XCOM 2
(WOTC) ShockTrooper Port (Old/ Abandoned)
57 Comments
King of France Dec 10, 2022 @ 3:50pm 
@Alpha115 will the FireStarter work with gauntlet perks?
Dęąth Viper Oct 19, 2022 @ 4:52pm 
Just finished a campaign with about 685 mods, this one included, and had no major issues! Thanks for putting this up.
Nero Aug 18, 2022 @ 12:39am 
Yeah i found that the templar dragon made it so that the shocjtrooper also use lw2 gauntlets
Alpha115  [author] Aug 17, 2022 @ 9:17pm 
@TrooperCoon yeah no that should not be possible but another mod might be causing this to occur.
Nero Aug 14, 2022 @ 8:31am 
i was asking because i somehow has both lw2 gauntlets and rocket launchers as an equippable secondaries even though it didnt say those in the classdata config
Nero Aug 14, 2022 @ 8:27am 
hey i know that this is an old and abandoned mod but, does this shocktrooper class work with lw2 gauntlet provided by lw2 secondaries?
XpanD Feb 15, 2022 @ 1:28pm 
Just finished a run with this mod and 460+ others, with no real issues. Thanks for making this, had a lot of fun combining this with Iridar's Jetpacks. Flying right into the fray and purging everything with glorious fire? Yes, please.
Jimmy FireCracker Sep 5, 2021 @ 12:32pm 
will there be a new version for this mod or is it fully dead?
MaCC165 Apr 20, 2021 @ 9:10am 
add it in classdata.ini
Nero May 23, 2020 @ 7:46am 
any idea how to give this guy the purifier flamethrower?
Star¤Dagger Jan 24, 2020 @ 12:24pm 
Needs a Brigadier tier and an RPGO plug-in, looks interesting though!
Swanky Aug 3, 2019 @ 11:52am 
@Parameter you can add the weapon via Open Class Weapon Restrictions. You will have to set up its config file, which is listed as a second mod.

https://steamcommunity.com/sharedfiles/filedetails/?id=1533060800

I found a bug with the wotc version. After damaging an opponent more than once, you get multiple instances of the relocation ability which is only supposed to trigger once. Also, its animation is very long, breaking from the action for a few seconds, which feels a bit arbitrary.

As further input, I would have loved to see both Room Clearer and World on Fire upgrading the Firestarter ability instead of being new abilities.

Still, great class. Have had it for multiple playthroughs. Love me some pyros.
Parameter Jul 26, 2019 @ 9:09am 
Hi, Alpha.

Would it be possible for your shocktrooper to wear the Advent flamethrower?

https://steamcommunity.com/sharedfiles/filedetails/?id=1123308019
Haybusa Apr 28, 2019 @ 3:54pm 
@Alpha115 Just wanted to say I appreciate you porting over the Shocktrooper, it filled the LW2 void a bit, but this mod has ran it's course and it's sad to say goodbye. But thanks man, this class was a blast, I now move on to the LW2 Classes Mod.

Peace!
Abaddon the Unholy Apr 14, 2019 @ 5:19pm 
and ofc i resubbed lol. (forgot to state the obvious earlier)
Abaddon the Unholy Apr 14, 2019 @ 5:06pm 
I recently unsubbed from this without realizing the Templar Dragon mod requires it but ever since this mod WILL NOT show up in the Alternative Mod Launcher for whatever reason...any ideas?
Swanky Feb 13, 2019 @ 9:00am 
Good class, I really like it. The only thing that I fould overly useful early and midgame is the Penetrating Burst as its long range allows you to strike at multiple foes more often than the actual flamethrower ability, I used it a lot more even though it has an ammo cost of 2 and a 3turn cd. When you get the actual perks and boosts to your flamethrower this gets mitigated a bit, but it's still a very powerful perk this early in the game.
Alpha115  [author] Jan 22, 2019 @ 9:10pm 
if you dont download them he uses ARs and Bullpups.
Alpha115  [author] Jan 22, 2019 @ 9:10pm 
nope, he can just use them if you do download it.
Valvatorez(Cox Cable = awful ISP Jan 22, 2019 @ 7:18pm 
Smgs? So he comes with his own set of weapons without requring the unofficial LW Port?
Alpha115  [author] Jan 2, 2019 @ 3:20am 
It is not compatible with RP overhaul its a normal class.
Aaewen Jan 2, 2019 @ 3:03am 
I wonder if this is compatible with RP Overhaul by Musashi? If can be if this mod built the class as a hero class, but not when this is a soldier class.
Alpha115  [author] Dec 19, 2018 @ 5:17pm 
no problem, the perk pack's other perks wont apply to the game without a class directly refencing them. so all the perks from the pack wont be activate in a game. Since this mod only uses one perk the others are not active in the game.
Haybusa Dec 19, 2018 @ 5:15pm 
Ok I'll take a look at the extended perk pack, I didn't know this was added back in like November but it's been a while since I got a high rank shock trooper. Thanks a lot though!
Alpha115  [author] Dec 19, 2018 @ 5:12pm 
As long as you replace the recharge perk with a new one via the class config data.
Haybusa Dec 19, 2018 @ 4:57pm 
So what you're saying is that I can peacefully play this mod without my game exploding, because I don't have that mod and I personally don't want to sub to it.
Alpha115  [author] Dec 19, 2018 @ 4:34pm 
I gave the class a single perk from the extended perk pack. I recommend it for functionallity reasons. but you can remove/replace the recharge perk with a different perk to not use the extended perk pack.
Haybusa Dec 19, 2018 @ 1:06pm 
@Alpha115 I was using the shocktrooper class for the longest and I noticed that it needed this Extended Perk Pack, what is taken from there? Because currently the mod works fine... kind of worried.
Alpha115  [author] Dec 11, 2018 @ 9:23pm 
Sort answer no.
neIVIesis Dec 11, 2018 @ 6:41pm 
I think these classes should only become available after heavy weapon research when rockets and flamethrowers become available in game in Vanilla.

