RimWorld

RimWorld

1,811 ratings
Rim of Madness - Bones
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
106.108 MB
Oct 25, 2017 @ 10:54am
Jul 11 @ 12:35pm
21 Change Notes ( view )

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Rim of Madness - Bones

Description
Build stuff out of bone!

When butchering animals, you will now also receive some bone material. These bones can then be used to build anything that could normally be stuffed out of wood. This includes walls, doors, furniture, workbenches, weapons, and some armors.

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Good For?

Tribal play-throughs, before stone-cutting is researched. Bone has no flammability, so can be used to fireproof parts of your early base.
Extreme biomes, where wood is scarce.
Chicken farmers! Build your hens a new coop out of the bones of their family!
Cultists. After all, alters to elder gods are best made out of bone!
Any hunting heavy colony. Before long, you'll be able to build EVERYTHING out of bone!
Cannibals. Got to do something with all those human bones

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How to obtain:

Bones - Butcher any non-mechanoid creature.
Calcium Polymer - A metal material obtained after the first bone research. 40 bones + refinery = 50 calcium polymer.
Bonecrete - A stone material obtained after the first bone research. 60 bones + refinery = 40 bonecrete.
Bone china - An art material obtained after the first bone research. Created at the Crematorium (not the refinery).

Plasteel - After the second research, Plasteel can be made with steel + calcium polymer at the refinery.


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F.A.Q

Q: Help! This mod is making me use the bone thrones for Royalty requirements.
A: This is a load order issue. Place Bones as high as you can in the load order. I've been using this mod myself for years and have never had this issue.

Q: I don't like how many/few bones I get. Change it!
A: Mod setting for bone amount exists. Use it.

Q: I don't like (*insert stat here*). Change it.
A: This mod is 99% xml. Edit it yourself.

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Bone Stats:
Version 2.0 of this mod has bone with identical stats to wood, with the following exceptions

Flammability is reduced to 0 (Bones aren't very flammable).
Sale value of bone items reduced to 75% of similar wood items (hopefully, if I set the correct values).
Bone can't be used to fuel fire items (campfire, stove, generator, etc)
Sharp and Blunt multipliers swapped.

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Authors

SihvMan (Me)

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Contributors

Razzoriel - For pointing out the alternate XML tags for butchering.
Maelstrom - 1.5 patch, QoL changes, throne fixes, etc
Sauergesicht - New bone textures.
bonesbro - Crematorium bug fix
Nightinggale - Patch Generating Code. HUGE TIMESAVER.

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License
You are hereby allowed to modify this in any way for your own personal use. Please do not re-release this mod anywhere else.

If you wish to include this in a modpack, please PM me for permission.

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https://github.com/Rim-Of-Madness-Team/Rim-of-Madness---Bones

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Want to Donate?
Here's my PayPal[www.paypal.com]
Popular Discussions View All (17)
8
Aug 6, 2024 @ 8:19am
Potential bug: All titles require bone thrones and wont accept normal thrones
DSandman
6
Aug 11, 2024 @ 6:34pm
Bones do not decay
Asterai
3
Feb 17, 2023 @ 9:38pm
Skull throne bug when rotated
Criarino
1,086 Comments
Foxy UwU Sep 1 @ 1:49am 
just build a skull throne for my Baron and the texture isnt loaded, it works just fine, but kinda annoying a purple X inside a box inside my throne room xD
Emelio Lizardo Aug 31 @ 11:32am 
It's a Rimefeller problem, I just noticed that only the chemfuel in the capture shelf is recognized.
Emelio Lizardo Aug 30 @ 9:48pm 
When refining chemfuel from bones in the refinery the build until will test the Rimefiller pump but not the Rimefeller chemfuel storage tank when determining how much chemfuel exists in the player's storage. So I have to manually shut it off or it will run wild.
Sir Luis Aug 30 @ 2:16pm 
https://steamcommunity.com/sharedfiles/filedetails/?id=3286907608

needs a patch to create bone china from bone mod on these.
Kerian Halcyon Aug 28 @ 5:04pm 
Right...I hate to add yet another bug to the comment thread but here goes.

A recent update dropped and now the skull throne's texture isn't loaded. I *think* it's the only bug so far - the bone chairs are loaded properly as is everything else.

This mod's amazing by the way, I legitimately wish bones were a feature in the base game.
Sophie the Opossum Aug 28 @ 1:29am 
p sure the dds files inclusion is technically an accident too. I'll add that to my mental list of things to sort out then, doesn't sound toooooo hard to fix
tanyfilina Aug 28 @ 12:31am 
There s a problem with BoneThroneErok texture - I suppose, all textures should be square and 2^x size.
Sophie the Opossum Aug 26 @ 6:23am 
bone marrow is listed as vegetarian? yeah that does feel goofy... fixed most of the identified bugs I'm p sure. just getting my mod list to behave so I can make sure I absolutely don't have conflicts? then ig I'll check how it interacts with medieval overhaul. the size is mostly from the textures tho lol, mainly due to the bone throne including both .dds and .png files?
TurtleShroom Aug 24 @ 7:45pm 
How is this Mod ONE HUNDRED MEGABYTES in size?! Also, how does this deal with the Medieval Overhaul Mod's bones?
Ryuuoo_ Aug 24 @ 8:14am 
Mod gives out two red errors: XML error and "Config error in BoneWall: has costStuffCount but no stuffCategories"