XCOM 2
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Restored SITREPs
   
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Aug 29, 2017 @ 8:01am
Feb 11, 2022 @ 11:19am
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Restored SITREPs

In 1 collection by RealityMachina
RealityMachina's War of the Chosen Mods
97 items
Description
Restores the cut SITREPs of War of the Chosen. May cause crashes.

Specifically this restores:

Fireteam - squad size limited to two. Mission is adjusted accordingly.

Priority Objective/Ambush - ADVENT will launch multiple reinforcements once XCOM completes the mission objective.

Chemical Leak - high concentrations of acid pools will appear in the mission area. Due to potential of acid pools appearing on spawn, XCOM will have temporary acid immunity at mission start for two turns.

Low Visibility - adverse conditions in the area has reduced the visibility of both XCOM and the enemy. Any hits the enemy makes will automatically be grazed.

Black Ops - if XCOM kills every visible enemy before their turn is over, XCOM will regain concealment

Advanced - the enemy fields units more advanced than normal, but in reduced number.

Waves - ADVENT will keep launching reinforcements to keep a minimum enemy count on the map, until XCOM completes the objective.

Phalanx - Enemy units are somewhat reduced in number, but will be gathered around the objective: prepare for heavy duty combat.
173 Comments
Dragon32 Apr 29 @ 6:25am 
@PhilipFryJunior
Comment out ( ; ) the lines that add them in the .ini, the lines starting with a +
PhilipFryJunior Apr 29 @ 5:47am 
Hi, I'm planning to start a new modded CI campaign. And I don't want to see those two sitreps: Chemical Leak and Low Visibility.

Can anybody kindly teach me how to get rid of them?
b9thirty99 Apr 27 @ 11:44am 
Your mods are some of the most unique, but they also the ones that give most of the headache with compatibility and conflicts.
Tenebris Sep 2, 2024 @ 7:48pm 
So Fireteam just straight up doesn't work, yes?

Because I am around July, Force Level 10, and have a mission with 12 enemies with the Surgical Sitrep, but 16 enemies With Fireteam (reloaded save and reloaded the same mission generating)
Osrio Sep 24, 2023 @ 2:06pm 
Has anyone else had an issue where it feels like Fireteam gets rolled what feels like every other mission?
Rikimaru Jun 29, 2023 @ 8:23pm 
I can see why some of them where cut!
Low Vis is such a ball ache and Chemical Leak has enemies just strolling into the acid and dying before XCOM is revealed lol

I did really enjoy Chemical Leak tho. Very fun idea

Also, I think Clockwork is right because I noticed that too.
I think I'm gonna try disable that one.
Clockwork May 8, 2023 @ 4:48am 
Low vis seems to only apply to XCOM, enemies both activate and target from outside the quasi blindness range.

Looking at MrMister's post back in 2020, guessing the same fix that LW did to this SitRep back in 2020 was not applied here.
Kevin from HP Customer Service Jan 19, 2023 @ 9:05am 
Everything seems to work flawlessly other than chemical leak which I have since disabled.

Most of the acid spills disappear after 1 or 2 turns, plus the acid liquid on the floor doesn't display on all camera angles, as I rotate it around (not the smoke particle effect, that one is fine). Weird, but I cannot be arsed to find out why
Dęąth Viper Oct 19, 2022 @ 2:31pm 
Just finished a campaign with about 685 mods, this one included, and had no major issues! Thanks for putting this up.
NG Jun 18, 2022 @ 3:31am 
Trash mod. Fireteam modifier is so unbelievably broken you're just sending two people to die each mission. Good luck trying to kill even the first two enemies that can chain detain your squad members preventing you from even having a turn. What a joke.