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The cleanest way of making a slideshow would be using a Panorama panel, but it's fairly complicated to set up.
Another option would be making a custom model with multiple skins, setting it up as a prop_dynamic, and toggling the skins on it to change material.
The easiest way, if you want to work with only Hammer assets is probaly to make multiple func_brush entities with different materials, and enabling or disabling them with inputs.
Perhaps any example for a script that delivers the feature of a slideshow available anywhere?
I'll try your tips, thanks.
I converted my slideshow to .bik and alternatively to .webm
But how can I make them visible in Hammer?
Took a quad/block and tied it to logic_playmovie, but at runtime noting is visible - strange...
What does "file://{resources} ... mean? Is it a specific place within the 'program files(86)\steam\...' folder?
BTW: You should write a book "Perfect SteamVR HOME workshop for dummies".
Will be a bestseller, I guess...
:-)
THX