XCOM 2
32 ratings
[WotC] Avatar Be Gone
 
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Oct 22, 2017 @ 10:26am
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[WotC] Avatar Be Gone

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Description
The Avatar Project should no longer be a concern.
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32 Comments
Jaxon108 Jun 21 @ 10:04pm 
works mid-playthrough, just instellated cuz i got annoyed by it xD
[TFF] Blayze  [author] Mar 18 @ 7:20am 
Then again, I've never turned this mod on mid-playthrough.
[TFF] Blayze  [author] Mar 18 @ 7:19am 
I've changed nothing about the bar graphics. I don't actually know how to replace graphics.

All I know is that whenever I use someone else's mod, just deactivating it doesn't undo the effects it has, even on fresh playthroughs started afterward; I have to reinstall the entire game and wipe the two XCOM2 folders in Documents\My Games.

You might have a similar problem.
eobet Mar 18 @ 4:15am 
After deactivating the mod again in my ongoing game, the Avatar counter is still only the glitchy bars. Seems my game is permanently messed up now. :(
eobet Mar 18 @ 1:28am 
When I activated this in my game, it changed the squares in the Avatar counter to glitchy looking bars. Doesn't look very nice. Is this on purpose or a bug?
Zee Mar 13 @ 2:14pm 
After winning the the basic game I really just like having a long war with no preset time it has to end. So any mod that gives more time to do missions, research, and play around without a scripted end is great. I did like attaching the facilities though, but it's a trade off I can deal with. Thank you for making this.
[TFF] Blayze  [author] Mar 13 @ 12:54pm 
Not for Facilities; taking one of those down only gets rid of the pips assigned to that Facility. I ran a game until I had seven of each class (except the faction ones), most at Colonel, and every Breakthrough and Resistance Order; Sabotage was one of the last Orders I got, and I don't remember even needing it.
Zee Mar 13 @ 10:46am 
Is there a way to keep the buildings but make the missions remove the whole bar?
I'm not sure how often the missions come up or if any are repeatable. This might not work to keep it going down in an extended game.
[TFF] Blayze  [author] Mar 5 @ 1:48pm 
It increases how much progress the Blacksite, Forge and Psi Gate missions remove, just in case you need to (hopefully) wipe out the entire bar. It also stops Alien Facilities from spawning, which if you play with Integrated DLC, unfortunately stops the Rulers from appearing.
quen hard carry Mar 4 @ 7:06pm 
Does this do anything else other than stop avatar project progress?