Cities: Skylines

Cities: Skylines

122 ratings
Funicular Tracks (Bidirectional)
File Size
9.272 MB
Feb 20, 2018 @ 4:11pm
1 Change Note ( view )

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Funicular Tracks (Bidirectional)

In 1 collection by REV0
Funicular Network
15 items
Funiculars of Cities Skylines


This is a new road type developed on train network; funiculars. I was long time planning to develop funiculars but with road editor it was much more easier. This asset thread will be the main point of any Q&As regarding funiculars.

Technical Details

  • BI-DIRECTIONAL variant
  • Custom made funicular network.
  • Maximum operation speed: same as default train tracks.
  • 1/3 construction price
  • Real life gauge width; 1m that is general in funiculars.
  • 3rd rail for extra traction; ABT cog rails.
  • Custom ground, elevated and bridge segments.

Operational Notes

1. In order to create a funicular network you need at least: 2 stations, main and station tracks and vehicle of your choice. Station types are explained in the collection above.

Collection has a Q&A and other threads/desriptions as well, use them in case of need.

2. This track allows shorter stations without track switch. You can assign only 1 vehicle per lane, as they dont switch lanes, thus you can use maximum 2 vehicles per track. If you need higher cap, use main tracks instead.

Keywords for Workshop research: Funicular, train, ABT, cog railway, narrow gauge
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Kalisti Nov 10, 2018 @ 7:52am 
wonderfull thanks :-)
REV0  [author] Nov 10, 2018 @ 6:28am 
I have no idea why and how TMPE manages spawning of a vehicle, unless they added something new since the release of the funicular cars in question. AVO is the only "base" mod that handles spawning or modification of vehicle speed, acceleration that are predesignated by the creator.

The simple answer you're looking for IS AVO, you open AVO panel, you scroll passenger train list, you find Mekarski (or funicular) cars and untick "enable spawning". That way they won't be spawned by the game randomly but still can be assigned by you on specific lines in the quantity you want.
Kalisti Nov 10, 2018 @ 12:49am 
yeah read that of course - maybe you thinking i am stiupid :-). I asked the question simply as I thought their m ay be a simple answer. So I use TMPE to ry to imit fernicular use on interrcity lines, however I can't tell the difference between the pictures for trains and funiculars, which makes it a guessing game. This is made harder because the intercity trains don't seem to respawn instantly, or at all. I think I may need to replace the stations to achieve this if they function similarly to airports' detection of external traffic. If you us TMPE then knowing for sure which is the funicular - LHS or RHS - would help a lot. Any other methods of control also helpful...
REV0  [author] Nov 9, 2018 @ 6:05am 
Read the description of funicular vehicle.
Kalisti Nov 9, 2018 @ 2:24am 
Hi - I am now getting funiculars on my intercity lines - any idea how I stop that?!?! thanks
Kermit May 21, 2018 @ 8:16am 
very cool .. looks great :steamhappy:
Talis Feb 28, 2018 @ 4:04pm 
You should add Bergamo's Funicular,Both the orange and the current version :steammocking:
REV0  [author] Feb 27, 2018 @ 11:13am 
It's Cleyra
franciscosta72 Feb 27, 2018 @ 11:02am 
Hi, nice job! I am just wondering where you got that rocky mountain?
Distanced Feb 25, 2018 @ 7:41pm 
Hey, do you plan to make the Kiev Funicular? Pretty iconic IMO