Tabletop Simulator

Tabletop Simulator

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Twilight Imperium IV
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Number of Players: 6
Play Time: 180+ minutes
File Size
Posted
Updated
7.548 MB
Feb 1, 2018 @ 5:53pm
Nov 8 @ 6:57pm
188 Change Notes ( view )

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Twilight Imperium IV

Description
The Fourth Edition of Twilight Imperium:

Module Co-Created by Darth Batman, Raptor1210, and so many people from the Twilight Imperium 4 community.

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Thunder's Edge and Twilight's Fall have come to TTS.

-Full Expansion integration
-Consolidation of a Codecies 1-4 into the setup for Thunder's Edge

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This new table has been an effort of love from so many people in the discord and Twilight Imperium community. If you enjoy it please stop by the discord and say hi, we'd love to have more people.

If anyone is interested in improving or contributing to the further development of this project, I encourage them to stop by the Mod development channels of the discord. We're always looking for new contributions and new partners on this project.

TI4 TTS Discord Link
https://discord.gg/X7ERcqPFkn

I'd like to extend my thanks to Matt and Hunter from Space Cats Peace Turtles for being so kind as to create a new video series for us. If you have the opportunity, they have a great podcast and discord and deserve as much support as you can give them for being the awesome wholesome pillars of the community that they are.

SCPT Discord Link
https://discord.gg/3JKQTrE

TI4 TTS Tutorial Series
https://www.youtube.com/watch?v=RcXP-KfdVi0&list=PLB8izG4b4ZgAriULemVqwEqXF4f0NUfFH

And finally...

A massive thank you to Dane Beltrami & Fantasy Flight Games for creating this amazing game. If you have the ability to support them, do it, they really deserve it. The board game industry wouldn't be the same without them and if you enjoy their work please, please support them and your local game stores.

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Learn to Play Handbook from FFG:

https://images-cdn.fantasyflightgames.com/filer_public/c4/f0/c4f03c19-f9da-422f-b162-73f393e64a28/ti-k0289_learn_to_play_2020_web.pdf

Living Rules Reference 1.3 from FFG:

https://images-cdn.fantasyflightgames.com/filer_public/da/df/dadf9f07-78f3-43ac-9cce-dd6b55b24ec2/ti4_living_rules_reference_v1_3_web.pdf

Twilight Codex Vol. 1 from FFG:

https://images-cdn.fantasyflightgames.com/filer_public/94/c5/94c59830-533e-47aa-a708-25634575161b/twilight_codex_v1-compressed.pdf

Prophecy of Kings Rulebook from FFG:

https://images-cdn.fantasyflightgames.com/filer_public/bd/a2/bda2d75d-0481-4563-a443-d45e4dea46f8/ti10_rulebook_web-good.pdf

Prophecy of Kings Rules Reference:

https://images-cdn.fantasyflightgames.com/filer_public/51/55/51552c7f-c05c-445b-84bf-4b073456d008/ti10_pok_living_rules_reference_20_web.pdf

How to Play this Mod Link:
https://drive.google.com/file/d/1azlV_1UOBwtYNlDaHv-8MqXTNdhrNra0/view

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Our Story so far...

Mecatol Rex. The center of the known galaxy and seat of the former Lazax Empire. Scarred by the flames of betrayal, Rex is a specter of a fallen empire and of ages long forgotten, yet it remains an object of reverence— and desire—in a galaxy of conflict and uncertainty.

Once, the great city that spanned its surface was the pinnacle of civilization. Today, Mecatol City is naught but a blasted shell of its former glory, a grim respite in the toxic Sea of Desolation that covers the majority of the planet.

Even so, its parabolic history of decadence and destruction does little to deter those who would seek to harness its power. The Winaaran custodians who dwell within the remnants of the city maintain what is left of the former capital, waiting for one of the Great Races to step forward and take up the mantle of the former Emperors.

But who among the races of the galaxy could fill the void left by the Lazax? To Lay Claim to the throne is a destiny sought by many, yet the Shadows of the Past serve as a grim warning to those who would follow in their footsteps...

For two decades, Twilight Imperium has thrilled gamers with its grand storytelling and tactical strategy. Now, players can explore the next step in the Twilight Imperium legacy with Twilight Imperium Fourth Edition, an epic game of galactic conquest for three to six players.

