XCOM 2
[WotC] Avatar Be Gone
201 Comments
TheFirstFoxx May 1 @ 3:49pm 
This seems to be broken as I cannot get this to work as the counter ticks over.
NobodyATL Oct 21, 2024 @ 11:27pm 
does removing the mod make facilities spawn again?
Spanner_Man Jun 21, 2024 @ 2:42am 
No longer works. Needs update
DOOM_5566 Jun 15, 2024 @ 12:33pm 
Can you play in a already started save?

or do i have to start a new game?
Xherdos May 16, 2024 @ 2:39pm 
ah shite... Didn't know that it was this what caused the Facilities not to spawn.

It still works :D
R.I.P*DEATH Apr 14, 2024 @ 12:06am 
DO THIS STILL WORK IN 2024?
Shacks Mar 15, 2024 @ 7:38pm 
This mod doesn't seem to work anymore. At least not that I use Long War of the Chosen mod.
rquaale2250 Mar 12, 2024 @ 5:03pm 
Does this mod not work? I installed it and it is checked when I hit manage mods on the launcher screen but the avatar project still popped up on a new save. Or is there something else I need to do to make it work?
Theorden May 23, 2023 @ 5:42pm 
Yeah, I reached a point where my save keeps crashing now. =/
racegdod May 23, 2023 @ 12:44am 
-maxfacilities in the code is basicelly the vanilla numbers.
+maxfacilities is the new numbers.

Basicelly how it works is
- Removes the old numbers / amount of facilities
+ Adds the new numbers / amounts of facilities that spawn

Essentially you wanna change the numbers for "+maxfacilities"

Hope this helps.
Scruffy May 22, 2023 @ 8:28pm 
Trying to edit the ini file so I can still do the Avatar Black Site missions and encounter the Rulers. The author said: "Editing the .ini file for the mod, wherever it is, should work; there's a line in there that sets the default number of facilities to 0 instead of the normal number of 5 or whatever." Does anyone know what line exactly this would be? I'm having trouble finding it. There are several lines for "facility starting doom" and "max facilities." Divided even further into 2 categories of positive and negatives (ex: -maxfacilities, +maxfacilities)
racegdod Apr 27, 2023 @ 7:54pm 
Nope, must be another mod of yours. I've never had an issue with this mod.
Panzerfaust Apr 27, 2023 @ 2:20pm 
My game keeps crashing during the mission; operation knife chalice ( the mission to rescue mox ) does this mod have something to do with that maybe?
Blayze  [author] Apr 13, 2023 @ 11:59am 
I... don't know.
hashpipe123 Apr 13, 2023 @ 9:59am 
Safe to remove mid game? Will project come back?
R.I.P*DEATH Apr 9, 2023 @ 8:34am 
DO THIS MOD WORK?
Blayze  [author] Mar 6, 2023 @ 10:23am 
Yes; this mod doesn't stop the story missions from spawning, or mess with any of the other necessary objectives.
Blitz_The_Soldier Mar 5, 2023 @ 10:21pm 
Can i still beat the game?
Blayze  [author] Nov 5, 2022 @ 12:10pm 
Editing the .ini file for the mod, wherever it is, should work; there's a line in there that sets the default number of facilities to 0 instead of the normal number of 5 or whatever.
DarthMaul Nov 5, 2022 @ 9:42am 
Hi there, I like to play while the facilities are present on the map and don't mind Bratford nagging, so the question is how can I get the avatar facilities still spawn again? And if is possible to do it on current playthrough? Tnx in advance.
racegdod Nov 3, 2022 @ 4:33am 
Ah right, yeah my bad. Derp, forgot it's diffrent between WOTC and Vanilla XCOM 2.
J_Gaming Nov 3, 2022 @ 1:41am 
@racegdod Just look up No More Avatar Project. That's vanilla only.
Blayze  [author] Oct 11, 2022 @ 2:35am 
It doesn't, but if you check my Workshop, there's a vanilla version that should hopefully still work.
Democracy Enjoyer Oct 10, 2022 @ 6:39pm 
Can anyone confirm if this works with vanilla too? Getting really annoyed with the Avatar Project and really want it gone.
racegdod Sep 4, 2022 @ 9:07pm 
Yes, you can. You just will never see the Alien Rulers from that DLC.
Proxy Sep 4, 2022 @ 1:19pm 
So can i still beat the game?
Blayze  [author] Sep 4, 2022 @ 12:35pm 
Oh, I think I know what you mean.

