Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But thanks for the help any way c:
What type of entity (ragdoll, physics prop, etc.) are you animating? I think I've come across this error consistently before, but I haven't looked into it until now
having some Lua problems
I am damn noob in this game
someone can help?
[Stop Motion Helper] lua/includes/util.lua:300: attempt to perform arithmetic on local 'to' (a nil value)
1. LerpLinear - lua/includes/util.lua:300
2. LoadBetween - lua/smh/modifiers/modelscale.lua:23
3. SetFrame - lua/smh/server/playback_manager.lua:66
4. func - lua/smh/server/controller.lua:50
5. unknown - lua/includes/extensions/net.lua:34
[Stop Motion Helper] lua/includes/util.lua:300: attempt to perform arithmetic on local 'to' (a nil value)
1. LerpLinear - lua/includes/util.lua:300
2. LoadBetween - lua/smh/modifiers/modelscale.lua:23
3. SetFrame - lua/smh/server/playback_manager.lua:66
4. v - lua/smh/server/playback_manager.lua:129
5. unknown - lua/includes/modules/hook.lua:102
1. SetModelScale - [C]:-1
2. Load - lua/smh/modifiers/modelscale.lua:18
3. LoadGhost - lua/smh/modifiers/modelscale.lua:10
4. SetGhostFrame - lua/smh/server/ghosts_manager.lua:54
5. UpdateState - lua/smh/server/ghosts_manager.lua:154
6. func - lua/smh/server/controller.lua:51
7. unknown - lua/includes/extensions/net.lua:34
thats the one way i can imagine you could still improve this.
[Stop Motion Helper] lua/smh/modifiers/bones.lua:48: attempt to index local 'd' (a nil value)
1. Load - lua/smh/modifiers/bones.lua:48
2. SetFrame - lua/smh/server/playback_manager.lua:62
3. StartPlayback - lua/smh/server/playback_manager.lua:110
4. func - lua/smh/server/controller.lua:160
5. unknown - lua/includes/extensions/net.lua:34
im waiting for a fixed version to be uploaded, or this one to be updated.
- This fork [github.com], made by smg4tech, implements an audio track feature into SMH. Many of the forks bulleted below use this fork.
- This one fork [github.com] simply merges the audio fork above with an 8-month-year-old version of SMH (on Github, not workshop)
- This fork [github.com] (made by me) has the same audio feature too, plus waveforms to allow one to see the peaks of an audio clip over time. While unofficial, I also keep this up-to-date when possible
There isn't a definite timeline as to when an audio track feature would be implemented into the workshop. If you're interested in the unofficial "bleeding edge" of SMH, I'd suggest trying one of these out
Stand Pose tool
If I understand, you are loading a saved animation; yes.
Using the menu to spawn the model; yes.
Are you then selecting the model then using the menu to load the animation when the model is selected?
is there any method to turn off the menu when stuck there? (sorry about my bad english)
1. LerpLinear - lua/includes/util.lua:285
2. LoadBetween - lua/smh/modifiers/modelscale.lua:23
3. PlaybackSmooth - lua/smh/server/playback_manager.lua:36
4. v - lua/smh/server/playback_manager.lua:132
5. unknown - lua/includes/modules/hook.lua:102