XCOM 2
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Buildable Geth Redux
 
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176.667 MB
Sep 13, 2017 @ 12:28am
Sep 25, 2017 @ 2:14pm
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Buildable Geth Redux

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In 1 collection by RealityMachina
RealityMachina's War of the Chosen Mods
78 items
Description
Can't tire out these machines.

Geth Primes are now buildable by XCOM! After researching Mechanized Warfare or completing Lost Towers, Geth Model: Prime will show up in the Proving Grounds.

They are similar to SPARKs in terms of class and design (they are unable to take cover), however, they have some key differences:

Primes, due to their more humanoid nature, carry normal cannons and wield heavy weapons normally.

Primes still use BITs to use abilities like Bombard, but gain bonuses to hacking the better armour they have.

Primes are a bit weaker in terms of total HP, but have 50% resistance against melee damage and Pulse, a shockwave ability that grants the Prime a few shield points, along with damaging any enemies around the Prime.


Vanilla
Primes cost 200 supplies, 10 elerium dust, 20 alloys, and 2 elerium cores.

Geth Soldiers are also available! Equivalent to normal soldiers, they only have the Geth-Designed Shell trait, sharing the same melee damage reduction trait as Primes. In addition, they give up a point of HP in exchange for Shield HP, and have a relatively high starting hack stat.

They have half the costs of Primes when building them in the Proving Ground.

If Allies Unknown is installed, they can be recruited for 100 supplies if they appear, or for varying amounts of intel/supplies at the black market.

Both sets of Geth are immune from being tired.

Known Questions/Issues
Should be nothing.

Thanks
Musashi for helping me figure out how to properly scale Geth Primes.

Kexx for making the Geth mod this mod uses assets from, and for helping me out as I tried to get Primes to be as big as they should be.

EA and Bioware for publishing and making the Mass Effect series.

Ginger for providing the Geth Consensus flag.
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64 Comments
ExCrafty Jul 9 @ 3:30am 
This is probably my favourite mod. I never get tired of awesome Geth on missions. :)
My only request is for them to be able to use the SPARK weapons. I have no idea if that would be possible, I've just felt that they wouuld've been a better fit for them than the minigun, mag-cannon, and beam cannon.
baguda Jun 6 @ 7:19am 
Annoying question (sorry about that):
What is the console command for spawning SPARK or Geth? It isn't makesoldieraclass, and it isn't additem.
baguda Jun 5 @ 9:09am 
It bothers me that robots get a random CI (with mods) when they are created, but they cannot seem to upgrade their CI. I don't want to repeatedly build new ones in hope that I get better CI...

Also, how does this interact with Metal over Flesh (https://steamcommunity.com/workshop/filedetails/?id=1125117203)? I don't suppose that they do (or could) share upgrades. Alternatively, Geth could be given their own upgrade package.

Awesome work as always though.
baguda Jun 5 @ 9:05am 
@RealityMachina
"It's an unfortunate effect of how the bondmate abilities are built (they have an explicit check against robot abilities)"
That sucks... haven't these guys ever watched Star Wars? R2D2 is definitely bonded with Luke and C3PO. Robots ought to be able to bond with other robots!

I assume that a similar check is occuring for raising the CI of robots?
baguda May 27 @ 4:58pm 
Does this work with ABB? Thanks
PatientLandBeaver May 22 @ 2:34pm 
@RealityMachina Is there any way you could add an ini value that affects build time? Currently it takes 14 days to build a Geth Soldier or Prime. I feel the soldier should take 50% less time since SPARKS can be built in 7 days.
PatientLandBeaver May 21 @ 12:12am 
@cpenner01 Yes this is only compatible with WOTC
Kr4ng May 1 @ 3:31pm 
Nice. Are you available for remittance work ?
evilerevilhero Apr 27 @ 8:30pm 
cpenner01 It should. The mod says it is a required DLC.
cpenner01 Apr 27 @ 3:59pm 
Does this work WOTC?