XCOM 2
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[WotC] Avatar Be Gone
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Oct 22, 2017 @ 10:26am
1 Change Note ( view )

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[WotC] Avatar Be Gone

Description
The Avatar Project should no longer be a concern.

Specifically:

All sources of Doom Counter progress should be removed, including Alien Facilities.
Any Doom sources that still somehow exist should produce 0 Doom each time they trigger.
If all else fails, the Blacksite, Forge and Psi Gate missions should completely empty the progress bar.

Because Alien Facilities no longer spawn, the Rulers will not spawn either; if you want them in your game, untick Integrated DLC.
Popular Discussions View All (1)
3
Mar 17, 2022 @ 8:43pm
Question
Bluru
201 Comments
TheFirstFoxx May 1 @ 3:49pm 
This seems to be broken as I cannot get this to work as the counter ticks over.
NobodyATL Oct 21, 2024 @ 11:27pm 
does removing the mod make facilities spawn again?
Spanner_Man Jun 21, 2024 @ 2:42am 
No longer works. Needs update
DOOM_5566 Jun 15, 2024 @ 12:33pm 
Can you play in a already started save?

or do i have to start a new game?
Xherdos May 16, 2024 @ 2:39pm 
ah shite... Didn't know that it was this what caused the Facilities not to spawn.

It still works :D
R.I.P*DEATH Apr 14, 2024 @ 12:06am 
DO THIS STILL WORK IN 2024?
Shacks Mar 15, 2024 @ 7:38pm 
This mod doesn't seem to work anymore. At least not that I use Long War of the Chosen mod.
rquaale2250 Mar 12, 2024 @ 5:03pm 
Does this mod not work? I installed it and it is checked when I hit manage mods on the launcher screen but the avatar project still popped up on a new save. Or is there something else I need to do to make it work?
Theorden May 23, 2023 @ 5:42pm 
Yeah, I reached a point where my save keeps crashing now. =/
racegdod May 23, 2023 @ 12:44am 
-maxfacilities in the code is basicelly the vanilla numbers.
+maxfacilities is the new numbers.

Basicelly how it works is
- Removes the old numbers / amount of facilities
+ Adds the new numbers / amounts of facilities that spawn

Essentially you wanna change the numbers for "+maxfacilities"

Hope this helps.