Each player takes command of one of seventeen unique civilizations to compete for interstellar supremacy through warfare, trade, uncertain allegiances, and political dominance. Every faction offers a completely different play experience, from the wormhole-hopping Ghosts of Creuss to the Emirates of Hacan, masters of trade and economics. These seventeen races are offered many paths to victory, but only one may sit upon the throne of Mecatol Rex as the new masters of the galaxy.

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Errata Added:

-Hyper Metabolism (as printed it says you get 2 Command tokens instead of 1, but it's supposed to be 3 Command tokens instead of 2.)
-Veto (The timing on this should be "When an agenda is revealed.")
-Political Favor (Xxcha) (The timing on this should be "When an agenda is revealed.")
-Naalu Sheet: Matriarch (Flagship) (In the second sentence, change "After combat" to "When combat ends". In other words, the fighters are returned before determining who won the ground combat, which means if fighters are all Naalu has left, the combat ends in a draw.)
-Nekro Sheet: The Alastor (Flagship) (Add a sentence: "These ground forces do not count against fleet supply.")

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Legal:

The contents, Copyrights, and Trademarks of everything involving Twilight Imperium IV are exclusively held by Fantasy Flight Games. The creators of this module make no claim to it in any way.

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Popular Discussions View All (37)
104
Nov 9 @ 9:22am
Bug you have noticed!
Darth Batman
2
Jul 28 @ 9:10pm
Busco grupo para jugar TI4
Dragon
1
Sep 27 @ 9:14am
How to enter a map string
Jdog
714 Comments
BBQuasar Nov 13 @ 7:10pm 
Having an issue where ending turns during the action phase after the last player reverses turn order instead of resetting it.
Vladistovic Nov 13 @ 7:48am 
When setting up the game without any expansion, TE factions still appear in the faction selection and PoK action cards are still in the action cards deck. Thank you so much for this mod btw!
Stripe Nov 12 @ 5:50am 
Hey, maybe I'm blind as a bat, but did the new premade maps for TE go missing again? I can't find them. In any case, thank you so much for your work in maintaining and updating this!
Raptor1210  [author] Nov 8 @ 6:58pm 
Update:
+ Swapped in the fixed Franken script. It pulls breakthroughs correctly. It now also spawns a 'Franken Trash' bag that it puts duplicate Keleres items and TF items into (instead of cluttering 'Non-draftables' bag)
+ Fixed spiral home systems not pulling their planet cards (TI4_SETUP_HELPER)
+ Added a .breakthrough field to the factions (so franken can find them) (TI4_FACTION_HELPER)
Raptor1210  [author] Nov 8 @ 11:16am 
Update:
Removed a variant that had broken asset links. If someone wants the PTSD variant readded, ping me on the discord with the missing assets.
Raptor1210  [author] Nov 6 @ 4:15pm 
Update:
• fix Gravleash Maneuver's check for units in the Arena
• fix bug with Galvanize Tokens causing errors in combats without Galvanized Units
• fix naming issues with L1Z1X and Ral Nel Alliance cards
• fix multi copies of Keleres Alliance (duplicates moved to faction boxes + 1 copy in Alliance Deck)
• fix back of Spark (2) card having the old back image
• added Entropic Scar logic to the Autoroller
Raptor1210  [author] Nov 5 @ 6:02pm 
Update:
•Readded the TE Premade maps that got mistakenly removed in an earlier update
Raptor1210  [author] Nov 5 @ 2:52pm 
Update:
• Gravleash maneuver fixed.
• Faunus missing tech skip in script
• Color switcher skips steps it can't complete, no vote counters in TF mode so now it will skip that
• changed Industrex Legendary Card name
• fixed TF Warsun retaining Warsun stats after card was removed
• fixed Obsidian Alliance not having an active toggle
• removed background noise from some Unit Modifiers
• Graveyard moves Galvanize Tokens to the Galvanize Tokens Bag
• Graveyard moves Helios Tokens to the Helios Tokens Bag
• Graveyard moves Breach Tokens to the Breach Tokens Bag
• Last Bastion Helios Tokens separated from Galvanize Tokens
• Last Bastion Revelation Token works like other Station Tokens
Raptor1210  [author] Nov 1 @ 8:06pm 
@ludwig I'd missed them, they've been added. good catch!
GeneralPsych Nov 1 @ 6:07pm 
Legends thx for creating this Mod :steamthumbsup: