Arma 3
KLPQ Music Radio
256 Comments
Kaiser Nhyla Nov 15 @ 11:25pm 
Can you add multiple music packs, or only just one?
Maestro Di Tasso Nov 9 @ 4:32am 
I have set this up and added my own music and when testing it works fine for myself. I sent the custom files to my friend so we have exactly the same music files and configs. But when they join my game they can switch the radio on and I hear it come on but they can’t hear the music. Any ideas?
baba ⁧⁧yaga Oct 29 @ 8:38am 
Do you think its possible to make the mod play songs throught URLs from youtube?
★ GallowDancer Sep 24 @ 12:18am 
Doesn't seem to work on lan server. Trying to play antistasi with this and it just won't work
fat.tism.lawes Sep 21 @ 1:42am 
yo it really want to make a radio but I’m a dumbass and would really like help lmao
Marki Sep 1 @ 10:25am 
Its on his github, download the mod from there and inside its folder there is a tools folder, inside of it
YaBoiWhiplash Sep 1 @ 9:29am 
Does anyone have the music configurator? the forums dont exist anymore and i need it
Cyberbro Aug 27 @ 3:01pm 
Will this work for solo scenarios and campaign missions?
Thanks
Burrtango Aug 21 @ 7:26pm 
Hey Rebel, huge ups for this mod, I really appreciate it. Excellent work - setting it up is relatively easy once you understand the process.

From your tutorial video, it seems possible that you could structure the file system to have multiple radio stations - is this true? Is it possible to package the mod so that you can select between radio stations? Or is that a limitation of this mod?
Sir_Logan Jul 18 @ 9:45am 
I'm having trouble getting this to work on my dedicated server. When in singleplayer or hosting myself it works but when hosting a dedicated server, the radio will not turn on. I can get in a car and see the option to turn the radio but it just won't turn on. Any help with this would be appreciated!
rebel  [author] Jun 4 @ 4:42am 
@martin509 oh I see. yeah, that'll work. I'll apply this to the next update.
Capitalist Pig Jun 3 @ 8:24pm 
Still waiting for someone to make a Marty Robbins radio
martin509 May 28 @ 11:54am 
In fn_postInit.sqf:

player addEventHandler ["GetOutMan", {
params ["_unit", "_role", "_vehicle", "_turret"];

if (_vehicle getVariable ["klpq_musicRadio_radioIsOn", false]) then {
playMusic "";
[_vehicle] call klpq_musicRadio_fnc_startRadioPositional;
};


}];

That's all the change you need to make.
rebel  [author] May 28 @ 3:38am 
@martin509 unfortunately, afaik there's no way to stop only radio music, you are correct, playMusic "" will stop all music playing.
rebel  [author] May 28 @ 3:37am 
@Lurkoid you can actually force themes if you're a missing maker.
martin509 May 21 @ 11:05am 
Hello, this mod has a minor bug: when exiting a vehicle, the mod always does `playMusic "";` regardless of if it is actually playing music from the radio. This means that any music being played in the mission is stopped when dismounting a vehicle. Other than that, the mod works great, thank you!
Lurkoid May 15 @ 11:39am 
I should also add that I'm trying to use this with Antistasi Ultimate like the other guy below, so I don't know if I can the theme controls to the mission either
Lurkoid May 14 @ 7:30pm 
I see, I thought there'd be an option to atleast pick which theme to play on the radio since there was the option to pack the .ogg files into separate themed folders
rebel  [author] May 14 @ 11:32am 
well, it depends. this particular mod doesn't have any music in it. so the music you have comes from some other mod/pack. mission makers and mod maker have full control over content they pack into the mission/mod. the mod will shuffle music at the start of the game. in theory I can add an options to disable that.
Lurkoid May 13 @ 6:24am 
is there actually a way to change the music of the radio or does it just randomly play music? I've been trying to make a custom music pack for this but I'm not sure if it's working properly
C3ncio May 4 @ 12:59pm 
Thanks Rebel, really appreciated! Atm i'm using premade song mods from other people and volumes are all messed up. I will make my own as soon as i have some free time and normalize db levels as you suggested. Thanks again for this mod and for the help!

