XCOM 2
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[WotC] Avatar Be Gone
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22 out. 2017 às 10:26
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[WotC] Avatar Be Gone

Descrição
The Avatar Project should no longer be a concern.

Specifically:

All sources of Doom Counter progress should be removed, including Alien Facilities.
Any Doom sources that still somehow exist should produce 0 Doom each time they trigger.
If all else fails, the Blacksite, Forge and Psi Gate missions should completely empty the progress bar.

Because Alien Facilities no longer spawn, the Rulers will not spawn either; if you want them in your game, untick Integrated DLC.
Discussões Populares Ver todos (1)
3
17 mar. 2022 às 20:43
Question
Bluru
196 comentários
R.I.P*DEATH 14 de abr. às 0:06 
DO THIS STILL WORK IN 2024?
Shacks 15 de mar. às 19:38 
This mod doesn't seem to work anymore. At least not that I use Long War of the Chosen mod.
rquaale2250 12 de mar. às 17:03 
Does this mod not work? I installed it and it is checked when I hit manage mods on the launcher screen but the avatar project still popped up on a new save. Or is there something else I need to do to make it work?
Theorden 23 mai. 2023 às 17:42 
Yeah, I reached a point where my save keeps crashing now. =/
racegdod 23 mai. 2023 às 0:44 
-maxfacilities in the code is basicelly the vanilla numbers.
+maxfacilities is the new numbers.

Basicelly how it works is
- Removes the old numbers / amount of facilities
+ Adds the new numbers / amounts of facilities that spawn

Essentially you wanna change the numbers for "+maxfacilities"

Hope this helps.
Scruffy 22 mai. 2023 às 20:28 
Trying to edit the ini file so I can still do the Avatar Black Site missions and encounter the Rulers. The author said: "Editing the .ini file for the mod, wherever it is, should work; there's a line in there that sets the default number of facilities to 0 instead of the normal number of 5 or whatever." Does anyone know what line exactly this would be? I'm having trouble finding it. There are several lines for "facility starting doom" and "max facilities." Divided even further into 2 categories of positive and negatives (ex: -maxfacilities, +maxfacilities)
racegdod 27 abr. 2023 às 19:54 
Nope, must be another mod of yours. I've never had an issue with this mod.
Panzerfaust 27 abr. 2023 às 14:20 
My game keeps crashing during the mission; operation knife chalice ( the mission to rescue mox ) does this mod have something to do with that maybe?
Blayze  [autor] 13 abr. 2023 às 11:59 
I... don't know.
hashpipe123 13 abr. 2023 às 9:59 
Safe to remove mid game? Will project come back?