Hearts of Iron IV

Hearts of Iron IV

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Efficient AI (Better AI, No Lag)
File Size
0.375 MB
Nov 1, 2017 @ 12:22pm
Jun 27 @ 6:42am
26 Change Notes ( view )

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Efficient AI (Better AI, No Lag)

Are you tired of the terrible vanilla AI? Do you suffer from lag? If you do, this is the mod for you!

This mod makes the AI much better by improving the AI's construction, production, templates, research, political power usage, national focus order (with Historical AI Focuses ON), front management, use of planes, peace deals and lots of other small things.

Every country (with a National Focus tree) is given its own unique strategy, based on a semi-historical scenario. These strategies are optimzed for a WW2 that starts in late 1939. For best effect, it's therefore recommended to wait untill 1939 before starting WW2. This mod should be played with Historical AI Focuses on.

28 countries are removed from the map (and sometimes their industry to not effect balance). The removed countries are mostly countries that were not historically relevant to WW2, or were too small to make a noticeable difference. This noticeably improved performance, as well as the AI in some cases. This mod also changes the starting Land Doctrines of quite a few countries.

This mod rebalances the following things (list does not include changes to AI):
  • Starting Land Doctrines of some countries
  • Starting units of all majors and most minors. The equipment used should remain almost exactly the same.
  • Nerfed Generic National Focus tree. Removed 2 Civilian Factories, 1 Dockyard and 2 Infrastructure.
  • Colony states no longer have reduced number of building slots (to match occupied/cores).
  • Removes 28 countries.

Any feedback is very welcome!
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Spacemann Whiff Jul 19 @ 3:12pm 
so, why does the United States join the Allies in 1939, anyways?
Travis Jul 19 @ 1:07pm 
this mod can only run with vanilla, no mods, AT ALL/
Upside down Mussolini Jul 9 @ 11:02am 
The AI still needs work done to it
Arky  [author] Jun 28 @ 6:13am 

No, probably not.
Собака Jun 28 @ 3:17am 
mod compatible witch random country placement?
Arky  [author] May 13 @ 5:06am 
Nope, not compatible with Road to 56.

It should be compatible with mods that create new states as long as the changes dont overlap with what I've changed. Anything in Europe will probably work, but South America and some parts of the rest of the world wont.
freikorps May 12 @ 10:27pm 
Is this compatible with any mods that create any new states, and/or Road to 56?
DankMemeDealer Apr 9 @ 12:53pm 
Thank you.
Arky  [author] Apr 8 @ 11:26pm 
> Is it save game compatible?

It is. But, the AI improvements and lag reduction won't have full effect unless you start a new game.
DankMemeDealer Apr 8 @ 3:53pm 
Is it save game compatible?