Is it possible to configure your 2 classes to depend on that tech tree?
Alpha115  [author] Jun 6, 2018 @ 4:41pm 
@rookie slime sure.
Blue Zergling Jun 6, 2018 @ 3:17pm 
I just realized that there is a straight up conversation between Alpha and Omega on this page. Biblical.

On another note, would you or sunfish have an issue with me modifying the name of this class and its ability descriptions to fit a certain theme (warhammer 40k in this case)? The only file my mod would contain is the loc ini, meaning it would still require dependancy on this mod.
Arkhangel May 31, 2018 @ 3:47pm 
@Lehemoth: he'd need to get permisison from Isms. I've talked to Isms and he currently just doesn't have the time (or WoTC) yet. he has been checking with some of the other guys for a possible port though. be patient.
Omega13 Apr 17, 2018 @ 5:27pm 
Aha yes, I just double checked and you are 100% correct. Excellent.
Alpha115  [author] Apr 17, 2018 @ 10:04am 
@omega it still applies to the trooper in a mission, but not on the armory screen.
Omega13 Apr 16, 2018 @ 9:27am 
I just learned Preparedness on my shiny new shocktrooper but his health and armor did not seem to increase on the armory screen.
Lehemoth Feb 20, 2018 @ 6:15pm 
Could you port the rogue class too? such a good class
Maximum Broly! Jan 29, 2018 @ 10:21am 
Just the thing for the TF2 Pyro Voice Pack.
Arkhangel Jan 11, 2018 @ 1:12pm 
honestly, sadly, one of the perks i loved the most for this class was one that had to be kaiboshed. the one that was essentially "SMG Faceoff." had some good times with that and a repeater-equipped SMG.
Haybusa Jan 9, 2018 @ 10:17am 
I use the smgs and I found no problem, I have like 80+ mods not sure how my Xcom didnt explode.
Alpha115  [author] Jan 2, 2018 @ 7:45pm 
@whiteshirt sorry no clue how to fix it. I personally don't use the LW SMG pack because it could have issues like this. I made it so the shock trooper could use Assualt rifles and bullpups to make it so it could use the huge weapon packs SMGs.
Queen Victoria's Top Guy Jan 2, 2018 @ 6:32pm 
Using the LW SMG pack for WOTC makes the Bullpup option disappear fromt he inventory and if you equip an SMG you can't switch back. Is there any fix for this?
Haybusa Dec 25, 2017 @ 11:18pm 
Extremely well done mod, not sure why this isn't popular. You get your wrist flamethrower back!
It'sWri'tt Oct 14, 2017 @ 3:33am 
How can i make this work with shotguns?
dmc32 Sep 29, 2017 @ 11:55am 
Very good class, penetrating burst is excellent, thanks.
Warbeard Sep 26, 2017 @ 12:23pm 
@skygga: rather than wait for the mod to be made compatible with the smg mod, I made the change myself.

Just go to \SteamLibrary\steamapps\workshop\content\268500\1145764894\Config\XcomClassData.ini and add this line: +AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="rifle")

Voila! SMG compatability.
Rost Kurt Sep 25, 2017 @ 7:37am 
thank you. Templar`s ability it work!
ctrl-z Sep 24, 2017 @ 8:38pm 
Thanks! I've been missing flame throwers.
Slick-salamander Sep 24, 2017 @ 7:48pm 
"To be yourself in a world that is constantly trying to make you something else is the greatest accomplishment." Ralph Waldo Emerson.
Alpha115  [author] Sep 24, 2017 @ 7:32pm 
So I changed the ability name. hopefully it will work now. If not I will have to probably change some more lines of code, or it may require a campaign restart for the change to take effect.