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I swear there *was* an issue, though, with settlement density on these smaller world maps, though. The population density slider wasn't very effective, and it would cause a lot of settlements to bunch up together on a tiny number of tiles at the south pole 😂 you'd see just a stack of settlements on top of each other in the ocean. I just tested it, though, and I don't see that anymore. I'm curious if you made any improvements. Or maybe I just don't remember how to replicate that issue.
at normal world size, there is ≈200 settlements on 181860 settlable tiles (≈40% of tiles are water or impassable, there is no proper tool to count them so number here is approximate)
at -1 world size, there is ≈70 settlements on 60321 settlable tiles
at -2 world size, there is ≈25 settlements on 20031 settlable tiles
at -3 world size, there is ≈10 settlements on 6688 settlable tiles
As you see, ratio of settlements to tiles stays roughly the same.
Let's rephrase this. Normal behavior - people settle in the same distance relative to each other.
This mods behavior - people settle the further away from each other the smaller the planet is.
If the globe becomes smaller then it should be like this. If globe size is unchanged then the distance should be accounted for and adjusted so it becomes like this.
You say the globe stays the same size, which isn't true, since travel time between cells remains the same. So logically the effect of your mod reduces the planet size in gameplay terms, as the name implies.