Stellaris

Stellaris

954 vurderinger
Civil Wars
12
7
3
9
3
2
2
3
2
   
Pris
Føj til foretrukne
Gjort til foretrukken
Fjern som foretrukken
Filstørrelse:
Offentliggjort:
Opdateret:
85.953 MB
24. mar. 2021 kl. 17:00
19. juni kl. 17:01
594 ændringsbemærkninger ( vis )

Abonner for at downloade
Civil Wars

I 5 samlinger af MrFunEGUY
[Out of Date] - 3.2 - MrFunEGUY's Stellaris v1.92
214 genstande
[Out of Date] - 3.6 - MrFunEGUY's Stellaris v1.44
223 genstande
[Out of Date] - 3.7 - MrFunEGUY's Stellaris v1.25
219 genstande
[Out of Date] - 3.9 - MrFunEGUY's Stellaris v1.13
228 genstande
[Out of Date] - 3.14 - MrFunEGUY's Stellaris v1.3
225 genstande
Beskrivelse
Civil Wars:

So you thought you could just build a galaxy-spanning empire and never have to worry about internal strife? Wrong.

This mod makes it so that certain political operators and unstable planets will try to rebel against your authority. You can choose to let them go, or engage in a Civil War.




About:

This mod introduces a number of different mechanics and overhauls some vanilla ones in order to make Civil Wars possible and engaging.

- See this thread for a full list of features.





Notes:

- Situations do not progress past 80 progress, and that is normal. At that point, you should be aware that a rebellion could occur at any moment.

- Your empire capital and full core sector will never rebel under any circumstances. Planets (not the capital) in the core sector can still be taken by rebellions and wars, however.

- Subjects can have all of the wars added by this mod. If this happens to a subject who is not allowed to independnely wage war, you will be given the choice of taking over the war for your subject, letting your subject wage the war on their own, or letting the rebels become independent of both you and your subject. If you are a subject of this kind, you will be informed that your overlord will make the decision.

--

Base Chance of Occurring

Load Order and Compatibility





The Future:

- Possibly: Treasonous leaders who lose the civil war or are banished may try to start a new country, or take over and lead a primitive civilization to space.

- Events that lead up to Civil Wars. Leader ultimatums to stop an imminent Civil War (ie, stuff like "Make me your heir and I won't rebel.")

- Espionage mission to retrieve treasonous leaders who fled to other nations.

- I want to add more as may varied ways for planets and sectors to rebel as I can.

- I'm open to suggestions and feedback.





Compatibility:

Native:
- Divided Loyalties

- If using my Vassals Expanded and Reworked - FunEFork mod, place this mod before it in the load order.





Credits:

- Huge amount of credit to mr_trousers, creator of the Interstellar Incorporated mod. He helped me a ton on the Stellaris Modding Den Discord.

- Russian Localisation by Mahpell. Thank you!

- Chinese Localisation by Del. Thank you!

- German Localisation by Heinrich Honkler. Thank you!

- Thumbnail Image: Urban Combat[www.artstation.com] by Richard Yang





Some Other Mods I've Made/Updated:

- More Authorities

- Viable Feudalism and Imperialism - Empire Federation

- Useful Heirs

- Species Name to Nation Demonym

- End Truce & Close Borders

- We Require Borders

- No More Exclaves

- Ethics and Civics Alternative - FunEFork

- Galactic Bank - FunEFork

- Intervene: Help Friendly Nations - FunEFork

- Vassals Expanded and Reworked - FunEFork





[www.patreon.com]

[paypal.me]

[ko-fi.com]




Support:

For the best support, find me at #mrfuneguys-mods on the Stellaris Modding Den Discord:

[discord.gg]
Populære diskussioner Vis alle (5)
205
24. juni kl. 20:50
FASTGJORT: Bug Reports & Known Issues
MrFunEGUY
116
24. maj kl. 9:10
Suggestions
MrFunEGUY
45
2. juni kl. 1:59
Compatability
MrFunEGUY
1.382 kommentarer
djvandebrake For 21 timer siden 
Sorry, additionally unrest.150, unrest.145, unrest.140, unrest.135, unrest.130, and unrest.125 from this mod. (That's the last of them, I won't quadruple post.)
djvandebrake For 21 timer siden 
Specific events causing it on my end: civsep.9200, civsep.9016, civnat.9210, civnat.1310, civnat.1300, civnat.1200, civwar.2200, civwar.1500, civwar.2067, civwar.2065, civwar.2010, civwar.2005, civwar.2050, and civwar.2000.
djvandebrake 27. juni kl. 19:12 
Just subscribed to this (6/27/25) on a new machine and I am getting the infinite popups bug. Using debugtooltip command confirms this is one of the mods causing it.
Hackeysack 25. juni kl. 10:38 
Fuck yeah you're doing god's work OP
Cagador de Duchas local 24. juni kl. 16:27 
Still getting the bug event window
Colesizecole 22. juni kl. 20:12 
I am still getting the event errors when I run the mod, and its showing outdated still for 3.11 - is there a bug regarding the download maybe?
vofademp 20. juni kl. 9:45 
i should inform you that for some reason this mod removes the direct democracy authority type from the Ethics & Civics Classic mod. Can I gently ask if anything can be done to fix it?
Juhius 20. juni kl. 8:18 
Glad to see this updated!
Fettered Soul | RINH XX 20. juni kl. 5:19 
Yay, LET'S GO! :steamthis:
Salv 19. juni kl. 19:03 
Is there a 3.14 version uploaded somewhere? It crashes instantly when used on that version now.