XCOM 2
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Buildable Geth Redux
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185.249 MB
Sep 13, 2017 @ 12:28am
Sep 25, 2017 @ 2:14pm
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Buildable Geth Redux

In 1 collection by RealityMachina
RealityMachina's War of the Chosen Mods
97 items
Description
Can't tire out these machines.

Geth Primes are now buildable by XCOM! After researching Mechanized Warfare or completing Lost Towers, Geth Model: Prime will show up in the Proving Grounds.

They are similar to SPARKs in terms of class and design (they are unable to take cover), however, they have some key differences:

Primes, due to their more humanoid nature, carry normal cannons and wield heavy weapons normally.

Primes still use BITs to use abilities like Bombard, but gain bonuses to hacking the better armour they have.

Primes are a bit weaker in terms of total HP, but have 50% resistance against melee damage and Pulse, a shockwave ability that grants the Prime a few shield points, along with damaging any enemies around the Prime.


Vanilla
Primes cost 200 supplies, 10 elerium dust, 20 alloys, and 2 elerium cores.

Geth Soldiers are also available! Equivalent to normal soldiers, they only have the Geth-Designed Shell trait, sharing the same melee damage reduction trait as Primes. In addition, they give up a point of HP in exchange for Shield HP, and have a relatively high starting hack stat.

They have half the costs of Primes when building them in the Proving Ground.

If Allies Unknown is installed, they can be recruited for 100 supplies if they appear, or for varying amounts of intel/supplies at the black market.

Both sets of Geth are immune from being tired.

Known Questions/Issues
Should be nothing.

Thanks
Musashi for helping me figure out how to properly scale Geth Primes.

Kexx for making the Geth mod this mod uses assets from, and for helping me out as I tried to get Primes to be as big as they should be.

EA and Bioware for publishing and making the Mass Effect series.

Ginger for providing the Geth Consensus flag.
Popular Discussions View All (1)
0
Oct 15, 2021 @ 11:27pm
繁中
stappy82
118 Comments
Fringeart Apr 5 @ 9:05am 
Overload not working - gives only 2 AP
Chosen mission not working - when entering the lift, Geth Prime is not recognized.
K_A_I_N Oct 23, 2024 @ 1:48pm 
Could you fix the geth prime overcharge animation please? They shoot into the air rather than overcharge for some reason :)
skeri.123456 Oct 10, 2024 @ 1:41am 
How to equip different weapon, what ever i make he cant use it.
Inerael Sep 25, 2024 @ 1:50pm 
amazing mod! Please could you make a battle droid version ? :)
Grimjaw Jan 30, 2024 @ 11:10pm 
How do i mod the voice capabilities so this can make use of the Legion VP.
General Tennobi Jan 21, 2024 @ 12:27pm 
why cant the buildable geth use the legion voice pack?
Donovan Oct 9, 2023 @ 9:16pm 
Great mod. Prime plays great and animates well.
Seraphim Sword Aug 31, 2023 @ 2:40pm 
My Geth units do NOT recharge their lost ablative (shield) health. I checked the character stats.ini and can see the [eStat_ShieldHP] - for both Prime & regular Geth, but no option to change the "rate of recharge".
Chaos Unhurried Aug 30, 2023 @ 11:57am 
Good evening, RealityMachina. Do this mod replace Sparks to Geths or eventualy I can build and Sparks and Geths too?
Circle of Psi Jul 15, 2023 @ 8:42am 
@Zaku II: The Mod does not have support that allows it to have any voice, only Spark Voices.