... but the first mission that the Late Game Enemies appear on for me I am trying to immedietly call the carrier down and evac... but the game crashes right after the post mission/stats screen.