XCOM 2
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WotC Primary Pistols
   
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1 sep, 2017 @ 7:25
9 sep, 2017 @ 17:51
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WotC Primary Pistols

I 1 samling av Musashi
Musashis WotC Mods
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THIS MOD IS DEPRECATED AND HAS NO ACTIVE SUPPORT OR UPDATES. USE ON YOUR OWN RISK!

The new version that supports all weapons (xpack, dlc and modded) and has new dedicated animations can be found here Primary Secondaries

This mod adds pistols as primary weapons

Works for XCom 2 War of the Chosen.

The pistols must be bought separatly from normal pistols.

All pistols are fully upgradable.

So whats inside?

Primary Pistol
Primary Laser Pistol (You need [Long War Laser Pack - WotC (unofficial)] for this)
Primary Mag Pistol
Primary Plasma Pistol
Primary Sawed-Off Shotgun
Primary Mag Shorty
Primary Shadowkeeper
Enhanced Primary Shadowkeeper
Powered Primary Shadowkeeper

Why do i need a separate mod for this/What does this mod actually do?

  • It allows classes to define the pistol category as primary weapon category, without having a soldier with bare hands

  • It tweaks the pistols so that the default position is in the hands of your soldier and not in the holster.

  • It tweaks the left hand position so that its on the pistol grip and not in the air or on the barrel in tactical combat (not perfect but the best i am capable of).

  • In loadout this left hand can't be postioned atm so i recommend using the 'laid back' personality where the soldier holds the weapon upwards.

  • It tweaks the soldiers shooting animation so the soldier don't pull and put back the pistol. Its in his hand all the time.

  • Pistols give +3 mobility

  • Pistols have a clip size (6 per default) and pistol shots and perks consume ammo

Rangers and Specialist can use primary pistols out of the box.

How can my custom class use primary pistols?
You can modify any class using primary pistols by adding this to the class defintion in XComClassData.ini

+AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="pistol")

to have the class starting with pistols you need to change the loadout e.g
;+SquaddieLoadout="SquaddieMyFancyClass" +SquaddieLoadout="SquaddieMyFancyClassWithPrimaryPistol"

and in XComGameData.ini
[XComGame.X2ItemTemplateManager] +Loadouts=(LoadoutName="SquaddieMyFancyClassWithPrimaryPistol", Items[0]=(Item="Pistol_CV_Primary"), Items[1]=(Item="InsertMyFancyClassSecondryItemHere"))

If you are not comfortable with editing ini file and stuff don't worry, i am sure classes will be released in the future that use primary pistols.

FAQ
The laser pistol effects seem broken?

Sub to "Missing Packages Fix + Resource", this should fix the problem.


Credits to:
Pavonis Interactive and Capnpubs for the Laser and Coil Pistol.
Krakah for the pistol attachments.
.vhs for the steam workshop image.
Populära diskussioner Visa alla (1)
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5 sep, 2020 @ 23:46
Localization
CaptainFFF
136 kommentarer
StarwinX 27 jul, 2019 @ 2:45 
hi there, i was wondering if there is gonna be a support to grimmys loot mod, since u cant equip crafted pistols that r unique, as they count only for secondary.
PoppaRox 28 apr, 2019 @ 9:25 
Or can you tell me where the custom class file is so I can go to them to put those lines of code into? @Musashi
PoppaRox 28 apr, 2019 @ 9:14 
I did this and now when I looked at it there was nothing to select @Musashi
Musashi  [skapare] 28 apr, 2019 @ 9:11 
Yes
PoppaRox 28 apr, 2019 @ 8:29 
Wait should I un-subscribe to this mod and just have primary secondaries instead because right now I only have a sawed off instead of all the other pistols?
Press_START 30 mar, 2019 @ 20:06 
@123642286 if your running Primary Secondaries as well as this mod it causes conflict
零氪传说 3 jan, 2019 @ 5:38 
Hello,The Primary Sawed-Off Shotgun will be displayed on the character's chest.What is the reason for this?
Longy 7 dec, 2018 @ 21:35 
Cheers Musashi, I did try that one first and left a comment over there, but to no avail the pistol was just invisible as a primary :( But all good I just gave up on getting it to work, invisipistols are a go :D
Musashi  [skapare] 6 dec, 2018 @ 4:16 
Use my other mod Primary Secondaries. It supports mod weapons.
Longy 5 dec, 2018 @ 20:12 
I would love to be able to use the DC-17 or whatever it's called star wars pistol with this mod, but i'm not sure what ini/config changes i need to make to have a custom weapon register in the list of pistols. Any help would be appreciated!