XCOM 2
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Buildable Geth Redux
   
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13 sept. 2017 la 0:28
25 sept. 2017 la 14:14
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Buildable Geth Redux

În 1 colecție creată de RealityMachina
RealityMachina's War of the Chosen Mods
97 obiecte
Descriere
Can't tire out these machines.

Geth Primes are now buildable by XCOM! After researching Mechanized Warfare or completing Lost Towers, Geth Model: Prime will show up in the Proving Grounds.

They are similar to SPARKs in terms of class and design (they are unable to take cover), however, they have some key differences:

Primes, due to their more humanoid nature, carry normal cannons and wield heavy weapons normally.

Primes still use BITs to use abilities like Bombard, but gain bonuses to hacking the better armour they have.

Primes are a bit weaker in terms of total HP, but have 50% resistance against melee damage and Pulse, a shockwave ability that grants the Prime a few shield points, along with damaging any enemies around the Prime.


Vanilla
Primes cost 200 supplies, 10 elerium dust, 20 alloys, and 2 elerium cores.

Geth Soldiers are also available! Equivalent to normal soldiers, they only have the Geth-Designed Shell trait, sharing the same melee damage reduction trait as Primes. In addition, they give up a point of HP in exchange for Shield HP, and have a relatively high starting hack stat.

They have half the costs of Primes when building them in the Proving Ground.

If Allies Unknown is installed, they can be recruited for 100 supplies if they appear, or for varying amounts of intel/supplies at the black market.

Both sets of Geth are immune from being tired.

Known Questions/Issues
Should be nothing.

Thanks
Musashi for helping me figure out how to properly scale Geth Primes.

Kexx for making the Geth mod this mod uses assets from, and for helping me out as I tried to get Primes to be as big as they should be.

EA and Bioware for publishing and making the Mass Effect series.

Ginger for providing the Geth Consensus flag.
Discuții populare Vezi toate (1)
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15 oct. 2021 la 23:27
繁中
stappy82
114 comentarii
Grimjaw 30 ian. la 23:10 
How do i mod the voice capabilities so this can make use of the Legion VP.
General Tennobi 21 ian. la 12:27 
why cant the buildable geth use the legion voice pack?
Donovan 9 oct. 2023 la 21:16 
Great mod. Prime plays great and animates well.
Seraphim Sword 31 aug. 2023 la 14:40 
My Geth units do NOT recharge their lost ablative (shield) health. I checked the character stats.ini and can see the [eStat_ShieldHP] - for both Prime & regular Geth, but no option to change the "rate of recharge".
KASych 30 aug. 2023 la 11:57 
Good evening, RealityMachina. Do this mod replace Sparks to Geths or eventualy I can build and Sparks and Geths too?
Circle of Psi 15 iul. 2023 la 8:42 
@Zaku II: The Mod does not have support that allows it to have any voice, only Spark Voices.
aciel.samael 6 iun. 2023 la 18:52 
Just in case someone has the same problem as Rhyse Montreago below: The augmentations mod has config options to disable automatically adding cosmetics when an augment is applied.
Dęąth Viper 23 oct. 2022 la 15:58 
Just finished a campaign with about 685 mods, this one included, and had no major issues! Thanks for putting this up.
ExCrafty 18 sept. 2022 la 16:38 
This is still one of my favourite mods. Being able to NOT have meat sacks on missions can make things much simpler. :) Can't be mind controlled, can't get duplicated by spectres, things like that. For me and my play style, they work great. AND they can be psi ops as well. :) Weird though it may seem. :)
Zaku II (Alias WatcherZigzagoon) 22 iul. 2022 la 12:40 
Trying to make Legion, but I'm having trouble getting the voice to be accessible. what gives?