RimWorld

RimWorld

2,061 ratings
My Little Planet
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File Size
Posted
Updated
370.586 KB
Aug 22, 2017 @ 4:24am
Jul 30 @ 9:56pm
18 Change Notes ( view )

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My Little Planet

In 1 collection by ignis
Ignis' Rimworld Mods
7 items
Description
Generate smaller worlds. That's all.

A smaller world means a performance boost and more different biomes nearby.

Each slider step changes world tile count by a factor of three. It is not possible to have smaller steps.

Powered by Harmony
You can add this mod to existing saves (no effect on already generated worlds).
Removal of this mod is possible, but not advised if a size your world is non-default (your world would be stretched to the default size, but no new bases would be generated, so it would look quite empty).

License
All original code in this mod is licensed under the MIT license[opensource.org].

Compatibility
This mod is detour-free and should not break anything.
Should work with any mod which is not detouring planet generation settings page.
Realistic Planets - compatible.
Prepare Landing - you have to turn off its "precise world generation percentage" option.

Known issues
Tiny worlds with low coverage and extra faction mods can have issues with not being able to find a tile for every faction.
The "Ship to the Stars" quest requires a big enough world to happen. If your world is too small, your only option would be to build your own ship.

Think you found a bug?
Please read Fluffy's instructions before reporting.

Alternative links
GitHub[github.com]
Ludeon forum[ludeon.com]
Popular Discussions View All (3)
3
Jun 27 @ 6:24am
issue: not working in 1.6v beta
filmyu
1
Jun 19, 2024 @ 3:44pm
SRTS incompability
Human
1
Feb 14, 2023 @ 5:15am
Getting a weird error after installing this mod
TeleportBehindYou
422 Comments
루이스 Dec 1 @ 9:01pm 
How can I spawn more than 1 settlements per faction? when I use this mod It only spawns 1 settlements/faction at a time
Montgomerew Nov 30 @ 11:09pm 
@ignis I believe I understand what you're saying about population density. It *feels* less dense, but the world tiles are actually larger than they are on larger maps, so those settlements are actually much closer together than they look. The world map looks the same at all sizes, but the hexes in between are much smaller. Therefore 100 tiles looks the same on vanilla as 33 tiles looks on -1 size.

I swear there *was* an issue, though, with settlement density on these smaller world maps, though. The population density slider wasn't very effective, and it would cause a lot of settlements to bunch up together on a tiny number of tiles at the south pole 😂 you'd see just a stack of settlements on top of each other in the ocean. I just tested it, though, and I don't see that anymore. I'm curious if you made any improvements. Or maybe I just don't remember how to replicate that issue.
ItsLarkin Nov 10 @ 10:52am 
This is the best mod for lag, it is truly astounding how poorly optimized the political/world layer of the game is.
l.lampenoir Nov 4 @ 7:33pm 
Is there anyway to bolster both road and river presence on the planet? That's my only issue with the mod because the rivers and roads seem to hardly show up with the smaller planet sizes and I love playing with them both.
Huehuecóyotl Nov 1 @ 2:49am 
Has anyone confirmed if this worls with Layered Atmosphere and Orbit mod? https://steamcommunity.com/sharedfiles/filedetails/?id=3568552579 A smaller planet with more to do in space would be perfect if they work together...
ignis  [author] Oct 22 @ 3:47am 
Some numbers:
at normal world size, there is ≈200 settlements on 181860 settlable tiles (≈40% of tiles are water or impassable, there is no proper tool to count them so number here is approximate)
at -1 world size, there is ≈70 settlements on 60321 settlable tiles
at -2 world size, there is ≈25 settlements on 20031 settlable tiles
at -3 world size, there is ≈10 settlements on 6688 settlable tiles

As you see, ratio of settlements to tiles stays roughly the same.
ignis  [author] Oct 22 @ 3:26am 
Surface area gets 3 times smaller with each slider step. But the visual globe model size remains the same. This is what causing the feeling of a low density.
Dealer Mangan Oct 22 @ 1:42am 
Density is how many settlements we get per surface area, it should be the same no matter what planet size is. Normal behavior - decrease surface area by 3 times = get 3 times less settlements, density unchanged. Your mod - decrease surface area by 3 times = get 9 times less settlements, density decreased.

Let's rephrase this. Normal behavior - people settle in the same distance relative to each other.
This mods behavior - people settle the further away from each other the smaller the planet is.

If the globe becomes smaller then it should be like this. If globe size is unchanged then the distance should be accounted for and adjusted so it becomes like this.

You say the globe stays the same size, which isn't true, since travel time between cells remains the same. So logically the effect of your mod reduces the planet size in gameplay terms, as the name implies.
ignis  [author] Oct 22 @ 1:06am 
How the density would remain the same? The globe physical size is always the same. Only tile size (and count) changes. And density is related to tile count.
Dealer Mangan Oct 21 @ 11:25pm 
but that's the thing it's not 3 times less factions, then we'd see the density remain the same. it's more like 9 times less factions on a 3 times smaller world.