Arma 3
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KLPQ Music Radio
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Data Type: Mod
Mod Type: Mechanics, Sound
File Size
Posted
Updated
83.999 KB
Dec 23, 2017 @ 5:03pm
Jan 7 @ 6:25pm
7 Change Notes ( view )

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KLPQ Music Radio

Description
This is a configurable music radio mod.
It provides an ability to play music inside of the vehicles. How it works in-game and how to configure it for your community is explained in the videos above.
Mod itself doesn't come with any music. It's up to you to add anything you want.
Check readme for more info about the mod.

-- Readme.
https://github.com/rebelvg/klpq_musicRadio/blob/master/README.md

-- Threads.
https://forums.bistudio.com/forums/topic/203641-klpq-music-radio/

-- Made by KLPQ.io
Rebel - configs, scripting, tools.
Facel - icons.
Popular Discussions View All (8)
6
Sep 1 @ 11:17am
KLPQ Compatible Mods
Arend the Bastard
1
Aug 10, 2021 @ 5:02am
No Positional audio when exiting vehicle
[STIVAN]Mahogny
1
May 9, 2021 @ 3:49am
Loudspeaker Fix (Maybe)
Probably Evan
251 Comments
Marki Sep 1 @ 10:25am 
Its on his github, download the mod from there and inside its folder there is a tools folder, inside of it
YaBoiWhiplash Sep 1 @ 9:29am 
Does anyone have the music configurator? the forums dont exist anymore and i need it
Boffin Aug 27 @ 3:01pm 
Will this work for solo scenarios and campaign missions?
Thanks
Burrtango Aug 21 @ 7:26pm 
Hey Rebel, huge ups for this mod, I really appreciate it. Excellent work - setting it up is relatively easy once you understand the process.

From your tutorial video, it seems possible that you could structure the file system to have multiple radio stations - is this true? Is it possible to package the mod so that you can select between radio stations? Or is that a limitation of this mod?
Sir_Logan Jul 18 @ 9:45am 
I'm having trouble getting this to work on my dedicated server. When in singleplayer or hosting myself it works but when hosting a dedicated server, the radio will not turn on. I can get in a car and see the option to turn the radio but it just won't turn on. Any help with this would be appreciated!
rebel  [author] Jun 4 @ 4:42am 
@martin509 oh I see. yeah, that'll work. I'll apply this to the next update.
Capitalist Pig Jun 3 @ 8:24pm 
Still waiting for someone to make a Marty Robbins radio
martin509 May 28 @ 11:54am 
In fn_postInit.sqf:

player addEventHandler ["GetOutMan", {
params ["_unit", "_role", "_vehicle", "_turret"];

if (_vehicle getVariable ["klpq_musicRadio_radioIsOn", false]) then {
playMusic "";
[_vehicle] call klpq_musicRadio_fnc_startRadioPositional;
};


}];

That's all the change you need to make.
rebel  [author] May 28 @ 3:38am 
@martin509 unfortunately, afaik there's no way to stop only radio music, you are correct, playMusic "" will stop all music playing.
rebel  [author] May 28 @ 3:37am 
@Lurkoid you can actually force themes if you're a missing maker.