Hearts of Iron IV

Hearts of Iron IV

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50 Construction Slots - KR Cheap Construction
 
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0.169 MB
Oct 2, 2017 @ 5:28am
Apr 15 @ 7:54pm
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Description
A version of this Mod for Kaiserreich.

Check out my other mods

If you like the mod don't forget to
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25 Comments
MrBlazzar™  [author] Aug 28 @ 9:50am 
Both. Read what the original mod does. I just didn't want to copy the description to each different version of the mod.
PFC Barvenko [29ID] Aug 28 @ 9:13am 
Wait, so does it reduce the construction cost or just increases the construction slots?
I'm quite new to modding, so I'm not sure how to do that.
Whut?
MrBlazzar™  [author] Apr 26 @ 5:10am 
It would be simple. Take the building.txt file from this/whatever mod you wanted to make compatible then add those lines into the synthetic farm then add this mod and the other mod as dependencies in the .mod file and tell people to load it alongside the mods if they use those mods together.
Fair enough. I just wanted to be lazy. I'll look into the code to see if I can figure out what I'm looking for.
MrBlazzar™  [author] Apr 25 @ 7:38pm 
Unfortunately that would have the side effect of having it say those give 0 of the resources in the base mod. Not something I want to include in the base mod for another mod that people might not use. That kind of thing sounds like something to put in a patch to make the two mods work together.
Can you add this code to synthetic refineries? I'm asking because I'm currently to lazy to go through the process of making my decision mods do what this type of mod does. Basically I have a few decisions in my mods which only works when these variables are part of the code of the synthetic refinery building.
local_resources_aluminium = 0
local_resources_chromium = 0
local_resources_tungsten = 0
local_resources_steel = 0
MrBlazzar™  [author] Apr 23 @ 6:39am 
Yes but I don't see the value in changing it above 10.
Is it possible to change the value of maximum Infastructure?