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disabling faceflex timeline will still keep recorded keyframes on it, so to truly get rid of them you'll need to make 2nd timeline, put faceflex option on it, and delete all keyframes from there (you can use shift + left click on first and last keyframe to select them and all keyframes between them, btw)
Open the console and type “bind <key> smh_record” (without quotes). For example “bind m smh_record”
If you want to see more commands, type “smh_”, and press the Up Arrow or Down Arrow keys to see what’s there
1. Close - lua/smh/client/ui.lua:418
2. CloseMenu - lua/smh/client/controller.lua:186
3. unknown - lua/smh/client/concommands.lua:6
4. unknown - lua/includes/modules/concommand.lua:54
But thanks for the help any way c:
What type of entity (ragdoll, physics prop, etc.) are you animating? I think I've come across this error consistently before, but I haven't looked into it until now
having some Lua problems
I am damn noob in this game
someone can help?
[Stop Motion Helper] lua/includes/util.lua:300: attempt to perform arithmetic on local 'to' (a nil value)
1. LerpLinear - lua/includes/util.lua:300
2. LoadBetween - lua/smh/modifiers/modelscale.lua:23
3. SetFrame - lua/smh/server/playback_manager.lua:66
4. func - lua/smh/server/controller.lua:50
5. unknown - lua/includes/extensions/net.lua:34
[Stop Motion Helper] lua/includes/util.lua:300: attempt to perform arithmetic on local 'to' (a nil value)
1. LerpLinear - lua/includes/util.lua:300
2. LoadBetween - lua/smh/modifiers/modelscale.lua:23
3. SetFrame - lua/smh/server/playback_manager.lua:66
4. v - lua/smh/server/playback_manager.lua:129
5. unknown - lua/includes/modules/hook.lua:102
1. SetModelScale - [C]:-1
2. Load - lua/smh/modifiers/modelscale.lua:18
3. LoadGhost - lua/smh/modifiers/modelscale.lua:10
4. SetGhostFrame - lua/smh/server/ghosts_manager.lua:54
5. UpdateState - lua/smh/server/ghosts_manager.lua:154
6. func - lua/smh/server/controller.lua:51
7. unknown - lua/includes/extensions/net.lua:34
thats the one way i can imagine you could still improve this.
[Stop Motion Helper] lua/smh/modifiers/bones.lua:48: attempt to index local 'd' (a nil value)
1. Load - lua/smh/modifiers/bones.lua:48
2. SetFrame - lua/smh/server/playback_manager.lua:62
3. StartPlayback - lua/smh/server/playback_manager.lua:110
4. func - lua/smh/server/controller.lua:160
5. unknown - lua/includes/extensions/net.lua:34
im waiting for a fixed version to be uploaded, or this one to be updated.
- This fork [github.com], made by smg4tech, implements an audio track feature into SMH. Many of the forks bulleted below use this fork.
- This one fork [github.com] simply merges the audio fork above with an 8-month-year-old version of SMH (on Github, not workshop)
- This fork [github.com] (made by me) has the same audio feature too, plus waveforms to allow one to see the peaks of an audio clip over time. While unofficial, I also keep this up-to-date when possible
There isn't a definite timeline as to when an audio track feature would be implemented into the workshop. If you're interested in the unofficial "bleeding edge" of SMH, I'd suggest trying one of these out