Garry's Mod
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Stop Motion Helper
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Content Type: Addon
Addon Type: Tool
Addon Tags: Movie
ขนาดไฟล์
โพสต์
อัปเดต
217.899 KB
6 ธ.ค. 2012 @ 9: 01am
2 ก.พ. 2022 @ 10: 11am
21 หมายเหตุการเปลี่ยนแปลง ( ดู )
อยู่ใน 1 ชุดสะสม โดย Winded
Server
24 รายการ
คำอธิบาย
What is it?
Stop Motion Helper is a tool that is designed to help with making stop motion animations in Garry's Mod. It can save the state of ragdolls and props into frames and animate between them.

Why should I use it?
There are many reasons.
- You can make linear transitions between two positions, and also ease them in and out
- You can store ragdoll and prop positions into frames, so you don't have to make screenshots right away
- You can save all of your recorded frames, so you can come back to your project, change things, and render it again
- You can use it in any ragdoll posing situation to store different poses of your ragdolls

What's new in version 2?
- Frames are now stored seperately for each entity, so they are not locked to all entities
- Frames are positioned in a timeline, very similar to 3D animation programs, which makes frame manipulation much more easier and fluid
- There's a save/load system that works
- The tool is much more stable now

What's new in version 3?
- It is possible to separate modifiers that record properties of entities into separate timelines, like faceposing and posing
- Physics of props and ragdolls can be recorded in SMH with Physics Recorder
- Load menu now has a function to spawn and offset position of saved entities

How do I download it?
Just press that subscribe button up there and play gmod.

How do I use it?
Follow the tutorial[github.com].

FAQ
Q: I press record, but nothing happens!
A: Generally this happens because you didn't select an entity to record the poses of. To do that, bring up SMH menu, and right click on the entity you want to record, which would highlight it with a green halo (Although highlighting doesn't always work, but it still should select the entity)

Q: Why can't I select more than one entity?
A: In the new version, entities are selected for editing their frames. All entities that have any recorded frames are animated automatically, when the playhead is moved or when smh_playback command is used. So if you select one entity, record frames, select another, record frames, both of these entities will be animated.

Q: SMH isn't playing facial animations?
A: If you have the faceposer tool open, it will override any facial changes made when you move between frames with SMH, so you need to unequip the faceposer tool to see the changes.

Q: Command x doesn't work, and I'm getting x error
A: First, make sure the command you use is correct. Most often you may forget the + sign in front of some commands. Check the tutorial to make sure you are typing the commands correctly.
Also, SMH has only been tested on sandbox mode, and most likely doesn't work on other gamemodes. So if you are getting errors and you are not in sandbox mode, disable the addon. Otherwise, leave a comment below including the error you are getting.

Q: Ragdolls don't move when I playback my animation, but their shadows do?
A: This issue is generally caused by desync of the "Don't animate physbones" setting. You can fix that by going to the settings through SMH's menu, and checking and unchecking "Don't animate physbones".

Q: I can't understand the tutorial
A: I know my tutorial making skills are not that good, but if you have some patience to fiddle around with the tool, you get the hang of it and understand it better. There is also a video tutorial available, which can clear things up better.

More extensive FAQ and guidelines for reporting bugs can be found here.

Bug reporting and links
Report any issues in the comments. I may not be responding much, but I do read them frequently.

FP thread: http://facepunch.com/showthread.php?t=1444421
GitHub: https://github.com/Winded/StopMotionHelper
กระดานสนทนายอดนิยม ดูทั้งหมด (366)
3
9 มิ.ย. @ 1: 47pm
HOW DO I PLAYBACK OR START IT
Quadzilla
3
13 เม.ย. @ 2: 03pm
The function to animate bonemerged props?
TIRED AND LAZY
4
26 มี.ค. @ 4: 20pm
i have a question... well, more of an idea...
ZYNTRON-X
3,579 ความเห็น
Mysterious stranger 11 มิ.ย. @ 8: 36pm 
This is what ive needed in my life :jarate:
clunler 10 มิ.ย. @ 12: 53pm 
how do i close the smh
scottbriers24 8 มิ.ย. @ 3: 44am 
Freebar watch the video
Freebar #fixTF2 6 มิ.ย. @ 9: 52pm 
can i get thorough explanation on how to use?
Zeraphy 6 มิ.ย. @ 12: 27am 
Got it, thanks!
PenolAkushari  [ผู้สร้าง] 5 มิ.ย. @ 11: 30pm 
yeah, all's turned on by default, but if you want you can put some stuff on another timeline, like faceposing or whatever
Zeraphy 5 มิ.ย. @ 11: 24pm 
@PenolAkushari Just checked the tutorial for SMH, basically by default setting of the modifier in timeline it seems nonphy modifier is enabled, so that will allow me to animate both physic bones and nonphy bones right?:fengxi:
Zeraphy 5 มิ.ย. @ 10: 55pm 
@PenolAkushari Animation, just want to find if animation tool is compatible and perhaps handy with tools that can pose nonphys bones. Yeah HAT tool is kinda bugged and nonphy bones cannot be saved to a single frame without affecting all the frames.
PenolAkushari  [ผู้สร้าง] 5 มิ.ย. @ 9: 44pm 
animation, or posing tuff? out of animating stuff there's hat which had some of its saving stuff bugged, and smh, or the "classic stop motion" where you go and screenshot poses on your own with no tools.

for posing, ragdoll mover can handle moving nonphys stuff but using its gizmos on those is weird rn. there's also overhauled bone tool which is like advanced bone tool but has a tree view for bones rather than drop down list. that's all i know, idk if there was anything new as i stopped keeping track of new workshop stuff
Zeraphy 5 มิ.ย. @ 4: 16pm 
@PenolAkushari Ahh I see, thanks! By any chance do you know if there's any other animation tool that might be easy to use with nonphys bones? The model I used has a lot of bones that are nonphys and sadly I noticed that too late, is unable to change the project already. :(