Stellaris

Stellaris

Civil Wars
1,409 Comments
lightdimf Aug 22 @ 12:04pm 
Well, the commenter before me said "my pc freezes when loading stellaris if i have this enabled" which looks just like the thing I said, but with less detail. Maybe it could be an incompatibility with some other mod, the only reason I see for it to be a thing only for some users.
MrFunEGUY  [author] Aug 22 @ 9:46am 
I've never experienced that, and have never seen anyone else report such a bug. No idea how that could happen, so not even sure how I would text that. If you figure it out, let me know.
lightdimf Aug 21 @ 8:13am 
This mod causes some sort of memory leak. When I enable it the game eats all of the RAM and crashes, sometimes crashes the whole PC. Took me days to find the reasons.
Dust Aug 20 @ 4:08pm 
my pc freezes when loading stellaris if i have this enabled
Zyldrix Aug 19 @ 5:32pm 
I have had issues with combating rebellions before they go off. The typical options like cracking down or propaganda dont appear till they are about to fire and even then don't effect anything.

If you are a vassal there also was a habit of rebellions being against your liege and not you meaning that the liege would take the territory.
The Engineer Pop Aug 18 @ 6:26pm 
But why planetary revolt occurs in fundamental sectors when the protested worlds are in the frontier sectors where I just conquered?
The Engineer Pop Aug 18 @ 3:59am 
https://steamcommunity.com/sharedfiles/filedetails/?id=3551349919

I have to report 2 bugs.

1. When I assist suppressing a rebellion of my vassal and conquer all of the rebellion's territory the whole territory of the rebellion becomes mine , not becomes my vassal's. Because That systems' former owner is the vassal I think this phenomenon is not fair.

2. When I conquer planets by that consequences the district interface of that planet becomes broken. The locations of Generator District and Urban District are swapped. Furthermore as you can see in my screenshot these planets have 0 Urban Districts and when I rebuild that all of the buildings and zones are vanished.
The Engineer Pop Aug 17 @ 2:34am 
Is here the feature that the Corporates with Criminal Heritage can demolish the Districts, Buildings of the planet in which they parasite?
I noticed some of the Districts, Buildings of my worlds which is in the Capital Sector are vanished when I fight the Criminal Heritage Corporates.
The Engineer Pop Aug 16 @ 9:00pm 
Is the probablity of treason or revolution affected by the military power of mother nation?
Stern Aug 16 @ 8:35am 
Every time, this mod is 3.11
The Engineer Pop Aug 12 @ 6:42pm 
Thanks.
MrFunEGUY  [author] Aug 12 @ 4:58pm 
@The Engineer Pop - This mod doesn't touch actual war mechanics. That's just AI being AI, I'm sure there's some underlying reason like a planet or something
The Engineer Pop Aug 11 @ 1:42am 
Is it a bug? When I supported the other empire's revolution the revolutional party won't end the war till it had 100% war exhaustion even their enemy got 100% war exhaustion before several decades already. What I could do was just only wating.
Regent of the plauge Aug 10 @ 11:59pm 
Yeah, I did that. I saw that I’m in one of your other discussion threads about trying to troubleshoot that. So it did work after that no more event bug which I know is not your fault, man I’m not holding that against you. That’s more of a paradox update issue. However, if you are interested in doing a project or beta testing the modpack I’m building, let me know.
MrFunEGUY  [author] Aug 10 @ 10:13pm 
@Nikal & Regent of the plague - This mod is updated for 4.0. Sometimes steam downloads an old version, but that is not my fault and I can't fix that. You can sometimes fix it by clearing your steam download cache.
Regent of the plauge Jul 29 @ 2:11am 
Nikal you are right!! I did love this mod in the 3. version but it causes the pop bug in the 4.0 version. I have semi successful mod pack on stellaris that I created major overhaul for. If the author ever does fix it then I'll add it. But my primary focus is creating a path merger for stellaris using supreme commander 2 for visuals or mini game built off a rts of the sort for planetary invasion combat. I've already achieve a tremendous of things. But this mod if it got the work it needs for 4.0 would be the chef kiss for so much. I do have major bug to fix for faction aspect not working but I think I've narrowed that bug down. right now my pack is at 289 but the target is 300.
Nikal Jul 23 @ 3:37am 
Oh, the error log noticed we're still targeting the pop scope in most of the scripts...

Well now I feel dumb for not noticing this earlier. :P
You should probably update the mod's page to accent it's meant for the 3.x version.
Nikal Jul 23 @ 3:32am 
I'm getting the infinitely empty events pop-ups using the latest (non-beta) version of the game.

