RimWorld

RimWorld

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Rim of Madness - Bones
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
106.108 MB
Oct 25, 2017 @ 10:54am
Jun 4, 2024 @ 10:14am
20 Change Notes ( view )

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Rim of Madness - Bones

Description
Build stuff out of bone!

When butchering animals, you will now also receive some bone material. These bones can then be used to build anything that could normally be stuffed out of wood. This includes walls, doors, furniture, workbenches, weapons, and some armors.

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Good For?

Tribal play-throughs, before stone-cutting is researched. Bone has no flammability, so can be used to fireproof parts of your early base.
Extreme biomes, where wood is scarce.
Chicken farmers! Build your hens a new coop out of the bones of their family!
Cultists. After all, alters to elder gods are best made out of bone!
Any hunting heavy colony. Before long, you'll be able to build EVERYTHING out of bone!
Cannibals. Got to do something with all those human bones

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How to obtain:

Bones - Butcher any non-mechanoid creature.
Calcium Polymer - A metal material obtained after the first bone research. 40 bones + refinery = 50 calcium polymer.
Bonecrete - A stone material obtained after the first bone research. 60 bones + refinery = 40 bonecrete.
Bone china - An art material obtained after the first bone research. Created at the Crematorium (not the refinery).

Plasteel - After the second research, Plasteel can be made with steel + calcium polymer at the refinery.


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F.A.Q

Q: Help! This mod is making me use the bone thrones for Royalty requirements.
A: This is a load order issue. Place Bones as high as you can in the load order. I've been using this mod myself for years and have never had this issue.

Q: I don't like how many/few bones I get. Change it!
A: Mod setting for bone amount exists. Use it.

Q: I don't like (*insert stat here*). Change it.
A: This mod is 99% xml. Edit it yourself.

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Bone Stats:
Version 2.0 of this mod has bone with identical stats to wood, with the following exceptions

Flammability is reduced to 0 (Bones aren't very flammable).
Sale value of bone items reduced to 75% of similar wood items (hopefully, if I set the correct values).
Bone can't be used to fuel fire items (campfire, stove, generator, etc)
Sharp and Blunt multipliers swapped.

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Authors

SihvMan (Me)

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Contributors

Razzoriel - For pointing out the alternate XML tags for butchering.
Maelstrom - 1.5 patch, QoL changes, throne fixes, etc
Sauergesicht - New bone textures.
bonesbro - Crematorium bug fix
Nightinggale - Patch Generating Code. HUGE TIMESAVER.

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License
You are hereby allowed to modify this in any way for your own personal use. Please do not re-release this mod anywhere else.

If you wish to include this in a modpack, please PM me for permission.

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https://github.com/Rim-Of-Madness-Team/Rim-of-Madness---Bones

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Want to Donate?
Here's my PayPal[www.paypal.com]
Popular Discussions View All (17)
8
Aug 6, 2024 @ 8:19am
Potential bug: All titles require bone thrones and wont accept normal thrones
DSandman
6
Aug 11, 2024 @ 6:34pm
Bones do not decay
Asterai
3
Feb 17, 2023 @ 9:38pm
Skull throne bug when rotated
Criarino
1,047 Comments
Dea 8 hours ago 
this isn't really a bug or anything but in menus like stockpiles and shops, "bone china" shows up as "bine china", very minor thing but just wanted to mention it
Tablenack Apr 25 @ 11:11pm 
doesnt work with alpha animal ?
FireSloth Apr 9 @ 2:01pm 
@Alma_S That's weird. It doesn't do that in my games.
Alma_S Apr 9 @ 8:51am 
ive singled out this mod bugging out map generation making abandoned structures and ancient dangers only generate with wooden walls. 0/10 i do not like to have to eliminate mods to find bugs like these
Lasershadow Mar 10 @ 6:43am 
Who can I sell Bone Armor to? Or is that something I need to toss out like Bi-Coded Weapons?
Windows XP Jan 26 @ 4:38pm 
A long time ago, i'm talking 1.0-1.1 or so, the settings menu used to show the bone multiplier setting in this mod's options as floating point instead of integers. I like to set mine at exactly 1.8. I can't do this anymore without browsing to the mod's xml settings file and changing it manually since the mod no longer shows that number with decimals. Only integers with no decimals.

Next time you update your mods, could you pretty please change that ui number to show its decimal places? Thanks.
KahirDragoon Jan 16 @ 5:29am 
Alpha Animals no longer contains the Mechs. So all the patches for them are failing with a "Failed to find a node with the given xpath" error.

Can you remove them?
Silabell Jan 12 @ 8:18pm 
hee hee hee hahaha bine china!!!
Travisplo Jan 6 @ 6:22am 
Pssssst, Bone China is shown in-game as Bine China.
Imaginationislife Jan 3 @ 11:33am 
Hey so the throne is still an issue for 1.5, anyone know the solution yet? Above all mods doesn't work.