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[WOTC] Golden Path Missions Revamp
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0.393 MB
Feb 7 @ 11:19am
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[WOTC] Golden Path Missions Revamp

In 1 collection by shadow79
CreativeXenos WOTC mod collection.
15 items
Golden Path Missions Revamp is just what it says.

The Golden Path Missions are all of the main story missions in the game. I personally got sick of fighting the same base game boss pod and reinforcement pods on the main story missions.

On the Blacksite mission, no matter the difficulty setting, you always ran into base Mecs and tier 1 Advent troopers. Same with the Forge mission, always 1 Sectopod or on the highest difficulty setting, 1 sectopod and 2 Mecs. In the final mission, I REALLY hated the pods all being forced and it being the same boring base game enemies ALL THE TIME!!!!!

Made the game way too easy and if you held off on doing the Blacksite or Forge and so on, once you had better weapons and armor, the forced boss pods would never change. So while Xcom's power creep would just keep going up, the enemies you faced seemed to just never stack up.

So... now on all these missions, the forced pods are mostly gone. What i mean is they still have some forced pod leaders like the Sectopods and Gatekeepers and so on. But now all their followers and the reinforcements are all from random spawn groups. What this means is now, not only will you see a better random enemy group overall. Anyone playing with other enemy mods, can have those enemies also show up in these missions a lot more.

Which now means these missions will only get tougher as the game goes on and they should be more challenging because their once "Forced pods" are no more and those pods will get stronger depending on YOUR CURRENT FORCE LEVEL. You get stronger, so do they ;)

I tested this for the last week and I had no issues but not saying something wont come up, so please bring any issues to me so i can try and correct them ASAP.

This mod was tested with...
All current CX enemy mods
Advent Sniper mod
ABA (A Better Advent)

Not Compatible with...
ABC (A Better Campaign)

Will not work with ABC because both override the same Golden Path Missions. Difference is ABC adds ABA enemies to all these missions for an even better ABA experiance. Where as this mod allows all modded enemies to show up in these missions as it pulls enemies from the game's encounter lists, not forced lists.

Have fun and keep me updates on what you think.
Popular Discussions View All (1)
Feb 7 @ 11:43am
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shadow79  [author] Feb 14 @ 7:52pm 
Well now you should :)
uchiha_sander Feb 14 @ 2:20pm 
thanks men! During vanilla days I use to MOD the encounter lists increasing number of pod sizes and i just realized thats why i don't see mod aliens in golden path missions.
Dr. Rob Feb 14 @ 11:29am 
Pagan Min > Golden Path
shadow79  [author] Feb 14 @ 6:00am 
@uchiha_sander yes. It's why I set it up this way. So not only our enemies could show up but other modded enemies too.
uchiha_sander Feb 14 @ 5:54am 
@shadow79, what if you have alien mods (Valentines Viper or Biotroops) for example installed. Will those new aliens appear when you use this mod?
Dementia Feb 12 @ 7:11pm 
Ajay Ghale? Is that you?
Yoko Taro >= GOD Feb 11 @ 8:48pm 
Do I have to start a new campaign? Or this is save compatible?
shadow79  [author] Feb 8 @ 11:18am 
@alexstrogan. This mod will only NOT work with ABC as they do mostly the same things.Only this one allows enemies from all mods to be used rather then just ABA enemies that are forced in like in ABC. This mod will work with ABA and ABB... NOT with ABC. If that makes sense lol
alexstrogan Feb 8 @ 11:09am 
I'd like to see this mod, but I'm afraid it is not compatible with ABB.
Musashi Feb 7 @ 11:54pm 
Great and much needed mod!