At first thought this was a mod compatibility issue, but apparently it's just some 3.x to 4.x transition issue which many mods experienced.
SolkimGod Jul 22 @ 4:08pm 
load order?
Hephaistos Jul 21 @ 5:45am 
Does this mod work in 4.X? The changelogs are empty
Cross Dimensional Joke Jul 16 @ 12:53am 
Hey, so it seems like this mod breaks Crowdsourcing civic(generate research from factions), making factions still generate unity. Removing this mod fixed the issue.
Deep♂Dark Jul 13 @ 7:18am 
amazing mod thank you
Nikal Jul 12 @ 1:59pm 
I've been trying to get this to play nicely with the Tovius' Expanded mods. It *should* work in theory, but it just crashes the game as soon as factions are formed.

So much for theory, I guess. :P
The Engineer Pop Jul 10 @ 1:21am 
A great mod, but how can I prevent treason? I just defeated a Purifier empire besides my empire and built Police Offices and launched Anti-Crime Campaigns, but the significant portions of their territory finally revolted.
RedTheKnown Jul 5 @ 9:55pm 
it would be nice to have an option to pick the likelihood &/or severity values of rebellions at the a start of the game (similar to what rich galaxies has for deposit chance) I like this mod but rebellions seem a bit too easy to trigger.
Vortek Gamer Jul 2 @ 1:37pm 
or any mods updates that is older then 4.0?
Vortek Gamer Jul 2 @ 1:36pm 
@Dfvandebrake just wondering are you using any mods that add stars?
djvandebrake Jun 27 @ 10:36pm 
Sorry, additionally unrest.150, unrest.145, unrest.140, unrest.135, unrest.130, and unrest.125 from this mod. (That's the last of them, I won't quadruple post.)
djvandebrake Jun 27 @ 10:24pm 
Specific events causing it on my end: civsep.9200, civsep.9016, civnat.9210, civnat.1310, civnat.1300, civnat.1200, civwar.2200, civwar.1500, civwar.2067, civwar.2065, civwar.2010, civwar.2005, civwar.2050, and civwar.2000.
djvandebrake Jun 27 @ 7:12pm 
Just subscribed to this (6/27/25) on a new machine and I am getting the infinite popups bug. Using debugtooltip command confirms this is one of the mods causing it.
Hackeysack Jun 25 @ 10:38am 
Fuck yeah you're doing god's work OP
Cagador de Duchas local Jun 24 @ 4:27pm 
Still getting the bug event window
Colesizecole Jun 22 @ 8:12pm 
I am still getting the event errors when I run the mod, and its showing outdated still for 3.11 - is there a bug regarding the download maybe?
vofademp Jun 20 @ 9:45am 
i should inform you that for some reason this mod removes the direct democracy authority type from the Ethics & Civics Classic mod. Can I gently ask if anything can be done to fix it?
Juhius Jun 20 @ 8:18am 
Glad to see this updated!
Fettered Soul | RINH XX Jun 20 @ 5:19am 
Yay, LET'S GO! :steamthis:
Salv Jun 19 @ 7:03pm 
Is there a 3.14 version uploaded somewhere? It crashes instantly when used on that version now.
arieviloj Jun 19 @ 4:17pm 
Ayo tnx a ton for the update!

@Nikal +1
Nikal Jun 19 @ 3:16pm 
Just a thought, but it might be worth implementing some changes Ariphaos Unofficial Patch does to pop_faction_types (and some others).

Really glad you've updated this one. :steamthumbsup:
hellm100 Jun 19 @ 3:11pm 
Super! I just thought of wanting to play with your mod today, but it's not updated
MrFunEGUY  [author] Jun 19 @ 2:34pm 
Updated. Want to do more, but its fine for now. New type of (s)election dispute civil war can occur.
Coozer Jun 15 @ 10:15pm 
Love this mod
TiredSoul Jun 12 @ 4:27pm 
Please, for the love of God, update this mod. It adds so much goodness to the fun in this game for factions to revolt. I beg man
koskamoska Jun 8 @ 9:12am 
this mod causes spam with empty windows with one answer option: OK

Please upgrade it to 4.0, we're all really looking forward to it!
Fettered Soul | RINH XX Jun 5 @ 9:20am 
Please update :ambition:
Salv Jun 3 @ 10:20pm 
Is there a 3.14 version of this that we can download after this is updated to 4.x?
RobotWaifuForU Jun 3 @ 11:29am 
где
Gravity May 31 @ 8:39am 
no it does not, just wait for the update.
Patriote May 30 @ 4:14pm 
Does this still work even in 4.0?
Rowlet May 30 @ 4:05pm 
This mod is a MUST HAVE. Thank you so much for creating this.