XCOM 2
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(WOTC) ShockTrooper Port
 
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1.142 MB
Sep 24, 2017 @ 1:10pm
Nov 13, 2018 @ 1:53pm
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(WOTC) ShockTrooper Port

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In 1 collection by Alpha115
Alpha's Mod Collection
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Description
So this is just a simple class port. I really loved the Shock trooper class made by Disabused sunfish. I simply ported the class to WOTC. This pack uses a perk from Favid's Perk pack, so its now a required mod.

Link to the original mod here
https://steamcommunity.com/sharedfiles/filedetails/?id=631056086&searchtext=

Squaddie: Momentum and Flame Burst
Momentum will grant the Shock Trooper a dodge boost if they moved in the last turn, encouraging constant movement.
Flame Burst is the FireStarter’s basic attack, attacking in a short line. This attack will not set fire to terrain, but it does have a chance to burn and disorient targets. 2 turn cooldown.

Corporal: Penetrating Burst and Preparedness
Penetrating Burst is a SMG attack along a straight line, allowing the Shock Trooper to hit multiple enemies and enemies out of line of sight. Consumes 2 ammo, and has a 3 turn cooldown.
Preparedness is a passive survivability boost, increasing health and stun resistance, and granting a point of armour.

Sergeant: Adrenaline and Room Clearer
Adrenaline provides a 1hp heal and a boost of 10 to dodge, crit and aim to the Shock Trooper. It is a free action with a 3 turn cooldown.
Room Clearer is a more advanced attack with the FireStarter, affecting a short cone and adding a chance to panic targets. 3 turn cooldown.

Lieutenant: Marauder and Recharge
Recharge: Kills with your primary weapon reduce the cooldown on all abilities by 1.

Captain: Walk It Off and Tackle
Walk It Off allows the Shock Trooper to avoid death once per mission, instead healing to 2 hp.
Tackle is a dashing melee attack that deals no damage but stuns the target for a turn. Even if the Shock Trooper dashes to the target, Tackle will not end the turn and consume only one action point. Has a 3 turn cooldown.

Major: Relocation and Napalm Canisters
Relocation: Once per turn, if you hit a target with an attack, gain 1 bonus move.
Napalm Canisters make the Shock Trooper immune to fire, and also add 2 critical damage to the FireStarter. Without Napalm Canisters, the FireStarter can crit, but will do no additional damage. This additional damage is also applied to the burn damage if a target is inflicted with burning on a critical hit.

Colonel: Unload and Set The World On Fire
Unload The Shock Trooper empties their weapon at a foe, using 3 ammo to make three attacks, each shot has a -10 aim penalty. 5-turn cooldown.
Set The World On Fire sprays the FireStarter in a large and wide cone, with an increased chance to disorient, burn and panic targets over Room Clearer. 4 turn cooldown.

GTS Perk - Tactical Advantage - The Shock Trooper gains +2 mobility, and +8 critical chance when flanking.
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43 Comments
Abaddon the Unholy Apr 14 @ 5:19pm 
and ofc i resubbed lol. (forgot to state the obvious earlier)
Abaddon the Unholy Apr 14 @ 5:06pm 
I recently unsubbed from this without realizing the Templar Dragon mod requires it but ever since this mod WILL NOT show up in the Alternative Mod Launcher for whatever reason...any ideas?
Swanky Feb 13 @ 9:00am 
Good class, I really like it. The only thing that I fould overly useful early and midgame is the Penetrating Burst as its long range allows you to strike at multiple foes more often than the actual flamethrower ability, I used it a lot more even though it has an ammo cost of 2 and a 3turn cd. When you get the actual perks and boosts to your flamethrower this gets mitigated a bit, but it's still a very powerful perk this early in the game.
Alpha115  [author] Jan 22 @ 9:10pm 
if you dont download them he uses ARs and Bullpups.
Alpha115  [author] Jan 22 @ 9:10pm 
nope, he can just use them if you do download it.
Valvatorez Jan 22 @ 7:18pm 
Smgs? So he comes with his own set of weapons without requring the unofficial LW Port?
Alpha115  [author] Jan 2 @ 3:20am 
It is not compatible with RP overhaul its a normal class.
tomomi1922 Jan 2 @ 3:03am 
I wonder if this is compatible with RP Overhaul by Musashi? If can be if this mod built the class as a hero class, but not when this is a soldier class.
Alpha115  [author] Dec 19, 2018 @ 5:17pm 
no problem, the perk pack's other perks wont apply to the game without a class directly refencing them. so all the perks from the pack wont be activate in a game. Since this mod only uses one perk the others are not active in the game.
HaybusaVII Dec 19, 2018 @ 5:15pm 
Ok I'll take a look at the extended perk pack, I didn't know this was added back in like November but it's been a while since I got a high rank shock trooper. Thanks a lot though!