Space Engineers

Space Engineers

1,584 ratings
Advanced Welding - detaching and reattaching blocks!
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Type: Mod
Mod category: Block, Script
File Size
Posted
Updated
817.004 KB
Sep 1, 2015 @ 8:26pm
Feb 8, 2023 @ 10:08pm
22 Change Notes ( view )

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Advanced Welding - detaching and reattaching blocks!

In 1 collection by Digi
Digi's Space Engineers mods
50 items
Description
This mod adds 3 things:
  • Weld Pad block (for smallship and largeship/station)
    Ultra-slim and cheap merge blocks that are only usable once because they get destroyed in the merge process.
    Also unlike mergers they don't have a magnetic ability but they do inform nearby friendly/neutral engineers of the alignment when a pair of these blocks are in range of each other.

  • Detach Mode (for handheld grinder)
    When holding a grinder you can hold Ctrl key or Left Bumper to enter detach mode (releasing will turn it off).
    While in that mode you won't grind off any components but you can detach blocks.
    The time it takes to detach a block is the same amount of time it would take to grind that block to red line with your current grinder tier.
    You can only detach friendly or neutral blocks, of any type.

  • Precision Grind (for handheld grinder)
    Grind only a specific block when you have way too high grinding speed that prevents you from easily doing so.
    Hold SecondaryAction (RMB or gamepad equivalent) while aiming at a block with a hand grinder.
    This will cause your grinder to only grind that targetted block and nothing else (even after that block was fully grinded), the effect will release once you release the keybind.


Known issues
- Attaching to pistons can cause self-spin issues because of the large gap in jump.
For now can be avoided by making pistons go up to the already fully-extended platform held by one piston, or fixed after the fact by fiddling with pistons' velocity (remotely, antenna required) so that they line up they're intended position with the actual position of the top part.
- [FIXED] Detaching rotor/piston/wheel/hinge bases will also disconnect them from their tops.
- [FIXED] Use only 1 pad per grid when attaching, using multiple can cause errors in the game code.



Please report issues or post suggestions in the discussions tab by making a new discussion, thank you :P


Related mods
Paint Gun - more realistic painting in survival
Concrete Tool - placing voxels in survival


mod io?
Please read[gist.github.com]
Popular Discussions View All (29)
3
Apr 20 @ 4:33am
Deatch / despawn...
_Dave.
1
Apr 24 @ 11:17am
cant merge
Marvin
3
Oct 23, 2024 @ 10:42pm
using weld pad to merge grids crashes DS
Gemini Sierra
372 Comments
Digi  [author] Apr 28 @ 10:40am 
Evaded how exactly? Might be better to tell me on discord btw.
Sardaukai Apr 28 @ 9:30am 
Another thing is,
new Factorum self-destruction could be evaded by using the detach mode...
Do you think it is possible to make an option to turn detach mode off?
Sardaukai Apr 20 @ 1:22am 
Heya!
Could it be that if someone tries to cut out (Detach Mode) a block there is no reputation drop?
One of my players reported that he could cut out NPC blocks....

Great mod! Thanks for everything you do with modding and helping the community!
Digi  [author] Apr 13 @ 10:49pm 
It's best to find the cause of those errors because it could have hidden side effects.
Can you can include some details, like the SE log or the mod's log (which is what the folder on screen is about), what block exactly you were detaching and with what mode, etc.
WarScar96 Apr 13 @ 7:39pm 
when detaching a block, it shows an error and says to report the folder...? It still detaches, but shows the error in place of the progress.
Weylin Apr 7 @ 6:14am 
Is it possible to make a "loop cut" mode that detaches a whole chunk of a grid?
For example, targeting the connecting plane of a modular engine pod, and cleaving the whole thing off cleanly.
It should probably throw an error if the cut point intersects a block (like the middle of a 1x2), and scale grinding time to the number of blocks it would cut through.
RougeSable Mar 21 @ 3:49am 
This awesome mod is part of our collection "Sirius - An arcade vision of a survival game" https://steamcommunity.com/sharedfiles/filedetails/?id=3154892496

Thank you to offer this to the community ❤️ And thanks a lot for keeping this mod up to date ❤️
Ebonhand Feb 21 @ 9:05pm 
I get the detached drill head problem a lot without using this mod. Seems to be more prevalent where there are a lot of drills present on a large grid. It is a client desync issue.

a f5 reload will always fix it.
Renegrade Feb 4 @ 6:28pm 
@Digi - Drill heads can get all wonky with vanilla merge blocks. I had that happen in a vanilla game. Vanilla merge blocks, merged to a station, boom, drill head was massively offset. So it's definitely some sort of Keen issue.
Digi  [author] Jan 28 @ 10:19am 
Ignoring the drill heads, are the blocks in the right positions and orientations? If so then it's just a visual bug with the drill subparts, for now turning them on for a short time should realign them.

I wonder if the same happens for vanilla merge block... if it's even reliably reproducible to begin with though xD