XCOM 2
404 vurderinger
WotC Primary Pistols
   
Pris
Føj til foretrukne
Gjort til foretrukken
Fjern som foretrukken
Filstørrelse:
Offentliggjort:
Opdateret:
117.783 MB
1. sep. 2017 kl. 7:25
9. sep. 2017 kl. 17:51
5 ændringsbemærkninger ( vis )

Abonner for at downloade
WotC Primary Pistols

I 1 samling af Musashi
Musashis WotC Mods
29 genstande
Beskrivelse
THIS MOD IS DEPRECATED AND HAS NO ACTIVE SUPPORT OR UPDATES. USE ON YOUR OWN RISK!

The new version that supports all weapons (xpack, dlc and modded) and has new dedicated animations can be found here Primary Secondaries

This mod adds pistols as primary weapons

Works for XCom 2 War of the Chosen.

The pistols must be bought separatly from normal pistols.

All pistols are fully upgradable.

So whats inside?

Primary Pistol
Primary Laser Pistol (You need [Long War Laser Pack - WotC (unofficial)] for this)
Primary Mag Pistol
Primary Plasma Pistol
Primary Sawed-Off Shotgun
Primary Mag Shorty
Primary Shadowkeeper
Enhanced Primary Shadowkeeper
Powered Primary Shadowkeeper

Why do i need a separate mod for this/What does this mod actually do?

  • It allows classes to define the pistol category as primary weapon category, without having a soldier with bare hands

  • It tweaks the pistols so that the default position is in the hands of your soldier and not in the holster.

  • It tweaks the left hand position so that its on the pistol grip and not in the air or on the barrel in tactical combat (not perfect but the best i am capable of).

  • In loadout this left hand can't be postioned atm so i recommend using the 'laid back' personality where the soldier holds the weapon upwards.

  • It tweaks the soldiers shooting animation so the soldier don't pull and put back the pistol. Its in his hand all the time.

  • Pistols give +3 mobility

  • Pistols have a clip size (6 per default) and pistol shots and perks consume ammo

Rangers and Specialist can use primary pistols out of the box.

How can my custom class use primary pistols?
You can modify any class using primary pistols by adding this to the class defintion in XComClassData.ini

+AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="pistol")

to have the class starting with pistols you need to change the loadout e.g
;+SquaddieLoadout="SquaddieMyFancyClass" +SquaddieLoadout="SquaddieMyFancyClassWithPrimaryPistol"

and in XComGameData.ini
[XComGame.X2ItemTemplateManager] +Loadouts=(LoadoutName="SquaddieMyFancyClassWithPrimaryPistol", Items[0]=(Item="Pistol_CV_Primary"), Items[1]=(Item="InsertMyFancyClassSecondryItemHere"))

If you are not comfortable with editing ini file and stuff don't worry, i am sure classes will be released in the future that use primary pistols.

FAQ
The laser pistol effects seem broken?

Sub to "Missing Packages Fix + Resource", this should fix the problem.


Credits to:
Pavonis Interactive and Capnpubs for the Laser and Coil Pistol.
Krakah for the pistol attachments.
.vhs for the steam workshop image.
Populære diskussioner Vis alle (1)
0
5. sep. 2020 kl. 23:46
Localization
CaptainFFF
136 kommentarer
StarwinX 27. juli 2019 kl. 2:45 
hi there, i was wondering if there is gonna be a support to grimmys loot mod, since u cant equip crafted pistols that r unique, as they count only for secondary.
PoppaRox 28. apr. 2019 kl. 9:25 
Or can you tell me where the custom class file is so I can go to them to put those lines of code into? @Musashi
PoppaRox 28. apr. 2019 kl. 9:14 
I did this and now when I looked at it there was nothing to select @Musashi
Musashi  [ophavsmand] 28. apr. 2019 kl. 9:11 
Yes
PoppaRox 28. apr. 2019 kl. 8:29 
Wait should I un-subscribe to this mod and just have primary secondaries instead because right now I only have a sawed off instead of all the other pistols?
Press_START 30. mar. 2019 kl. 20:06 
@123642286 if your running Primary Secondaries as well as this mod it causes conflict
零氪传说 3. jan. 2019 kl. 5:38 
Hello,The Primary Sawed-Off Shotgun will be displayed on the character's chest.What is the reason for this?
Longy 7. dec. 2018 kl. 21:35 
Cheers Musashi, I did try that one first and left a comment over there, but to no avail the pistol was just invisible as a primary :( But all good I just gave up on getting it to work, invisipistols are a go :D
Musashi  [ophavsmand] 6. dec. 2018 kl. 4:16 
Use my other mod Primary Secondaries. It supports mod weapons.
Longy 5. dec. 2018 kl. 20:12 
I would love to be able to use the DC-17 or whatever it's called star wars pistol with this mod, but i'm not sure what ini/config changes i need to make to have a custom weapon register in the list of pistols. Any help would be appreciated!