Have a great day!
rebel  [author] May 4 @ 10:28am 
before packing the songs you can adjust their volume level at the file level. sometimes in sound editing it's called replay gain or normalizing. if the volume of the songs that you packed is not consistent - it's the only way to go.
rebel  [author] May 4 @ 10:25am 
there's a CBA menu in the game options that has volume sliders for the mod. you can check it out, hope it can help. you can see the screenshot right here in the media section. other than that, if you're responsible for packing the music into the mod, you can play around with volume of the songs themselves.
C3ncio May 4 @ 7:55am 
EDIT: The volume problem is way more prominent when you are outside the vehicle with music radio turned on, the loudpseaker doesn't seems to follow the game options volume settings and there isnt any other prompt to adjust it
C3ncio May 4 @ 6:47am 
Hello! Thanks for this mod, it's amazing! I have a question tho: i'm using it with ACE and with ACE interaction menu i have no option to adjust volume and, while players are loving it, often the volume is so loud it literally hurts ears. I noticed that adjusting music volume in the game options have an impact in the actual volume of radio music but it's incosistent and very tiresome to manage while playing, the results is that often we end up not turning on the music at all to save our ears.
I'm using this mod with the Antistasi Ultimate mission and i don't think i can safely edit the mission with editor to configure something, am i right? Something i can do to fix the volume of the music radio without constatly fiddling with the game options?
solaire May 1 @ 2:52pm 
i cant activate the radio, it doesnt show up in the options when im in a car
Bendy Apr 12 @ 6:39am 
You can remoteExec the actionmenu to all players
Bendy Apr 12 @ 6:39am 
Or do you think it's better for single player because of the addAction menu?
Bendy Apr 12 @ 6:37am 
What about hosted multiplayer, ie coop? You can still get audio working across a network. I did it for my last mod. Just use Say3d then every player hears it. And it will sound realistic if it's coming from radio or something in the 3d space
rebel  [author] Apr 12 @ 6:06am 
@Bendy I can add something like that for single-player missions.
Bendy Apr 10 @ 7:50pm 
is there an option to add the actionmenu to anyone in a vehicle, not just pilots?

then missions with an AI pilot you can still turn on radio as a passenger
Mentos Apr 3 @ 3:59pm 
where's your tool .exe in the folder ? :'(
Illu Mar 26 @ 8:06pm 
client side?
rebel  [author] Feb 26 @ 12:03pm 
There's no key at the moment to skip songs.
SRGTALEX Feb 24 @ 8:30am 
amazing man thanjs for this ! quick question, how do you skip to the next song for instance. Do you have to listen to all the playlist made to get to the last title for example ? Keys for this manipulation ? Thanks in advance ! Cheers !
Mathieu van security Mobistar Feb 19 @ 10:58am 
I think it's since the last fix but for some reason some songs don't autoplay and they need the radio to turn off and on again. Might be something solely on my side. I simply don't know
Ftmch Feb 11 @ 11:09pm 
@rebel: Awesome! This could be clue, but sometimes when I copy/paste the radio object, the copy works but the original doesn't, haha. (The original still works if you turn it off and on again).

Just want to say I love the mod by the way, brings a lot of joy to my group to be able to have some fitting music on the radio for our campaigns.
Osphex Feb 11 @ 10:35pm 
I cant get it to work. I pack both the klpq_file and the klpq_config folder, put them in the original folder and upload them via the Arma 3 Publisher.
But in game, once I run the script "klpq_musicRadio_radioSongs", it returns empty and this just pisses me off.
WHY ISNT IT WORKING AND WHY IS NOBODY HELPING ME:steamsad:
rebel  [author] Feb 11 @ 12:10pm 
I have a few ideas why that happens. Will try to fix.
Ftmch Feb 10 @ 6:40am 
Having a problem where I pretty much never hear the music from objects (using the [this, true] call klpq_musicRadio_fnc_addRadio;-function) when the mission starts when testing missions. If I turn it off and on again it always works, but pretty much never on mission start. Anyone have the same issue and any workarounds? Seems to work slightly better on dedicated but it still happens now and then.
mgguy56 Feb 9 @ 9:55pm 
The radio option with no ace is broken when using the chopper from Reaction Forces dlc. It would be great if you fix it, thanks!
rebel  [author] Jan 31 @ 10:17am 
it's all still available on github. I might return it back. we'll see.
CringedSnake Jan 30 @ 6:10pm 
Hello, why is the mod folder half empty after the last update, there is no examples folder and no tools folder, thanks to them I added songs to myself, now I can't...
ZugZug69 Jan 25 @ 1:14pm 
I got this working on my dedicated server, as long as everyone has the same files installed (the music files that you pack yourself) everyone will hear the music playing in their vehicle when you turn radio on. I have not tested this any other way yet.
Rheinmetall120 Jan 17 @ 5:06pm 
Why some times after one music finished,I can't hear the next one
rebel  [author] Dec 9, 2024 @ 9:10am 
@Metal exile compatibility is something that I never tried but people report it from time to time as not compatible.
rebel  [author] Dec 9, 2024 @ 9:09am 
@Zeonn it's open source for a reason, go ahead.
Zeonn Dec 7, 2024 @ 5:53pm 
Hello, is it possible for me to try to add "stations"? Basically, can I modify the mod?
MetalMilitia Dec 4, 2024 @ 8:22pm 
Run it all different ways ; kinda guessing since I was trying to fudge a few things in that it may not be too friendly with the exile mod, or some of the other custom stuff running. All I really want is a damn simple means to play music through the loudspeakers @ traders lol... but everything has issue.
rebel  [author] Dec 4, 2024 @ 4:46pm 
@Metal do you have the mod installed on both server and all clients?
did you add the public key to the server after signing the PBOs?