XCOM 2
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Classless XCOM : MINT
   
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Sep 22, 2017 @ 11:05pm
Nov 11, 2017 @ 3:34pm
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Classless XCOM : MINT

In 1 collection by Ziodyne
Classless XCOM
13 items
Description
====[XCOM // Classless : MINT]====

This is my personal classless XCOM overhaul, in which I move a lot of perks to weapons and have a singular class that incorporates all four of the base game's XCOM classes, the XCom Operative.

ATTENTION: UPDATE - All perks have been internally renamed, and Psion/Delta Strike are integrated in this mod, so please turn them off if you're using them!

==[FEATURES]==

There's kind of a lot. Check out the Changelist in the discussions for a more indepth documentation of what I've messed with - but the answer is, we're getting to the point where I can say almost everything player-side.

SINGULAR XCOM Operative class.
One class, more than 50 perks - one wild experience. There's over 25 different squaddie perks you can roll, and then you have access to another 30+ perks as a possible ability pool. Gain access to an entire psionic tree with the Psion system, and learn high-tier weapon perks from your allies through covert actions, GTS, trainable specializations and more!

COMPLETE ARMORY overhaul.
Weapons are defined by their perks and item choices are what defines your character's role in the squad. A sniper doesn't need to know Squadsight - squadsight is given by a sniper rifle. No more worrying about who's gonna step up to replace your captain sharpshooter who got wounded - the LT that usually carries a minigun can do his job almost the same.

Secondaries - you have access to all of them. They all have their unique strengths but one of the things you can do in this mod is build your own GREMLIN with the modules that provide the perks you want. Capacitor Discharge, Holotargeting, etc. Or maybe you stick with the tried and true pistol, the low-maintenance but reliable sidearm DPS that's vital in Lost missions. No more worrying about needing to bring grenadiers to fight the Lost - slap a shotgun and a pistol on everyone and go to town.

New ammos and vests help with the thrilling situations that come up in Delta Strike, such as when one is confronted with a 17 armor Sectopod! Whoo! They might be a tad too strong for vanilla play though.

MORE TECHS and COVERT ACTIONS
Adding even more techs and covert actions for those of us who enjoy the micromanagement in the strategy layer! Train engineers, get additional quests, learn additional perks, whooooo. There's a new use for every corpse, and you'll actually want to tech sideways to grab some autopsies for some cool things!

==[COMPATIBILITY/RECOMMENDED MODS]==

- All class mods are technically supported, but uh, the mod title?
- All weapon mods - LW2 secondaries, SMGs, and widescale revamps like E3245's Resistance Firearms - they all work.
- Psion and Second Wave: Delta Strike - no longer compatible as they are integrated into this mod already.

==[v1.2 RELEASED - 11/5/2017]==
- Specializations are here! Train your soldiers at the GTS and specialize in any of numerous easily configurable specializations that grant your soldiers additional set perks!
- Psion and Delta Strike submods are now integrated into this mod

==[NOTICE: NOT UNDER ACTIVE DEVELOPMENT]==
I really should have mentioned something sooner, but I've been really busy this year. I may eventually come back to this (but frankly, just assume I'm not since I don't want to let anyone else down with false expectations), but tactical legacy probably isn't what's going to draw me back to xcom. That said, this was mostly feature complete as far as I remember.

==[THANKS]==
Special thanks to KarolineDianne, Kyuubicle and everyone who has submitted bug reports for extensive betatesting/bugfixing! And frankly, anyone who was still interested and helped troubleshoot during my absence, thank you for your time!

Thanks to LW2/Spectrum for base ideas, thanks to xylthixlm for XModBase which made coding so much easier.

KNOWN ISSUES:
- Specialization doesn't properly register on the event queue or soldier status and may not react nicely to being paused
- No idea about compatibility with other mods released anytime in 2018
Popular Discussions View All (5)
121
Jul 27, 2024 @ 10:10am
PINNED: FEEDBACK/DISCUSSION
Ziodyne
6
Nov 5, 2017 @ 11:46pm
PINNED: CHANGELIST
Ziodyne
4
Nov 5, 2017 @ 11:28pm
PATCH/AUTHOR NOTES
Ziodyne
668 Comments
Ezekel Jan 1, 2021 @ 2:11pm 
does nanomist work for anyone else? i launched a smoke grenade on a wounded soldier, but they haven't gotten any healing from it
Jaeger3 Dec 7, 2020 @ 10:16pm 
I recently did a playthrough with this mod and do love it but yeah the way it is is the way it's staying as far as I can tell
Vinyltavia Dec 4, 2020 @ 2:45pm 
this guy hasn't touched this mod or anything else for that matter in years my dude. i don't expect he will again.
Deso Dec 1, 2020 @ 9:20am 
XcomClassData.ini has the OffensiveDeck and DefensiveDeck - you could add those skills there.
Knight of Tigers Jul 14, 2020 @ 6:40pm 
Is it possible to add the perks from the WOTC Extended Perk Pack? If so, how would I go about it?
Vinyltavia Jan 11, 2020 @ 5:30pm 
it means every mission your unit has an increasing chance of becoming Psionic.
Stardust 🌠 Jan 11, 2020 @ 9:56am 
I'm sorry for being an idiot, but what the heck does the "Legacy" Starting perk actually do?
Judging by the description of "Harboring an unknown power" Made me think it had something to do with psionics, but it hasn't done anything at all yet and i've been using this mod for months.
Vinyltavia Dec 12, 2019 @ 1:25pm 
i haven't seen Ziodyne touch anything in a while on it @am.twaddle. probably done with it as far as i'm aware of.
am.twaddle Dec 12, 2019 @ 7:20am 
This mod is currently incompatible with Primary Secondaries
I has something to do with Primary Secondaries not being set up to work of the Operative class that this mod uses
If their is a work around i would like to know
I like this mod idea but after some testing I'm going to have to move on.
PaulBr Aug 13, 2019 @ 9:02pm 
With long war of the chosen close to reaching BETA and surfacing in the workshop, is there any hope for an update?
Or if not, can people use this code to make it compatible with LWOTC?