What stops you fighting the Rulers with Integrated DLC on is because that mode ties each of them to an Alien Facility; this mod sets the limit of active Facilities to zero, so they can't spawn, so you can never assault them to set the Ruler free to interfere in your other missions.
Proxy Sep 4, 2022 @ 7:37am 
It's a question
Blayze  [author] Sep 4, 2022 @ 5:34am 
I didn't realise there was a soft lock. Sorry, I can't do anything about it; ever since TLP or so, I haven't been able to get the editor working.
Proxy Sep 4, 2022 @ 5:31am 
soft lock?
Blayze  [author] Sep 4, 2022 @ 1:46am 
It should still work with Integrated DLC, you just won't get to fight the Rulers.
Proxy Sep 3, 2022 @ 5:50pm 
plans to have it support integrated dlc?
Not_Naia Jul 25, 2022 @ 5:52pm 
ok cool thanks bro :)
Blayze  [author] Jul 25, 2022 @ 5:44am 
Integrated DLC gets rid of the Nest and Shen's Last Gift missions; if you tick it, you can build SPARKs and the Hunter weapons from day 1, but it moves Rulers to Alien Facilities. Destroy (Or just attack?) a Facility and they start spawning in normal missions.

This mod caps Facilities at 0 max, so the Rulers won't spawn at all without disabling Integrated DLC.
Not_Naia Jul 25, 2022 @ 12:59am 
im curious what is the integrated DLC in the game I may be stupid tbh
Errata Apr 8, 2022 @ 5:08pm 
Does indeed work mid-campaign, though it leaves the Avatar bar at the top of the map and makes it look a little off. Not a big deal and no issues with it. For people not getting it to work, make sure you're using AML - it should be listed as a requirement on mods at this point, as the 2k launcher hasn't worked for mods in years.
Ultimate Despair Mar 24, 2022 @ 9:51pm 
This does indeed work for me, however keep in mind that if you run into a Dark Event that adds to the Doom Counter, it will soft lock your game because obviously the Doom Counter is gone now. Unfortunately disabling the mod just for this instance doesn't fix it, so keep an eye out on any Doom Counter events that you MUST stop.
racegdod Feb 12, 2022 @ 11:29am 
The default launcher for XCOM 2 does not activate this mod, people who play XCOM on Steam should use the Alternative Mod Launcher i believe too properly enable all the mods they wanna use.
IVUIVII3 Feb 11, 2022 @ 9:14pm 
Avatar project still making progress, maybe there is something i am missing?
Blayze  [author] Jan 29, 2022 @ 12:51pm 
Yeah, this isn't for Long War. And Darth, there's an option called Integrated DLC or something like that when you start the game; I can't remember what it does, other than it ties each of the Rulers to an Alien Facility, and after you destroy (or attack?) that Facility, they're released out into the wild.

Since the Facilities don't spawn with this mod, the Rulers don't either, unless you untick Integrated DLC.
Theorden Jan 29, 2022 @ 12:24pm 
Doesn't seem to be working for me with Long War Non-WotC

I like fighting the Chosen, the zombies got a bit annoying tho bc you have to watch them growl like every single round.
Cosmos Foulson Jan 29, 2022 @ 9:39am 
what do u mean by "untick Integrated DLC"
qrai Jan 14, 2022 @ 8:08am 
Just wanted to say I can confirm it works when loaded mid-game, no side effects so far.
Theorden Jan 2, 2022 @ 4:24pm 
It's works for me even with 8 player mods, character clothing mods, I beat XCom multiple times, you can see my record.
racegdod Jan 1, 2022 @ 8:52am 
I believe the new launcher does indeed mess with it, if you are on Steam i think your best bet is too use the Alternative Mod Launcher i think it's called. As some mods just arent enabled properly with the one that comes with the game.
Blayze  [author] Jan 1, 2022 @ 7:05am 
I don't know if it works mid-campaign; never tried.

As for getting it working, you didn't need to do anything special using the old launcher; I don't know if the new launcher messes with anything.
=MAG=JBBlack Jan 1, 2022 @ 6:56am 
Do you have to start a new game for this to work, and is there anything special I need to do to make it to work? (edit files, enable mods anything like that?) I'm about 3 hours into a new campaign and it's just getting ridiculously hard. I just want to enjoy the story.
Blayze  [author] Jan 1, 2022 @ 5:19am 
I'm afraid you're on your own for LWOTC; I haven't been able to get the editor working since TLP.
Boyrdee Dec 31, 2021 @ 11:58pm 
lwotc?
Theorden Dec 11, 2021 @ 3:51pm 
Thanks for this, I was tired of the Avatar project from the very first play thru. I hate it when they try to PUSH you in games.